Activity
From 2013-08-14 to 2013-08-27
2013-08-27
- 20:56 Revision c119e72c (github): UI|Client|VideoSettingsDialog: Two-column mode choice popup
- Todo: The items' hit rules must be set according to column widths rather
than the full menu. - 20:21 Revision 9ae92399 (github): UI|Client: Improved the video settings dialog
- ChoiceWidget has separate signals for user-initiated or other
selection changes.
On OS X, the color depth option is ... - 17:36 Revision b72b3270 (github): Fixed|World|Sector: Re-evaluate sector cluster linking following containment testing
- In this situation there may still be another map hack which contains
the cluster (which, contains the nested map hack... - 12:25 Revision 4c7d4320 (github): UI|Client: Basic implementation of video settings
- The Video Settings dialog allows changing the display mode and window
attributes. The "Toggle Fullscreen" and "Show F... - 12:23 Revision 7158ad72 (github): libdeng2|OperatorRule: Added a static 3-way maximum method
- 11:32 Revision 5f09a1fc (github): libgui|PersistentCanvasWindow: Added audience for attribute changes
- 09:25 Revision 94c9c071 (github): Updater|Config|Client: Updater's default config moved to appconfig.de
- Previously this was handled by native code in UpdaterSettings, but
now Doomsday Script has all the information availa... - 08:34 Revision 06b0d167 (github): UI|Client|DialogWidget: Buttonless dialogs
- Normally space is reserved for a row of buttons in the bottom of a
dialog. With the Buttonless flag, the buttons menu... - 08:33 Revision 6b1dac8c (github): Fixed|Client: Comment in appconfig.de module
2013-08-26
- 18:48 Revision 41eec365 (github): Refactor|Map Renderer|BspLeaf|Client: Various map data and renderer cleanup/rename refactorings
- 15:17 Revision af4b7783 (github): Windows|Updater|UI: Updated dialog about "Files in Use"
- The dialog used to notify about Doomsday-related processes running in the
background now uses Doomsday's own UI frame... - 09:18 Revision 9f54c39d (github): Merge branch 'stable-1.11' of github.com:skyjake/Doomsday-Engine into stable-1.11
- 09:18 Revision a55cb7b5 (github): Fixed|World|Line: Build failure (unknown DMT_SIDE_SECTOR)
- Clearly a change from a rename refactoring in following commit in the
master ended up being merged to the stable branch. - 08:59 Revision 71cc9724 (github): World|Sector: Cleanup
- 08:35 Revision a1ee2022 (github): Fixed|World|Sector: Sector cluster classification
- This was the cause of the last remaining issue with av.wad MAP01.
All hacks in this map now work. - 07:16 Revision 4e1cc264 (github): World|Sector: Improved sector cluster linking wrt independent but nested hacks
- This iteration of the linking algorithm resolves cases such as the
twin balcony bridge in requiem.wad MAP13 and the n... - 05:24 Revision c76bb559 (github): World|Sector: Properly resolve cyclic sector cluster linking
- If two sector clusters determine they should both link to the other
then by virtue of the clustering this inherently ... - 05:09 Bug #997: [Hexen] Player gets stuck in turning polyobjs
- - **labels**: jHexen Gameplay --> Hexen, Polyobjs
- 01:01 Revision 95d32279 (github): World|Client: Removed map utility function R_VisOpenRange()
- Only R_SideBackClosed() and R_FindSolidLineNeighbor() still use this
and these are on the way out also. - 00:43 Revision 7c517460 (github): World|Client: Use plane heights from sector clusters when spreading contacts
- 00:28 Revision 753f6fba (github): Map Renderer|ShadowEdge|Client: Partially updated ShadowEdge to use sector clusters
- Completing the job must wait until LineOwners are reworked.
2013-08-25
- 23:44 Revision 40160226 (github): Map Renderer|Client: Use sector clusters when occluding with leaf edges
- 21:49 Revision 964eead8 (github): Map Renderer|Client: Added TODO comments where sector clusters should be used
- 19:13 Revision 59f4b44c (github): SkyFixEdge|Client: Fix typo in previous commit
- 17:58 Revision 46fe2450 (github): Bumped version number to 1.11.2
- 17:44 Revision 95ea2aef (github): Fixed|libgui|PersistentCanvasWindow: Applying command line options to window
- At least on OS X there was a problem with the state of the widget
if the attributes were applied to a hidden window (... - 17:44 Revision 0e1ce588 (github): Fixed|libgui|PersistentCanvasWindow: Command line options for window ignored
- '-window' etc. were not being applied to the main window at launch.
