Activity
From 2012-01-15 to 2012-01-28
2012-01-28
- 21:44 Revision 31ccc0d5 (github): Reinstated the use of a union in rtexmapunit_texture_t
- This time with a named struct.
- 20:06 Revision ea9fd9f1 (github): libcommon|Fixed: viewScale and aspectScale not initialized during startup
- 19:53 Revision b16ef4a3 (github): Scale the automap vertex points by aspectScale
- 19:41 Revision 22aef089 (github): Scale the automap marked points by aspectScale
- 19:40 Revision 88273bbd (github): Cleanup
- 19:39 Revision f2291f00 (github): Automap border size is now fixed
- 19:37 Revision 90dddc30 (github): libcommon|Added: Globally visible viewScale and aspectScale variables
- These global vars hold scale factors which can be used to translate
points and dimensions between the current viewpor... - 19:28 Revision adc630b1 (github): Added DGL_Scissor - retrieve the current scissor geometry
- Removed the now obsolete DGL_SCISSOR_BOX
- 19:23 Revision 8c1132df (github): Refactor: Renamed DGL_Scissor to DGL_SetScissor
- 18:55 Revision 927a9c95 (github): Updated apidoc for libcommon's r_common.h
- 18:51 Revision 21c66f8f (github): Exported V2_Sum and V2_Subtract via the public API
- 18:50 Revision 775c95fc (github): Added DGL_Scissor alternative with the region specified as RectRaw
- 17:02 Revision 980234f9 (github): Automap|Fixed: Background does not cover entire view
- 16:14 Revision b2b10de3 (github): Bindings: Zero controls when receiving conflicting input
- Added cvar "input-conflict-zerocontrol" (default: 1) that causes
controls that are being simultaneously affected by m... - 15:40 Revision 0bd0feb8 (github): Cleaned up view window geometry calculation
- 15:14 Revision 2f8d966d (github): Fixed: View window geometry lacks aspect correction
- 14:04 Revision 7cd2c9fc (github): GCC: Fixed build
- The definition of rtexmapunit_texture_s was not accepted
by gcc. Removed the union/struct and placed all the members
... - 13:51 Revision c51e6b60 (github): Fixed: Ignoring input (e.g., during busy mode)
- The "ignore input" mode was not fully functional. Now events will be
posted even during busy mode, but instead of nor... - 01:34 Revision 0397a332 (github): Fixed: "Flexing" sprites due to precision mismatch
2012-01-27
- 23:40 Revision 4c6b7861 (github): GL texture wrap state can't presently be managed on-fly
- 20:50 Revision e6390763 (github): Renderer: Render lists module is now aware of "managed" textures
- The interface mechanics are little clunky due to the texture unit map
needing to support unmanaged textures also. Onc... - 17:58 Revision 90b59751 (github): Bindings: Added "multiplayer" binding state condition
- The new "multiplayer" condition allows specifying bindings that only
apply during multiplayer (i.e., network) games.
... - 17:11 Revision 5751c799 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:10 Revision 32486d73 (github): Fixed: Compiler warnings
- 17:08 Revision 526d0b23 (github): Network: Increased maximum network message size
- The Hexen server was hitting the maximum size during handshake.
- 17:06 Revision f7766d6c (github): Fixed: Materials prepared for the sky used the sprite texture class
- 15:34 Revision f79ebfcf (github): Print detailed variant specification info with inspecttexture
- 14:26 Revision 70fb0438 (github): Implemented logical texture class "UI"
- These logical texture classes are used with variant specifications
to allow defining a specification property as vari... - 13:54 Revision 00c7b03c (github): Fixed: BitmapCompositeFont ignored GL texture magnification option
- 12:38 Revision fa9ad6a0 (github): Fixed: Texture and material variant spec comparison logic was inversed
- 11:33 Revision 7cf5be43 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 11:32 Revision 25ee3ee4 (github): Git: Moved obsolete Mac Ministart launcher to the attic
- 11:32 Revision e361c544 (github): Fixed: PSprites ignored the texture filter settings
- PSprites now use the "Sprite" texture class for filter selection.
- 11:26 Revision 65635452 (github): Fixed: Allow processing sharp events when frametime is paused
- There are no sharp ticks when frame time does not advance, so
process all sharp events immediately. - 11:17 Revision 2d007e95 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 11:17 Revision a0513a81 (github): Documentation|Readme: Added missing parts, updating old content
- 11:16 Revision 1f910ab4 (github): Git: Moved all tools under /tools in repository
- Also added "wadtool" sources under GPL.
- 10:12 Revision cf1910a9 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 01:43 Revision 93e236bc (github): Fixed: Further mismanagement of GL texture state
- Calling glBindTexture() outside the scope of the GL texture manager
is now forbidden. There are now two routines for ...
