Activity
From 2012-05-01 to 2012-05-14
2012-05-14
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20:04 Revision c86656c3 (github): Downgrade to MSVC 2008 for Qt 4.7.4
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16:58 Revision 98b8e55f (github): Release type is "Stable" in the stable branch
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16:40 Bug #869: [Doom] E1M7 Comp Station column stuck
- Summarizing a little: these are the potential solutions to this issue:
1. Adjust blockmap so that the lines won't ... -
16:33 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- - **labels**: jHexen Gameplay --> Hexen, Deathkings
- **summary**: [Deathkings] Singleplayer starts on MP map 35 brok... -
15:55 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- Further testing reveals this bug is actually exclusive to Map35.
If one goes to any other DM map they spawn normal... -
15:54 Bug #1040 (Closed): [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- Pretty much what the summary states; if one tries to warp to these maps (33-39) in single player, the player is turne...
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07:43 Revision 41ac1eae (github): Merge branch 'master' into stable
- Conflicts:
distrib/autobuild.py
distrib/builder/changes.py
doomsday/build/build.pro
doomsday/build/mac/Info.plist...
2012-05-13
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11:34 Revision 977d404d (github): Fixed missing parentheses in dsOpenAL::DS_Init()
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11:12 Revision 4e744ec3 (github): OpenAL: Output errors to std::cerr with DENG_DSOPENAL_DEBUG
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09:55 Revision 8463b14b (github): CanvasWindow: Use updateGL() when initializing the canvas after recreation
- Calling updateGL() instead of update() works better on Windows; the
canvas switchover appears smoother and achieves s... -
09:20 Revision 38a10bb7 (github): Refactor: Switched OpenAL driver to C++
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08:54 Revision 1caee2f9 (github): Cleaned up OpenAL driver implementation
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06:51 Revision 43ccd5e8 (github): OpenAL|Fixed: Fatal error during startup
- Attempting to use the OpenAL plugin for sound effect playback would
result in a fatal error during engine startup (tr... -
05:19 Revision f855bdc6 (github): Master Server|Fixed: Open write lock on server database
- It was possible for a MasterServer to get itself into an invalid state
which left an open write-lock on the server da...
2012-05-12
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22:35 Bug #1039 (Closed): [Snowberry] utf8' codec can't decode byte 0xe1 in position 4
- Hello,
when I click on Snowberry "Addons" tab, I obtain this error:
Runtime Error
An unexpected error occured ... -
19:10 Revision cc44c0c2 (github): Fixed bug in previous commit
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18:47 Revision 95b9a645 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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18:44 Revision 53dd8b31 (github): Added: Crosshair rotation
- The crosshair can now be rotated offering greater customization
possibilities. The diamond-shaped crosshair has been ... -
17:13 Revision 0f28ae1e (github): Revert "Input: Never late process sharp axis/angle events"
- This reverts commit 477a59e0c0086332807ac1d595fd291dd7de3e79.
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13:19 Revision f022b4c6 (github): Win32|Input: Added missing mapping for virtual key 0xE2
- Mapped virtual key 0xE2 to the DDKEY Tilde (96).
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12:02 Revision 0891d32e (github): Improved debug message about cursor hiding
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11:57 Revision 477a59e0 (github): Input: Never late process sharp axis/angle events
- Mouse and joystick movement needs low latency, so it's better to not
late process the events even though "input-sharp... -
11:08 Revision 832d11c6 (github): Refactor|Input: Separate function for updating device axes
2012-05-11
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16:44 Revision 484ff717 (github): OpenAL: Install to library directory on Unix and Win32
- On the Mac, available plugins are installed via the bundling script.
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00:33 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Note that the correct way to specify the IWAD is:
doomsday -iwad /full/path/to/doom/doom.wad
You can also speci... -
00:33 Bug #1038 (Closed): [Unix] Locating resource files (wad/pk3)
- I'm using Doomsday 1.9.8 build 495 on Ubuntu 12.04 64-bits, but the problem also happens with build 490 and 1.9.7 sta...