- 17:43 Revision cd7831ef (github): Optimize|libdeng2|Observers: Use regular mutex
- It appears that Qt's QReadWriteLock::lockForRead() has some performance
issues. Using a regular mutex for audiences p... - 17:43 Revision f8afdf51 (github): Optimize|libdeng2|Observers: Ensure Loop does not copy the observer set
- Profiling showed that iterating through audiences using Observers::Loop
had unexpectedly slow performance due to Loop... - 17:41 Revision 1a0b748c (github): Optimize|Builder|qmake: Avoid numerous python invocations when parsing
- versions.pri is better pre-generated once and then reused multiple
times. The old way caused a multitude of python pr... - 17:31 Revision 6e47d902 (github): MapRenderer|SkyFixEdge|Client: Use sector clusters when generating sky-fix geometry
- 17:15 Revision d660c05e (github): Map Renderer|Client: Use sector clusters when determining if a player is in the void
- 16:47 Revision 6b465ef6 (github): Map Renderer|Client: Use sector clusters for plane heights when drawing polyobj vertexes
- 16:14 Revision fc7e56ed (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 16:13 Revision 1b4631c3 (github): Map Renderer|Client: Use sector clusters for plane heights when drawing tangent vectors
2013-08-24
- 21:19 Revision 33d0145d (github): Fixed|GLTextComposer: Segment alignment for untabbed lines
- All segments now default to tab stop -1 if they don't use tabs.
- 20:45 Revision 8e9e1847 (github): UI|Client: Fixed DialogWidget custom actions, ChoiceWidget sizing
- 17:59 Revision e6c3ccf5 (github): Refactor|UI|Client: Added rule-based ui::Margins to handle widget margins
- Margins need to be rules, too, so that they can be used freely in rule
expressions. Fixed code where an assumption wa... - 16:11 Revision 070ba1ba (github): Merge branch 'master' of ssh://Architecture.local/Users/jaakko/Projects/deng
- 16:09 Revision 5b8bf0f9 (github): UI|Client|Widgets: ChoiceWidget's width depends on widest child item
- Also corrected some workarounds to issues that are no longer relevant,
related to hidden children in a MenuWidget. Th... - 12:53 Revision b47daf46 (github): Client|Audio|UI: Show audio information in the About dialog
- 12:42 Revision 585fac39 (github): UI|Client: Show GL information in the About dialog
- ContextWidgetOrganizer can now find items' widgets based on the item
label. - 12:41 Revision 2f9e8fdc (github): UI|Client|DocumentWidget: Widget's height defaults to full content height
- 12:41 Revision 52c309dc (github): UI|Client|PopupWidget: "Info" style for popups
- A popup widget may now configure itself for "informational" use.
- 12:40 Revision d81079e2 (github): Client|GL: Composing OpenGL information as a styled text string
- 12:39 Revision d2881d26 (github): libgui|Drawable: Querying if a buffer exists
- 12:08 Revision 50a28d7b (github): Client|libgui: Untabbed lines will reset tab stops for following lines
- Now inside a longer styled text content, tab stops are only processed
for the tabbed portion of text. The other lines... - 11:38 Revision 8f3e97b9 (github): Refactor|libgui|Client: Untabbed lines among tabbed lines
- It is now possible to set the tab stop to -1 to indicate that the
line should not be tabbed at all. The objective is ... - 10:26 Revision cf45557f (github): Default Style: Adjusted the "textaccent" color
- 09:36 Revision b94fb24e (github): Client|Shell|Snowberry: App icon update
- Refreshed the app icons with the latest available version of the icon.
- 08:29 Revision 47b21df0 (github): World|MapElement|Line|Plane: Added const overloads for various methods of MapElement derived types
- 01:39 Revision 4171c89f (github): Client|BiasIllum|BiasTracker: Fixed copy-ctor explicit init warnings re BiasIllum and BiasTracker
- 01:25 Revision e7b807aa (github): Cleanup|World|Sector: Added SectorCluster typedef
- 01:02 Revision 63ce6a1e (github): Cleanup|World|Line: Added LineSide and LineSideSegment typedefs
2013-08-23
- 23:21 Revision 45ba61a5 (github): Refactor|World|MapElement: MapElement now uses DENG2_AS_IS_METHODS
- This should improve performance in release builds by avoiding the
need to dynamic_cast (map element type is recorded). - 20:03 Revision 92fa48f8 (github): UI|Client|Default Style: Use accent color in default dialog button(s)
- It helps to have a subtle color hint to show which button is the
default/recommended one.