2012-01-26
- 20:47 Revision 9ace863b (github): Adjusting player movement behavior
- In the original Doom input was processed during the 35 Hz sharp
ticks because of ticcmd synchronization. However, sin... - 17:43 Revision 53c98273 (github): Refactor: Renamed GL_BindTexture() as GL_BindTextureUnmanaged()
- 17:34 Revision 3e30e2d5 (github): Fixed: Mismanagement of GL texture state
- Middle wall sections on two-sided linedefs use different wrap states
depending on whether the texture coordinates are... - 17:07 Revision c783f850 (github): Implemented Point3 for representing 3D space points
- 13:25 Revision 48f2ac8b (github): Studing camera movement in real time after a keypress
- 12:20 Revision b5a1d61a (github): Player 0 movement analysis
- Studying player mobj movement on playsim ticks.
Enabled with define LIBDENG_PLAYER0_MOVEMENT_ANALYSIS. - 10:58 Revision 730c4041 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:57 Revision 14386681 (github): Working on camera movement analysis
- Enabled with the define LIBDENG_CAMERA_MOVEMENT_ANALYSIS.
2012-01-25
- 23:28 Revision 8ab86361 (github): Homepage: Added Chex Quest to the Games browser
- 17:09 Revision c65cc46b (github): Homepage: Added Danny Evanger's name to the foreword
- Also added the external link class to the doomwiki total conversion
hyperlink. - 16:37 Revision 452c8b59 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:36 Revision c221b350 (github): Builder: Adjusted RSS feed appearance
- 16:35 Revision e9f9e3cc (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:33 Revision a4281454 (github): Homepage: Added HacX to the Games browser
- 14:19 Revision 54611ab1 (github): Builder: Minor tweak in RSS output
- Use a right-arrow character instead of "also".
- 13:56 Revision 108676aa (github): Output the variant count with ccmd listtextures
- Allows for quickly scanning the texture list to detect potential
issues where multiple variants are being prepared un... - 13:30 Revision 5f322637 (github): Merge branch 'master' into autostr-and-garbage
- 13:27 Revision b306d13e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 13:25 Revision cb7afc3d (github): Print extended info for all variants using ccmd inspecttexture
- 13:20 Revision f6e37fe3 (github): Merge branch 'master' into remove-sdlnet
- Conflicts:
.gitignore
distrib/win32/setup.iss.template
doomsday/build/build.pro
doomsday/config.pri
doomsday/dep... - 12:43 Revision 38978e58 (github): Clear the snapshot in Rend_RenderSprite if textures are disabled
- 12:28 Revision d2398a3a (github): Refactor: Choose a sprite material at vissprite creation time
- 11:36 Revision 8123b51e (github): Working on player movement analysis
- 11:24 Revision 57cb0c50 (github): Working on player movement analysis
- 11:23 Revision 6fab9fbe (github): Client|Minor: Use vector utility routines
- 02:36 Revision 51df6f56 (github): Refactor: Store the variant material for a masked wall in vissprite
- 00:41 Revision d7ebc286 (github): Refactor: Removed GL_SelectTexUnits()
- This ancient function made the assumption that the only texture type
we use is GL_TEXTURE_2D, which, while presently ... - 00:18 Revision e247a142 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 00:17 Revision ecb8efce (github): Cleanup: Moved vertex arrays into the model renderer
- As the model renderer is now the only place where these arrays are
used (and then only with -vtxar) the rest of the r...
2012-01-24
- 18:03 Revision 258be8e0 (github): Plugin version bump, copyright year update
- Incremented minor version of game plugins for the upcoming
stable release. - 17:52 Revision bc291a61 (github): Documentation|Mac: Replaced old Mac readme, updated content
- Incorporated the updated parts of the old Mac readme into
the revised document. Replaced the readme included in the M... - 16:55 Revision e74d7b5d (github): Cleanup: Use double for rectangle coords with floating point precision
- The GL_DrawRect* routines now also have implicit normalized coords if
not specified by the caller (i.e., they work th... - 15:45 Revision 61cea154 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:44 Revision f86a1b26 (github): Cleanup: Use consistent names for the GL_DrawRect family of functions
- 13:49 Revision 7d918dfd (github): Documentation: Shortened a badly laid out long link in readme
- 13:23 Revision f6aca0c8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 11:02 Revision 8db988cd (github): libcommon|Fixed: GL matrices in the score board drawer
- The drawer was pushing the projection stack and popping
the model-view one. Now both stacks are pushed/popped. - 10:35 Revision e4f0faad (github): Protocol: Fixed small deflated packets
- The protocol was unable to prepare a small-sized (<128) deflated
packet. How such a packet is now sent with the mediu... - 10:01 Revision cd23db04 (github): Builder: RSS feed events link to dengine.net repository
- As we're slowly moving away from the iDisk file hosting, changed
all RSS event links to the dengine.net Build Reposit... - 09:11 Revision e6a4c301 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
2012-01-23
- 16:36 Revision b409b1aa (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:23 Revision 4396c431 (github): qmake|Unix: Fixed path to man page
- Tried to get it from doomsday/engine/doc/, which was moved to doomsday/doc/.
