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From 2012-12-08 to 2012-12-21

2012-12-20

13:07 Feature #1579 (New): Dehacked 2.0 support
Dehacked 2.0 support.
There are pwads out there that use Dehacked v2.0 patches; this are a very different format t...
vermil

2012-12-19

09:50 Bug #870: possible index-out-of-bounds? (dgl_texture.c)
Fixed for 1.9.0-beta6.9 danij
09:34 Bug #869: [Doom] E1M7 Comp Station column stuck
> jumps up to the lift's higher floor
That sounds like a different issue. Please submit a new bug report, as this ...
skyjake

2012-12-18

15:53 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- **labels**: Gameplay --> Doom, Cheats
- **assigned_to**: Daniel Swanson
danij
14:54 Bug #1104: Replacement flats VS texture animations
Not directly affected but that work will make addressing this a little easier. danij
14:52 Bug #1104: Replacement flats VS texture animations
Affected by the recent work on material animations? skyjake
14:50 Bug #1104 (Progressed): Replacement flats VS texture animations
Due to the way texture animations are built by the original game algorithm there can be two versions of a flat with a... danij

2012-12-17

19:29 Bug #1103 (Closed): [Win XP] Fatal error during windowed mode startup
Fatal error starting in windowed mode (last line in doomsday.out is “Initializing Fonts collection...”).
(Still re...
skyjake
19:27 Bug #1102 (Closed): [Win XP] Windows taskbar visible over the main window
Main window does not open as the topmost window: the Windows taskbar appears over it.
(Support for Windows XP is b...
skyjake
19:25 Bug #1101 (Closed): [Windows] Closing dedicated server console window => instant exit
Closing a text-only console window using the close button results in instant exit.
(This is planned to be addresse...
skyjake
12:54 Bug #1101: [Windows] Closing dedicated server console window => instant exit
- **status**: open --> fixed
- **milestone**: v1.9.7 --> v1.10.0
danij
12:55 Bug #1104: Replacement flats VS texture animations
Handling this correctly therefore requires the engine to implement some special case handling to allow both versions ... danij
12:54 Bug #1100: Doomsday needs a "doom-all" folder
- **status**: closed --> wont-fix
skyjake
11:28 Bug #1100 (Rejected): Doomsday needs a "doom-all" folder
There is a "doom-ult" folder, "doom1" folder, and "doom-shareware" folder, but there is missing a doom1-all folder fo... kurikai
12:53 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Indeed, it appears the Doom2 wad included with the BFG edition is derived from the XBLA Iwad rather than the PC wad.
...
vermil
12:52 Feature #1578 (Rejected): "doom-all" folder
(Feature request from KuriKai.)
There is a "doom-ult" folder, "doom1" folder, and "doom-shareware" folder, but the...
skyjake

2012-12-13

07:54 Bug #1099: [MP] chat messages don't show Ubuntu
- **status**: open --> fixed
skyjake
07:53 Bug #1099: [MP] chat messages don't show Ubuntu
- **labels**: --> Multiplayer, Ubuntu
- **summary**: multiplayer chat messages don't show Ubuntu --> [MP] chat messa...
skyjake
07:53 Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
- **assigned_to**: Jaakko Keränen
skyjake

2012-12-12

18:46 Bug #1080: [Hexen] Hi-res Patch replacements off-center
Where can we find a copy of this add-on to debug it? danij
18:46 Bug #878: Automap visual nitpicks
I think the best solution here is to change the kill/item/secret counters so they are regular HUD elements and visibl... danij

2012-12-10

23:23 Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
This should now be fixed for 1.9.10. On Windows, there was a problem destroying the main window that caused a null po... skyjake
23:20 Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
- **labels**: --> Display Mode, Windows, Window Manager
- **status**: open --> fixed
- **priority**: 1 --> 7
skyjake
01:41 Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
To be further specific, I will only get this error if I change the resolution in Doomsday. I set the resolution down ... sonicdoommario
09:17 Bug #1079: [Doom] 'idbehold' cheat missing the menu/prompt
Closing as duplicate of [#983]
- **status**: open --> closed
danij
09:17 Bug #1082: [Font] Rendering missing glyphs
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.7 --> v1.11
skyjake
09:16 Bug #877: Texture offset anomaly
- **status**: fixed --> open
- **milestone**: v1.9.10 --> v1.8.6
- **priority**: 3 --> 7
danij
07:50 Bug #877: Texture offset anomaly
- **milestone**: v1.8.6 --> v1.9.10
skyjake
07:43 Bug #1081: [Doom] Chainsaw sounds do not match original game
- **labels**: Sound Effects --> Sound Effects, Doom
skyjake
07:42 Bug #1078: Patch texture composition logic errors
- **status**: fixed --> open
- **milestone**: v1.9.10 --> v1.8.6
danij

2012-12-09

20:41 Bug #1094: [Win32] RSP not passed to Doomsday with non-ASCII username
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -1,3 +1,5 @@
It seems that on Windows, a username with n...
skyjake
20:41 Bug #1094: [Win32] RSP not passed to Doomsday with non-ASCII username
- **summary**: [Win32] RSP not passed to Doomsday with non-ANSI username --> [Win32] RSP not passed to Doomsday with ... skyjake
20:35 Bug #1091: No sound effect played when pressing F7 or F8
Decreasing priority as this is a minor flaw.
It is relatively simple to play a feedback sound at the appropriate t...
skyjake
20:33 Bug #1091: No sound effect played when pressing F7 or F8
- **labels**: --> Bindings, Menu, Shortcuts
- **priority**: 5 --> 3
skyjake
20:33 Bug #1090: Sv_RateDelta return code doesn't typecheck
- **priority**: 5 --> 7
skyjake
20:26 Bug #566: [Resampler] Low quality sound samples play distorted
- **status**: open --> accepted
- **milestone**: v1.9.0-beta6 --> v1.9.10
skyjake
20:25 Bug #1016: FF_START marker issue
@danij: How are special lumps like FF_START being handled in the revised *directory classes? skyjake
20:22 Bug #1014: [Infine] Combining scale+angle broken ("Imp" example)
Fixed for the 1.9.10 release (build 710 onwards). A test infine script called "gyrations" is now included in libdoom ... skyjake
20:22 Bug #1014: [Infine] Combining scale+angle broken ("Imp" example)
- **milestone**: v1.9.7 --> v1.9.10
skyjake
14:07 Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
Yes, to follow up, this issue has re-appeared in Build 710. sonicdoommario
13:47 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/75299c8a/592d/attachment/sg.jpg
sonicdoommario
13:47 Bug #994: Input box is too narrow in Save menu
- **priority**: 5 --> 4
skyjake
 

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