Also cleaned up colors.dei... - 20:00 Revision 141474b0 (github): Refactor|libdeng2|Client: Renamed DENG2_IS_AS_METHODS
- 18:53 Revision db58a472 (github): Default Style: Use the same title font on all platforms
- Titles are big and light.
- 13:44 Revision 8cd17ce5 (github): Default Style: Added a HiDPI version of the on/off toggle graphic
- 13:02 Revision 86a8984c (github): UI|Client: About dialog can be closed by clicking outside it
- The about dialog is now opened as non-modal, and the base class
(PopupWidget) closes by default when clicking outside. - 11:42 Revision 4979b3d9 (github): Merge branch 'ui-framework'
- Conflicts:
doomsday/client/data/defaultstyle.pack/fonts.dei - 11:39 Revision 9c56b85b (github): Windows|Default Style|Client: Added the "Open Sans" font into the style package
- On Windows, Open Sans renders much better than any of the standard Windows
fonts. - 08:10 Revision 6c0d98e2 (github): Windows|Default Style: Changed font back to Segoe, but one point smaller
- It would be nice to have more difference between regular and bold weights,
though. - 06:09 Revision 4532443e (github): World|Sector: Fixed sector BSP leaf clustering algorithm
- The previous version didn't quite work. There must be a faster way
to do this... - 04:09 Revision 263f026a (github): Map Renderer|Client: Added variable 'rend-dev-sector-show-indicies'
- Visual debugging aid which draws the sector indicies for all BSP leaf
clusters in the map. - 03:38 Revision 814c9bb1 (github): Cleanup|Map Renderer|Vertex|Client: Moved getVertexPlaneMinMax() into Vertex
- 03:23 Revision 6efbb527 (github): Refactor|Map Renderer|Client: Merged routines for drawing bias source and vertex labels
2013-08-22
- 22:02 Revision 8a697ad2 (github): Merge branch 'ui-framework'
- 21:58 Revision 9b2e3d0e (github): Windows|UI|Default Style: Changed default font to Arial
- Also, adjusted GLTextComposer so that compression is not used until
the text is several pixels overlapping. - 21:22 Revision d1b82fc0 (github): Updater|UI|Client: Pause game when update found
- Currently a modal dialog is used to notify about the update, and
as such gameplay should be paused. - 21:15 Revision 5936b29c (github): Debug: Cleanup
- 20:51 Revision f807276c (github): Cleanup
- 20:40 Revision 3e36078c (github): Fixed build
- 20:27 Revision 5d9da916 (github): Fixed|Clang|GuiWidgetPrivate: Accessing base template's member
- Tell the compiler that "base" is coming from the base class, as
the use of templates seems to make this not work auto... - 20:20 Revision 89de0ebe (github): Client|libdeng2|Default Style: Loading custom fonts
- Added the function loadFont() in the App module to allow loading
custom font files from a script.
Added the native P... - 19:44 Revision f994a645 (github): Windows|Fixed|Updater: Native path manipulation in the download dialog
- 19:44 Revision e2a5fdca (github): Fixed|UI|Client: Destroy GUI widgets properly
- It is never a good idea to call virtual methods from the destructor.
Now deinitialization is required before deletio... - 17:52 Revision d5c55e1a (github): Debug|Refactor|UI|Client: Investigating issue when deleting widgets
- Added GuiWidgetPrivate<> template to act as the base class for GUI widgets'
private implementations.
However, it app... - 17:50 Revision 384cfc94 (github): Windows|libdeng2|Fixed: Missing exports
- 11:31 Revision 577c5117 (github): Fixed|Updater|UI: Message dialog not deleted
- 11:26 Revision a6d1d0d5 (github): Updater|UI|Client: Usability improvements; cleanup
- The game is automatically paused when a background download completes
and the dialog is shown.
Added the option to a... - 10:48 Revision ddccbddf (github): Refactor|UI|Updater|Client: New Download dialog for the Updater
- The download dialog is attached to the updater's notification widget,
and can be dismissed to continue downloading in... - 10:45 Revision 5672bb52 (github): UI|Client: Various widget improvements; cleanup
- ProgressWidget's default mode is to align content normally rather
than by image only, as the latter is only really ne... - 10:41 Revision 33a1777d (github): UI|Client|DialogWidget: Non-modal dialogs
- DialogWidget can now also be opened in a non-modal manner.
