Multiplayer|libcommon: Force a new game session using "warp" in a networked game
In a networked game we must presently force a new game session when a map change outside the normal progression occurs to allow session level state changes to take effect. In single player this behavior is not necessary.
Multiplayer|libcommon: Force a new game session using "warp" in a networked game
In a networked game we must presently force a new game session when
a map change outside the normal progression occurs to allow session
level state changes to take effect. In single player this behavior
is not necessary.