2012-05-10
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21:24 Revision 9ba4ee47 (github): Map Renderer|Fixed: HOM in temple4.wad near {x:6864, y:10528}
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19:19 Revision 980453dc (github): GL: Always do manual OpenGL painting in fullscreen
- It seems no platform-specific exceptions are needed when drawing
with updateGL(). -
19:19 Revision a01396b5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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19:18 Revision 73bdebf5 (github): Refactor: Split the LineDef_BackClosed() logic into two new routines
- The two users of this logic, the map renderer's sky fix geometry
construction and the light level delta calculation n... -
19:00 Revision adf44640 (github): Refactor|Canvas: Separate method for showing and hiding the cursor
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15:03 Revision 40a1540e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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15:03 Revision af270623 (github): GL: Experimenting with another window update method
- updateGL() seems to work better as it just does the OpenGL drawing.
Manual repainting is now done with updateGL(). -
07:45 Revision 13727d50 (github): Fixed|Client: Things weren't placed on the floor
- Mixup between float* and coord_t* when checking for the client-side floor
plane height. Monsters walking down stairs ... -
07:16 Bug #968: [Doom] Mancubus attacks and high Z height differences
- - **labels**: jDoom Gameplay --> Doom
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07:14 Bug #968: [Doom] Mancubus attacks and high Z height differences
- Uploaded a small example wad that shows this behaviour; might have to shoot the Mancubus to overrule the reaction tim...
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06:43 Revision b035aecb (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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06:43 Revision ac8c326f (github): GL: Set viewport in initialization
- Perhaps this will help the issue with a recreated Canvas.
2012-05-09
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07:16 Revision 905c8852 (github): qmake|Unix: Check that xxf86vm and xrandr exist
- If the required X11 extensions are missing, qmake will fail with an
error message that instructs what to do. -
04:24 Bug #998: Detail texture appearance incorrect (vs. #364)
- Fixed for 1.9.8
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04:22 Bug #1036: Automatic game selection failed. No Registered Games.
- The log message "No Registered Games" implies that your game plugins aren't being installed/found. Subsequently the e...
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04:18 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Output of "doomsday -v -v doom/doom.wad"
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/30e1def...
2012-05-08
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19:26 Revision bbcb9930 (github): Win32|Fixed: Mouse cursor visible during startup in fullscreen
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18:57 Revision 025ae26f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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18:56 Revision 536f000f (github): Busy Mode|Fixed: Transition duration should be determined before the worker begins
- The transition style is configured by the caller prior to initiating
busy mode. Processing the work tasks may result ... -
18:50 Revision d52062dd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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17:41 Revision 73e2e5ea (github): Fixed|Client: Resizing the window sets an invalid viewport
- The client's Local flag and view console are properly updated when joining
a game. When a subsequent viewport update ... -
17:00 Revision ccacdefc (github): Map Renderer|Fixed: Do not apply lightlevel deltas to wall surfaces with fix materials
- Geometry for lower/upper wall sections with a fix material are meant
to be drawn using the same surface state as the ... -
14:44 Revision 51458698 (github): Map Renderer|Fixed: Do not add polyobj edges to angle clipper when viewer is in the void
- Polyobj half edges should not result in solid angle clipper segments
when the viewer is in the void. -
14:26 Revision 6804b067 (github): Map Renderer|Fixed: Hexen MAP08 Crash
- A linedef with an unexpected NULL back side was causing the renderer
to crash. -
13:56 Revision 10a1673b (github): Revert "Map Renderer|Fixed: Crash in Hexen map08"
- This reverts commit 8f6c8796ac14ae8fba2776a13be212b2734d62fd.
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13:31 Revision db772ec8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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08:31 Bug #1036: Automatic game selection failed. No Registered Games.
- Where are your IWAD files, and how are you telling Doomsday about it?
Your options basically are:
- on the comma... -
08:24 Revision 7c8efa0e (github): Fixed|Client: Crash due to stray mobjs being left in the client ID hash
- ClMobj_Destroy() was not unlinking the object from the ID hash. Instead,
it was trying to unlink to twice from the bl... -
08:21 Revision 684960dc (github): Dedicated Server: Interactive mode runs at 35 Hz
- The special 3 Hz CPU conservation mode is only for non-interactive
servers with no players on them. -
08:21 Revision 22267e86 (github): Fixed: Out of bounds memory access in PathDirectory
- The loop was accessing the character at string index -1.
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06:36 Revision ee900875 (github): Removed unnecessary debug messages
- These shouldn't be in the release build.
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03:22 Bug #1037: [qmake] No check for required X11 extensions
- Added the appropriate checks to engine.pro.