- 10:40 Revision 83897173 (github): Refactor|UI|Context|Client: Modified removal audience, API fluency
- 10:38 Revision a13319ca (github): libdeng2|Widget: Renamed potentially dangerous method
- Widget::clear() is now clearTree(), as clear() might be confused with
clearing the widget's own contents rather than ... - 04:12 Revision c8b192ba (github): World|Sector: Improved algorithm for permanently linking sector clusters
- This iteration now also fixes a self-referencing map hack variant
observed in barracks.wad (the deep water like "craw...
2013-08-21
- 19:46 Revision e6994928 (github): Fixed|Heretic: Compilation error (missing header); cleanup
- 12:32 Revision ac0ba5a9 (github): Refactor|Updater|UI|Client: Revising updater UI (dialog for available updates)
- Todo: Download dialog.
- 12:29 Revision 3093f4f9 (github): UI|Client: Added a separate color for dialog backgrounds
- 12:28 Revision 47d09502 (github): Fixed|Client|ContentWidgetOrganizer: Crash after removing items
- The mapping from items to widgets wasn't updated when an item was
removed. - 08:51 Revision fb0b709e (github): World|Sector: Skip self-referencing lines in the void when mapping sector clusters
- A particularly nasty mapping error where sectors comprised of only
self-referencing lines exist in the void cannot an... - 08:44 Revision db0a6fb2 (github): Refactor|Updater|UI|Client: Updater moved to ClientApp; revising dialogs
- The Updater is now a proper C++ class and part of ClientApp. The
old C APIs were dropped.
The update notification di... - 07:45 Revision f8397964 (github): UI|Client: Minor widget tweaks and improvements
- 07:45 Revision 06ded032 (github): Default Style: Define rules based on units
- Makes it easier to scale the entire UI, e.g., for high-DPI displays.
- 07:43 Revision 1767fe9a (github): UI|Client|ProgressWidget: Added a "mini" style of progress indicator
- This is intended for notification widgets.
- 07:41 Revision 82564e11 (github): UI|Client|SequentialLayout: Conveniently adding spaces
- 07:40 Revision 8be9b351 (github): UI|Client: Added MessageDialog; relocated rest of updater sources
- 06:53 Revision 228f1bae (github): Fixed|Map Renderer: Seg fault attempting to play eternall.wad MAP10
- Discovered when testing sector cluster linking. This is however an
unrelated issue (see in-place comments as to the s... - 04:06 Revision 612d87c3 (github): World|Sector: Ensure no cyclic dependency when perma-linking sector clusters
- 02:31 Revision 9149cdbc (github): World|Sector: Permanently link sector clusters bound by self-referencing lines
- Theoretically at least, this relatively simple algorithm should fix
the majority of map hacks utilizing self-referenc...
2013-08-20
- 21:15 Revision ad812186 (github): Cleanup: Added SoundEmitter typedef of ddmobj_base_t
- For use with map elements that use these directly.
- 20:43 Revision 94068a99 (github): World|Sector: Deferred calculation of sector cluster bounding boxes
- It is now clear that a sector cluster can determine autonomously from
its BSP leaf data set when one or more planes n... - 20:17 Revision ec0a2da8 (github): Fixed|Map Renderer: Fatal error firing the BFG in DOOM mod "Astrostein"
- This mod uses truncated Patch format images as a means to suppress
drawing of the sprite (ugh...). While the texture ... - 20:14 Revision d222dd94 (github): Fixed|Map Renderer: Fatal error firing the BFG in DOOM mod "Astrostein"
- This mod uses truncated Patch format images as a means to suppress
drawing of the sprite (ugh...). While the texture ... - 15:46 Revision 027e4462 (github): Cleanup
- 15:44 Revision 7b734806 (github): Updater|UI|Client: Removed old UpdaterDialog base class
- This was a Qt specific thing.
- 14:21 Revision cd6966be (github): UI|Console|Client: Console log is closed when command line loses focus
- Makes it easier to dismiss the log, and makes the view less cluttered
when accessing non-console related parts of the... - 14:05 Revision f16e47cf (github): UI|Client|ChoiceWidget: Choice popups are opaque
- ChoiceWidget's popup may already be over a couple of layers of widgets,
so making it fully opaque improves readabilit... - 13:56 Revision 3d49311c (github): UI|Client|DialogWidget: Modal dialog flashes borders to indicate blocking
- If an event gets eaten because a modal dialog is open, the dialog's
borders now briefly flash to let the user know th... - 13:55 Revision 768043b4 (github): libdeng2|Widget: Notification about removed children
- The notification is now done after the removal has already occurred.