- 10:48 Revision 5d5c4405 (github): Documentation: Minor edit
- 08:43 Revision 8b677817 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 08:42 Revision 51011fca (github): Documentation|Unix: Added options synopsis
- Describes some of the most commonly needed options.
2012-01-22
- 20:05 Revision 7596a3f7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 20:05 Revision 88a23678 (github): Documentation|Win32: readme.txt needs cr+nl newlines
- 18:07 Revision a2968f12 (github): Game Menu: Implemented default constructors for all MNObject types
- 18:03 Revision 4e19b0a8 (github): Documentation: Minor edit in readme
- 15:36 Revision 673c0347 (github): Game Menu|Refactor: Dynamically locate objects on the PlayerSetup page
- 15:17 Revision 3e9ef7bc (github): Game Menu|Refactor: Dynamic construction of SaveGame and LoadGame pages
2012-01-21
- 14:49 Revision 64b2abc1 (github): libcommon: Enhanced loadgame and savegame console commands
- These two commands now also implement the logic for prompting the user
to confirm a load/save game request, previousl... - 14:32 Revision 21d0201c (github): Game Menu|Fixed: Edit boxes accept one character less than maximum
- 13:39 Revision c20b9a16 (github): MaterialArchive|Fixed: Failed deserializing version 2
- Also bumped the version number to 4 as each material record now uses
Uri's own serialization mechanism rather than wr... - 09:01 Revision 88af3fd9 (github): Added: Console variable "game-save-quick-confirm"
- A new alias for the existing cvar "menu-quick-ask" with a name that
better fits our naming conventions. - 07:55 Revision 0401ae0e (github): Fixed: Prevent an infinite loop in PTR_ShootTraverse
- As floating point precision is used for the calculation of the
approximate plane hit point, it was possible for the g... - 07:49 Revision f43eb899 (github): Doom: Reduced dynamic light brightness for radiation suit
- Presumably the suit is fullbright simply to draw attention to it
and not because its self-luminous. Also removed it's... - 06:53 Revision ad369672 (github): Improved dlight.pcx
- Added low frequency noise around the periphery of the light to help
counteract the visual impact of banding due to fi... - 04:21 Revision 07f964a3 (github): Fixed: Texture content flag NO_COMPRESSION was ignored
- 04:19 Revision bd0001e1 (github): Renderer: Tweaks; larger halos and dimmer dynlights
- 04:16 Revision 80a94c14 (github): Reworked the material stage glow property into an intensity factor
- Material glow is now an intensity factor rather than a normalized
multiplier, giving users greater scope for tweaking... - 01:14 Revision 92e88b3c (github): Fixed: Light decoration y origin on two-sided middle wall sections
- In this situation the sidedef's y texture offset translates the
geometry itself.
Todo: This "Doomisim" could be hand...
2012-01-20
- 20:40 Revision 74a9ead3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 19:50 Revision a785b4eb (github): Doom|Fixed: Backward compatibility issue with God Health
- Earlier versions did not implement a separate value for God Health,
consequently old mods that modified Max Health ex... - 19:44 Revision 99b4ef7a (github): Win32: Install readme.txt in the doc folder
- 19:29 Revision c1bb56b6 (github): Unix: Include man page in the installation
- 19:18 Revision 8a4c0e70 (github): Fixed compiler warnings in Protocol_Receive()
- 19:14 Revision 391b351f (github): Documentation: Updated networking instructions
- 18:09 Revision c235514a (github): Documentation: Win32-only audio features
- 18:06 Revision 9c072e12 (github): Documentation: Author section is only for the man page
- 17:59 Revision 81666c31 (github): Documentation: Updated author.ame
- 17:53 Revision 6850c356 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:53 Revision 4446ea8a (github): Builder: Update readme before the build
- 17:46 Revision 337d94e5 (github): Documentation: Moved generated readme files to doc/output/
- 17:21 Revision 455b0e84 (github): Documentation: Use the canonical address for dengine.net
- 17:19 Revision 61452a3b (github): Documentation: Added "clean" to readme Makefile
- 17:18 Revision 0af728e5 (github): Documentation: Updated plugins.ame removing section covering glBSP
- Doomsday now implements its own internal node builder, which is based
on glBSP 2.24 - 17:12 Revision e1765a07 (github): Documentation: Added DOOMWADPATH to the list of environment variables
- 17:10 Revision b8162b86 (github): Documentation: Tweaked credit description for Daniel Swanson
- 16:46 Revision 4b1f8e6e (github): Documentation: Generating the readme
- Added a Makefile for running Amethyst to generate a read me
document for all platforms.