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01:44 Revision f366d4f5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
2012-05-07
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23:14 Bug #1037 (Closed): [qmake] No check for required X11 extensions
- Hello,
I try to compile doomsday from last git snapshot and I obtain this error:
displaymode_x11.o: In function... -
21:04 Bug #1036 (Closed): Automatic game selection failed. No Registered Games.
- Hello,
whatever the game I select, dommsday give me a console with this log:
$ doomsday
Dir::ChangeWorkDir: Su... -
20:32 Revision ea83d159 (github): Debug: Disallow incorrect behavior in release build
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17:36 Revision e60e0bd6 (github): Snowberry: Always specify either -wnd or -fullscreen on the command line
- Otherwise Doomsday will use the previously used mode, and not fall back
to fullscreen mode as before. -
17:16 Revision 312c73a0 (github): Updated some remaining version numbers to 1.9.8
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17:10 Revision 8f6c8796 (github): Map Renderer|Fixed: Crash in Hexen map08
- A linedef with an unexpected NULL back side was causing the renderer
to crash. -
10:17 Revision 25f9c154 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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10:17 Revision ff5bbca8 (github): GL: Don't block until GL finished before frame update
- Instead, just ask for the GL driver to flush its buffers.
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08:29 Revision b7d8d807 (github): Fixed: Verbose level 2 attempted to access the timer before initialization
- Assertion failed when trying to lock a mutex that hasn't yet been created.
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07:25 Revision 659bba74 (github): Cleanup: Removed some dead and obsolete code related to vsync
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06:42 Bug #909: [Hexen] Tiny difference in Ettin behaviour
- - **labels**: jHexen Gameplay --> Hexen
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06:42 Revision d49d085a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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06:40 Revision a8b4eb07 (github): Added|Control Panel: Graphics quality options FSAA and Vsync
- The vid-fsaa and vid-vsync cvars can now be toggled in the control panel.
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06:38 Revision 0d429f63 (github): Mac OS X|Fixed: Shift-Tab was not in the key code map
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06:14 Bug #908: Detail texture maximum distance ignored
- Rather than modifying the mip levels it would be a whole lot easier to use GL_TEXTURE_LOD_BIAS to apply the maximum d...
2012-05-06
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17:30 Revision 0f40b90f (github): File Sys|Fixed: Console commands "dir" and "ls" did not fix slashes
- When entering paths from the console we should allow the user to use
both forward and backward slashes as path separa... -
17:25 Revision e613f8ac (github): -vdmap|Fixed: Logic error when mapping to the base path with "}"
- A logic error in the path argument handling resulted in an additional
terminating slash when using the "}" base path ... -
11:57 Revision eab9ac6a (github): Snowberry: Updated Brazilian Portuguese language
- Updated language strings provided by NTI. Thanks!
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10:04 Revision 35addb58 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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10:03 Revision 70b3c779 (github): Fine-tuned frame update timing
- There are now two distinct modes that frame updates operate in:
1) Manual repaint mode. Offers maximum control over ...
2012-05-05
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21:20 Revision f7ef4fc6 (github): Textures: Factor detail texture normalization into the contrast multiplier
- Doomsday will by default normalize the luminance values of detail
textures so that they are balanced correctly. This ... -
18:34 Bug #1035: [Doom] Sector type 10: door bouncing off a mobj
- - **labels**: jDoom Gameplay --> Doom
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18:28 Bug #1035 (Closed): [Doom] Sector type 10: door bouncing off a mobj
- In Vanilla, if a sector type 10 door hits a mob, it would bounce off and open to infinity, presumably, eventually cra...
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17:15 Feature #1559 (New): State and sprite without a mobj (SMT2A0/STLAG)
- I imagine the summary is probably very vague, but I couldn't think of a better one.
In Doom and Doom2, there is an... -
14:50 Revision dbfccd2e (github): Merge branch 'master' into autostr-and-garbage
2012-05-04
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18:31 Revision 439f4230 (github): Cleanup
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07:42 Revision 746f2e51 (github): Documentation|Smoother|Input: Added some missing apidocs
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07:38 Revision 849dcce4 (github): CanvasWindow: Tested how changing Canvas GL format works on the fly
- The context is reset, losing all GL state and textures...
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07:29 Revision 0a75960b (github): GL|Fixed: Always apply frame rate limiting if requested
- If the requested refresh rate is lower than what the system is capable
of producing, an additional wait is applied ri... -
07:24 Revision 0b6d12e3 (github): UI|Fixed: List widget's first visible index
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06:58 Revision 99d31ace (github): Joystick|Unix: Cleanup
- Variables named "usejoystick" and "useJoystick", really?