This is to allow observers to perform actions re... - 13:29 Revision 51b273d2 (github): UI|Updater|Client: Reimplemented the updater settings dialog
- Now using Doomsday's own UI framework for the settings dialog.
- 13:27 Revision 0c351ccc (github): UI|Client|DialogWidget: Apply common settings for contained widgets
- Widgets added to a dialog's content area get automatically styled
with appropriate settings. - 13:24 Revision 95d4c82e (github): UI|Client|GridLayout: Cell alignment can be set for each column
- Columns can be either left-aligned (the default) or right-aligned.
Only affects variable-width columns. - 13:22 Revision 83864fef (github): Fixed|UI|Client|ChoiceWidget: Several improvements to ChoiceWidget
- - The font of the selected item defined in the Style.
- Fixed addition of items into the widget.
- Popup can open to ... - 13:21 Revision 8c3b8fc2 (github): UI|Client: Separate margins, opacity for disabled widgets
- GuiWidget now supports a separate margin rule for each edge of the
rectangle. Presently LabelWidget applies all of th... - 13:18 Revision 3d5cca34 (github): Refactor|UI|Client: Data item semantics, variant data, custom sorting methods
- The semantics of UI data items are now expressed as a set of flags
that can be combined as necessary.
All UI data it... - 13:11 Revision 1962a940 (github): Refactor|libdeng2|Widgets: Notifications about child addition/removal
- Using the observer mechanism for notifications about child addition
and removal is more flexible and results in fewer... - 13:09 Revision 4573e792 (github): libdeng2|IndirectRule: Allow evaluating an undefined indirect rule
- The value of an undefined indirection is zero.
- 13:08 Revision 2807d0cb (github): Client|Updater: Relocated some autoupdater header files
- 01:53 Revision 4d15d211 (github): Refactor|World|Sector: Moved algorithm for chaining sector sound emitters into Sector
- 00:46 Revision d0f03504 (github): Fixed|World: Fatal error attempting to play icarus.wad MAP16
- This map contains certain mapping constructs which we now interpret
into 'extra' mesh geometries. Recently the way th...
2013-08-19
- 22:31 Revision 279efe69 (github): World|Sector: Implemented a basic algorithm for sector BSP leaf clustering
- I'm quite sure there are more optimal ways to do this but lets get
this working first before worrying about too much ... - 19:40 Revision 8c5a3358 (github): Cleanup
- 17:40 Revision 93f484cc (github): Documentation|World|Sector: Reduced comment verbosity in sector.cpp
- Lets not waste quite so much space with needlessly verbose comments
that actually reduce readability. - 15:52 Revision 39d80737 (github): Fixed|libcommon: Minor compilation warnings (unused argument, string literal conv)
- 14:57 Revision 2506f1ac (github): UI|Client: Small About dialog tweaks
- 13:51 Revision 16882138 (github): Debug|Client: Check that all reference-counted objects get deleted
- 13:40 Revision 316793ed (github): Cleanup|UI|Client|MenuWidget: Removed obsolete code
- Layout is now handled fully by GridLayout, so MenuWidget can just
set things up. - 12:57 Revision d65a9ab7 (github): Refactor|libdeng2|RuleRectangle: Reimplemented based on IndirectRule
- RuleRectangle now defines the output rules directly in terms of
inputs, however the outputs are indirect so that anyo... - 11:00 Revision fc39979f (github): Default Style|OS X: Use a big, light font for titles
- 10:36 Revision e8c68ad3 (github): Fixed|libdeng2|ConstantRule: Only invalidate if value actually changes
- A perf problem was caused by RuleRectangle updating the outputs in
such a manner that caused ConstantRule to be alway... - 09:23 Revision abbe8ed0 (github): Fixed|UI|Client|GridLayout: Operations on NULL rules
- Todo: Something is causing a big perf hit...
- 08:50 Revision 24d99975 (github): Fixed|libdeng2|Observers: Added missing const += by-ref operator
- There was a corresponding const method for insertion by pointer, but
no by reference. - 08:23 Revision 4f3745c6 (github): Fixed: Warning about ineffective use of "const" in return value
- 08:17 Revision ba1a0e12 (github): libdeng2|OperatorRule: Simplified template
- 01:12 Revision def4e93e (github): Sector|World: Fix typos
- 00:39 Revision 337db610 (github): Sector|World: Each Sector::Cluster has its own axis-aligned bounding box
- In the case of a cluster defined by a single BSP leaf the bounds of
the leaf's geometry will be used directly.
2013-08-18
- 21:48 Revision 5b3b2c37 (github): Map|World: Cleanup
- 20:22 Revision 0b4682e7 (github): Refactor|Sector|Map|World: Moved algorithm for fixing missing line side materials to Sector
- 20:03 Revision e77a5131 (github): Debug|Map|World: Cleanup
- 19:17 Revision 9c297a5f (github): Merge branch 'ui-framework' of ssh://github.com/skyjake/Doomsday-Engine into ui-framework
- 19:15 Revision bf80ce49 (github): Refactor|UI|Client|MenuWidget: Use GridLayout instead of custom layout logic
- 19:13 Revision 31d4cc88 (github): Cleanup
- 19:13 Revision 2a9f5a15 (github): UI|Client: Allow clearing SequentialLayout to start over
- 19:12 Revision 38ed3d47 (github): Refactor|UI|Client|GridLayout: Fixes and improvements to grid layout
- The objective is to avoid redundant calculations by reusing the same
Rule instances for cols/rows. Also making a lot ... - 19:07 Revision 66abb5ff (github): libdeng2|IndirectRule: If no source set, evaluate to zero
- 19:07 Revision e2419ef5 (github): libdeng2|OperatorRule: Added sumInto() and another version of maximum()
- Common patterns of Rule operations made easier.
- 18:56 Revision e79058ec (github): BspLeaf|Sector|World: BspLeaf obtains plane references from the attributed sector cluster
- 18:21 Revision c63057cb (github): BspLeaf|World: Attribute BspLeafs to the Sector::Cluster they are a part of
- Rather than reference a sector directly, BSP leafs are attributed to
a sector cluster which in turn provides access t... - 16:24 Revision 4c82b47b (github): Sector: Added Sector::Cluster
- Adjacent BSP leafs in the sector (i.e., those which share one or more
common edge) are grouped into "clusters". A clu... - 14:42 Revision f054ae53 (github): BspLeaf|World: BspLeaf API now distinguishes between "physical" and "visual" planes
- Updated the map renderer to use the logically correct API method.
Note that at present both physical and visual map t... - 14:16 Revision 718eb847 (github): UI|Client|Widgets: Added basic implementation of GridLayout
- This is more generic than what MenuWidget has been doing so far.
Internally takes advantage of SequentialLayout and I... - 14:13 Revision 3cb4e998 (github): Refactor|UI|Client: Use SequentialLayout in NotificationWidget
- 14:12 Revision 9189fd67 (github): libdeng2|Widgets: Added IndirectRule
- Indirect rules are useful when others need to depend one a rule that
may be replaced at any time. - 13:19 Revision f63bc8c8 (github): BspLeaf|World: The parent of a BSP leaf is the sector to which it is assigned
- Note that the parent sector is that which defines the "physical"
properties of the BSP leaf (i.e., the sector whose p... - 10:48 Revision 0724dedd (github): Refactor|UI|Client|AboutDialog: Applied SequentialLayout in the about dialog
- 10:47 Revision f68bb0ed (github): UI|Widgets|Client: Added SequentialLayout
- Widget layout utility for positioning widgets sequentially.
- 10:29 Revision b0dc6821 (github): UI|Client|Widgets: Improvements to DialogWidget (and popup, button)
- Dialogs now define some generic button roles (accept, reject, etc.)
so that it is more convenient to construct dialog... - 10:26 Revision eeed31ed (github): Refactor|libdeng2: Added a macro for defining as/is conversion templates
- This makes it easier to have the as/is methods consistently available
wherever needed. - 04:52 Revision 82417286 (github): Map Renderer|Client: Cleanup
2013-08-17
- 21:18 Revision 08b6e2f4 (github): Sector|World: Sector now manages sound emitter origin updates internally
- 20:49 Revision ff062d45 (github): Sector|World|Client: Sector now manages axis-aligned bounding box updates internally
- 20:35 Revision 5dd7b190 (github): Sector|World|Client: Sector now manages rough area approximation updates internally
- 20:14 Revision 06e51f32 (github): UI|Client|Task Bar: Added an About dialog; "About Doomsday" in DE menu
- The "About Doomsday" menu item now opens a popup dialog showing
information about Doomsday.
Todo for later: I'm sure... - 20:12 Revision ffafccc9 (github): UI|Client: Added DialogWidget
- Dialogs are popups with a scrollable content area and a row of
buttons (in a menu widget). - 20:09 Revision 7bfbf63e (github): Cleanup
- 20:09 Revision 83882faf (github): Client|Homepage: Opening the homepage in a web browser
- 20:08 Revision 8383719e (github): UI|Client|PopupWidget: Directionless anchor
- NoDirection centers the popup on the anchor point.