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06:34 Revision c68fd34d (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng
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02:32 Revision a004704e (github): Control Panel|Fixed: Do not fade away the "Material glow strength" label
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01:42 Revision fad852e9 (github): Cleaned up DirectInput module and added apidoc
2012-05-03
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21:56 Revision 97c3fb99 (github): Input|Fixed: Device axis position filtering (using Smoother)
- All devices axis positions are now interpolated using the Smoother
class. Fixes a juddering issue when turning around... -
21:55 Revision c8854dc5 (github): Smoother: Enhanced for use with device axis positions
- Added a new feature for detecting an out-of-input situation. Also added
a couple of convenient new methods. -
19:17 Revision 13aea052 (github): Win32|Refactor: Use DirectInput's C++ interface
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18:38 Revision 2baf82a8 (github): Canvas: Cleanup; fixed move event tracking
- Mouse_Poll() must do nothing when using Qt mouse events for
tracking cursor position. -
14:33 Revision f196a267 (github): Refactor: Switched win32 joystick module to C++
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13:49 Revision da9fcaa5 (github): Refactor: Switched win32 mouse module to C++
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11:25 Revision fbf866a9 (github): Input: Sharp input applies to all input events (not just toggles)
- Playsim uses sharp ticks to update view angles, so the mouse axis
position needs to be updated only at sharp ticks, i... -
09:49 Revision 48138a46 (github): Win32: Fixed build
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09:22 Revision 4aa6fbdd (github): Input|Fixed: Axis position filtering (especially mouse position)
- Now correctly takes elapsed time into account when updating device axes.
Positions of relative filtered device axes ... -
09:14 Revision 9d5f547d (github): Input|Refactor: Perform mouse polling at a predictable point during the frame
- The state of the mouse is now polled always at the same point in time
in relation to a frame update.
This ensures th...
2012-05-02
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20:11 Revision 929ebd98 (github): Testing AutoStr in B_ParseDevice()
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19:51 Revision 84d6ad1f (github): ddstring to AutoStr conversion
- Any ddstring_t instance not on the stack can be converted to an
AutoStr, after which it cannot be deleted manually an... -
16:31 Revision 734805c4 (github): Merge remote-tracking branch 'origin/master' into autostr-and-garbage
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16:31 Revision 905fefb7 (github): Added: Typedef for AutoStr
- Just an alias for ddstring_t.
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08:25 Revision a9697fb4 (github): Fixed|UI: Updating list widget visible items range
- When resizing the UI, it would sometimes occur that the visible range
started at a too high index, causing the list t... -
08:09 Revision c4b841ac (github): Documentation: Fixed more Doxygen issues
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07:21 Revision bc59ac89 (github): Documentation: Fixed a few more Doxygen warnings
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07:19 Revision 47c3b7af (github): Documentation: Fixed a bunch of Doxygen warnings
2012-05-01
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20:55 Revision c1c64ddc (github): Documentation: Improved apidoc for Garbage
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20:32 Revision 2e324cb7 (github): Recycle garbage in the main loop
- Every iteration of the main loop begins with recycling old garbage.
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19:36 Revision 74bf753f (github): Only run Sv_Ticker() with dedicated servers
- Single-player code should never concern itself with server specific
code. We no longer have to support the "single-pl... -
19:33 Revision 476b7af9 (github): Garbage: Shutdown at thread exit and engine quit
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19:31 Revision 912a8f74 (github): Added: Garbage collector
- The collector is thread-specific. Cleanup is automatic, but recycling must be
requested at regular intervals. -
16:45 Revision 3e142a4c (github): Merge branch 'master' into autostr-and-garbage
- Conflicts:
doomsday/engine/engine.pro -
15:58 Revision fd9e9032 (github): Revert "Fixed: Crash due to cvar change notification when theMap==NULL"
- This reverts commit 746c89bc6e7c786e0292a0c9932fcf7eb5ae8c06.
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15:49 Revision 746c89bc (github): Fixed: Crash due to cvar change notification when theMap==NULL
- The rend-light cvar caused a change notification that lead to a crash
when no map was loaded (i.e., during engine sta... -
15:47 Revision ffcbead1 (github): Dedicated Server|Fixed: Fatal GL texture manager error from script interpreter
- Don't try to prepare material in R_GetSpriteInfo() when in novideo mode.