- 20:06 Revision 24ee2d10 (github): UI|Client|MenuWidget|Fixed: Layout logic for expanding unlimited columns
- 20:05 Revision df27834a (github): UI|Client|GuiWidget: Added a blurred background with border glow
- 20:04 Revision ad29c99e (github): libdeng2|Widgets: Improved RuleRectangle API; fixed ScalarRule destructor
- ScalarRule did not leave the Clock's audience when destroyed, causing
a crash if an animation was ongoing. - 19:53 Revision 3dd4775a (github): Fixed|libgui|PersistentCanvasWindow: Applying command line options to window
- At least on OS X there was a problem with the state of the widget
if the attributes were applied to a hidden window (... - 17:46 Revision 71ee34d3 (github): BSP Builder: Ensure 'extra' meshes contain only half-edges for map lines
- Previously an extra mesh was generated for all so-called discordant
edge geometries. We only ever draw wall geometrie... - 16:16 Revision 099e79d3 (github): Refactor|World: Moved global var ddMapTime into de::World
- 15:51 Revision 3e3de6d3 (github): Plane|World: Cleanup
- 15:36 Revision 1d90f7d2 (github): Sector|World: Cleanup
- 15:07 Revision 45f189f5 (github): Surface|World: Cleanup
- 14:10 Revision 107cd004 (github): UI|Client: Added basic implementation for ChoiceWidget
- 13:57 Revision 7958356a (github): UI|Client: Added a method for finding data context items
- 13:57 Revision 1cfbd4bb (github): UI|Client|PopupWidget: Added method for setting anchor and opening direction
- Sets the anchor to the appropriate side of a rule rectangle.
- 10:06 Revision 3db2f1a8 (github): Fixed|ContextWidgetOrganizer|UI|Client: Default widget factory behavior
- 09:53 Revision 078e7670 (github): Merge branch 'master' into ui-framework
- 09:53 Revision f49bb783 (github): Fixed|Sector: Minor compiler warning (init order)
- 09:50 Revision 071eea49 (github): Fixed: Minor compiler warnings (init order; unused args)
- 09:49 Revision c5724751 (github): Fixed: Minor compiler warnings (init order; unused args)
- 09:21 Revision 392f4cc2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-framework
- 06:22 Revision ce39abed (github): Refactor|Surface|World|Client: Surface tangent space vectors now available as Matrix3f
- Although we don't presently make use of the matrices, making these
vectors available in a matrix helps to clean up va... - 01:27 Revision 26cdfb90 (github): Refactor|Sector|World: Removed obsolete sector method arguments (map is now known)
- 01:18 Revision c5644771 (github): World: Cleanup
- 00:53 Revision ec2590a2 (github): Sector|World|Client: Sector now manages environmental audio updates internally
- 00:12 Revision c62f7d16 (github): Refactor|Sector|Client: Moved sector audio environment calculations into Sector
2013-08-16
- 23:16 Revision 76eacd9a (github): BspLeaf|World|Client: Cleanup
- 22:36 Revision 1bc26ff9 (github): Refactor|BspLeaf|Client: Moved BSP leaf audio environment calculations into BspLeaf
- Each BSP leaf may contribute to the audio characteristics of several
sectors. Currently the audio environment propert... - 21:24 Revision 8fe6525a (github): Sector|World|Client: Cleanup
- 21:04 Revision dc219f12 (github): Refactor|Server|Sector: Removed more unused logic and data from the server-side Sector
- 20:56 Revision 7240f6f1 (github): Fixed|UI|Client: Typos (letter case)
- 20:51 Revision f5e1fe5c (github): UI|Client: Cleanup
- 20:46 Revision 87108cd4 (github): Refactor|UI|Client: Added ui::SubmenuItem representing a submenu with items
- Cleans up management of submenus, as MenuWidget can now handle
the details based on the abstract information in Subme... - 20:41 Revision b5a69733 (github): Cleanup|Client|libdeng2|libshell: Various fixes and cleanup after ui::Context refactoring
- 20:03 Revision a4271825 (github): Optimize|Map Loading|Sector: Utilize the BSP leaf blockmap when preparing sector reverb
- When determining the BSP leafs which contribute to the environmental
audio characteristics of sectors the BSP leaf bl... - 18:41 Revision 5ddeff71 (github): Refactor|Map Renderer|BspLeaf: Replaced the fake radio ShadowLink list with a QSet
- 14:29 Revision c81f5d6e (github): Refactor|UI|Client|Console|Task Bar: Updated for ui::Context
- It is now simpler to populate menus with items.