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15:47 Revision 1ba80dfb (github): Doom|Fixed: Disabled malfunctioning "server-game-coop-nothing"
- Setting this variable to 1 caused the server to have a fatal error when
a player entered, as it prevented the spawnin... -
15:46 Revision e877f1d5 (github): Automap: Smaller maximum GL line width
- With certain large resolutions the lines were just too thick.
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15:41 Revision 73ac6968 (github): Merged "Console|Fixed: Configured console activation key in "help" command"
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15:34 Revision 194222c8 (github): Memory Zone|Debug: Assertion for valid Z_Malloc block iteration
- Checks that the start block is one that can be landed on by iter
even though it jumps over sequences. -
15:34 Revision 7a424b37 (github): Memory Zone: Attempt to avoid an infinite loop
- When freeing blocks in Z_Malloc(), make sure the 'start' pointer remains valid.
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15:29 Revision 81414a51 (github): Menu|Fixed: "Use autoaim" menu item replaced with "Disable autoaim"
- The variable is "ctl-aim-noauto".
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15:28 Revision 851abd5f (github): Audio: Default 3D reverb volume is 0.5 (reduced from 1.0)
- This is just a minor adjustment before we fully re-adjust the reverb settings.
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15:28 Revision 09c86b14 (github): Fixed: Variable "rend-dev-wireframe" should not be saved to .cfg
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15:26 Revision e0c182c6 (github): Multiplayer|Heretic|Hexen: Fixed crash when using an inventory item
- The client was attempting to play an invalid item use sound.
Fixes bug: https://sourceforge.net/tracker/?func=detail&... -
15:23 Revision 7f19742b (github): Controls|Fixed: Walk and Sidestep must be clamped to -1…1 range
- Otherwise, when moving with an offset axis (such as the mouse), the values
produce inconsistent movement.
Addresses ... -
15:17 Revision 97d6118b (github): Win32|Fixed: Install all fonts we might require during startup
- We cannot presently load these from doomsday.pk3 they must exist as
native files on the host system. -
15:16 Revision 90157259 (github): Hexen|Fixed: Disallow warp cheat when the player is dead
- Warping while dead would turn the player into an undead zombie.
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15:16 Revision bd4ce395 (github): Fixed: Trying to a mobj out of an invalid client info instance
- Encountered during a Heretic MP test. The reason why this was called for
an invalid clmoinfo_t is unclear. -
15:14 Revision 9748ab47 (github): GL|Fixed: Disable texture NPOT if the ARB extension is missing
- The texture NPOT GL feature was not being disabled if the required
ARB extension was missing. The feature was only di... -
15:09 Revision ee858905 (github): Updated repository readme
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14:33 Revision b9ee22d6 (github): Fixed typo in previous commit
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13:34 Revision 2195c3d5 (github): Revert "Mac OS X: Testing manual window repainting"
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13:23 Revision 0b6364e9 (github): Mac OS X: Testing manual window repainting
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13:23 Revision 4f0373a5 (github): Refactor: Separated dedicated mode main loop
- The dedicated/server mode main loop callback is now separated
into its own code path for clarity. -
12:19 Bug #1012: [Controls] Sidestep is -1/0/+1 with no intermediate values
- I'm closing this as the sensitivity issue has been fixed. If you're still having problems with the joystick, it may b...
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11:05 Revision 7c70c906 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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10:55 Revision 141ce3bd (github): Busy Mode: Run main loop at 60 Hz
- The graphics drawn during busy mode are very simple, so there is no
point in trying to limit the frame rate too much. -
10:53 Revision 3c90e0b5 (github): Cleanup
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10:53 Revision 3e23def9 (github): de::LogBuffer: Further tweaking of line wrapping
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10:53 Revision 23fdfeb4 (github): Fixed: Trying to a mobj out of an invalid client info instance
- Encountered during a Heretic MP test. The reason why this was called for
an invalid clmoinfo_t is unclear. -
06:23 Revision 35ae5437 (github): Map Renderer: Flip the "missing" material on ceiling planes
- Always flip the missing material when used on ceiling planes so that
the embedded "missing" text appears correct. -
06:17 Revision 76241c7a (github): Fixed: Fatal error loading a map with a missing/unknown plane material
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