- 14:28 Revision b6ea8b32 (github): Refactor|UI|Client: Use ui::Context in menu-based widgets
- ui::Context provides a uniform way to manage a set of items for
menus. It is now used for all menu-based widgets (reg... - 14:26 Revision 705dfbae (github): UI|Client|Project: Updated project file with all new sources
- 14:26 Revision 6b4c9789 (github): UI|Client: Added specialized ui::Items for actions and variable toggles
- 14:25 Revision e6b0e978 (github): UI|Client: Added a controller that creates widgets out of a data model
- ContextWidgetOrganizer links with a context and
constructs/updates/deletes child widgets corresponding to
the context... - 14:23 Revision 9fd12594 (github): UI|Client: Added a data model abstraction (context with items)
- Added ui::Context, ui::Item and ui::ListContext. Context holds Items.
ListContext is a concrete list-based implementa... - 14:18 Revision 94a5ddfc (github): UI|Client|GuiWidget: Added a nicer way to get child widgets
- 14:16 Revision 808711a7 (github): libdeng2|Widget: Added Deletion audience; children can be reordered
- 14:15 Revision 4ddd2a35 (github): Fixed|UI|Client: Include the correct header (uidefs.h)
- 14:14 Revision dd7d732f (github): Refactor|libdeng2|Client: Actions are able to duplicate themselves
2013-08-15
- 19:46 Revision 57af8a36 (github): libcommon: Cleanup
- 19:44 Revision 6f4c6e4a (github): Multiplayer|libcommon: Force a new game session using "warp" in a networked game
- In a networked game we must presently force a new game session when
a map change outside the normal progression occur... - 17:24 Revision f9c4da4c (github): libcommon: Add comment in D_NetServerClose() wrt "restoring normal" game state
- 16:36 Revision d38ae230 (github): Fixed|Server: Fatal error attempting to use "endgame" on the server
- The server attempted to initiate a graphical confirmation dialog. As
this is not possible with a dedicated server we ... - 16:27 Revision ee77ddf1 (github): Fixed|Server: Fatal error attempting to use "endgame" on the server
- The server attempted to initiate a graphical confirmation dialog. As
this is not possible with a dedicated server we ... - 15:27 Revision cd20d828 (github): Refactor|libcommon: Command "setmap" is now an alias of "warp"
- The former is no longer necessary as management of game sessions and
game state is now more logical (in particular th... - 13:59 Revision 038934bc (github): Fixed|libcommon: Misinterpretation of -skill 0
- The vanilla DOS DOOM executables fail to fully range check the -skill
command line option. Due to the mechanics of th... - 13:51 Revision 74d36f06 (github): Fixed|libcommon: Misinterpretation of -skill 0
- The vanilla DOS DOOM executables fail to fully range check the -skill
command line option. Due to the mechanics of th... - 02:10 Revision ecb3dfe9 (github): libcommon: Cleanup
- 01:56 Revision 11838833 (github): Refactor|libcommon: Renamed global var userGame as gameInProgress
- Renamed to more accurately describe the purpose and meaning of this
variable (which changed slightly subtly since van... - 00:48 Revision 8dcee965 (github): Fixed|libcommon: Player movement speed inconsistencies
- * Hexen: speed boots do not provide an extra boost.
* All games: -turbo does not adjust max speed and potential max w... - 00:37 Revision b84800f6 (github): Fixed|libcommon: Player movement speed inconsistencies
- * Hexen: speed boots do not provide an extra boost.
* All games: -turbo does not adjust max speed and potential max w...
2013-08-14
- 14:28 Revision 72c40f0f (github): World|Map Renderer|Polyobj: Skip half-edges on the back of one-sided polyobj lines
- When clipping lumobjs by sight and notifying geometry changes.
- 14:13 Revision 98134dbf (github): UI|Client: Renamed alignment.h to uidefs.h; added stub for ChoiceWidget
- 14:08 Revision 230d63df (github): Cleanup|Map Renderer: Minor rename refactorings for consistency
- 13:56 Revision a7255ed3 (github): Cleanup|Map Renderer: Combined writeLeafPolyobjs() into writeLeafWallSections()
- 13:31 Revision 1ff6da99 (github): Refactor|World|Map Renderer: Switched all Mesh face iterations to use half-edges
- There are very few situations where the clockwise ordering of edges
around a polygon is important outside of the map ...
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