Todo: Amethyst needs better ... - 16:13 Revision 3d5eed6f (github): Documentation: Setting up Amethyst for the readme
- 14:28 Revision ceac6451 (github): Documentation: Cleaned up engine/doc/, added doc/
- Reorganizing and updating old documentation files.
- 09:47 Revision b4bddcfe (github): Added fixme comment to FR_Ticker about timing issues
- 09:37 Revision 0a8f19ae (github): Control Panel|Fixed: Slider/list buttons ineffective and fade away missing
- Re-instated trigger_t and the associated timing functions. Not all
subsystems are timed according to game's sharp tic... - 08:29 Revision 19db470b (github): Fixed: Finales eating events destined for the engine's console/ui
- 06:52 Revision 514980e1 (github): Doom: Reduced strength of default glow effect for NUKAGE
- Toning down on the in-your-face lighting fx. We should aim to subtly
emblish and/or enhance, rather than dramatically... - 06:41 Revision 3b41b7d8 (github): Fixed: Material y origin on non-clipped middle wall sections
- In this situation the sidedef's y texture offset translates the
geometry itself and so should not also be applied as ... - 04:15 Revision a3d48835 (github): Font Renderer|Fixed: Incorrect horizontal positioning of right-aligned fragments
- 02:42 Revision e9e259ab (github): Doom: Reduced strength of default glow effect for FWATER
- The default glow has now been reduced further, making it look less
like a glowing etheral body and more like the eart... - 02:32 Revision ab04243c (github): Doom|Fixed: Certain switches do not animate when playing Doom II
2012-01-19
- 23:52 Revision c986f5dc (github): Fixed: Material's custom status not updated after loading an addon
- Loading an addon post game load did not result in Material's custom
status being updated, resulting in various issues... - 22:40 Revision 6c3c609d (github): Fixed: Lower sky sphere texture clamping
- 20:23 Revision db36ae5d (github): Protocol: Check protocol version before joining
- The join query is now "JOIN xxxx (plr-name)" , where xxxx is the
client's protocol version. If it does not match, the... - 20:21 Revision 9d54848c (github): Multiplayer: Fixed thing and state ID lookup
- Now only prints the things and states not found in the local
definitions. - 14:27 Revision 1e21653b (github): Protocol: Take advantage of Huffman coding for medium-sized messages
- Increased the input data size that was allowed for Huffman coding.
- 14:00 Revision 907dea11 (github): Fixed: Network connection close
- When a client was disconnected, it was possible that
messages were received during the close and they
were left in th... - 11:58 Revision e9b9795d (github): Protocol: Choose either Huffman or deflate for medium-sized messages
- The smallest compressed payload is chosen.
- 11:39 Revision c55e3ead (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
doomsday/engine/portable/src/sys_network.c - 11:34 Revision da00821f (github): Refactor|Cleanup: Cleaned up low-level networking
- Moved the network protocol implementation into protocol.c.
Moved the sent byte frequency monitor to monitor.c (debug ... - 11:25 Revision cf2f25d0 (github): Bump protocol version number
- However, the protocol version should be checked already in
unjoined mode, when the client is querying info about a
se... - 10:40 Revision 758fe14c (github): Fixed compile warnings in sys_network.c
- 10:39 Revision b235949f (github): Updated MaterialArchive for percent-encoded uris
- 10:21 Revision 2be084fa (github): Fixed potentially, doubly percent encoding a flat name
- 10:04 Revision e4d0872e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:03 Revision f101a6d2 (github): Model Renderer|Fixed: Mismanagement of GL_TEXTURE_2D state
- 10:03 Revision 3248b194 (github): Fixed: Search paths added to ResourceNamespaces in reverse order
- 10:01 Revision d8e92793 (github): Fixed: Str_PartAppend could copy from outside the source buffer
- 09:59 Revision 80a3ddfe (github): Implemented percent-encoding of lump, texture and material paths
- The Wad format allows characters in lump names not generally allowed
for file and/or directory names on the local fil...
2012-01-18
- 21:46 Revision e0d61605 (github): Dedicated server|Fixed: Fatal error on server
- Don't look up particle generator definitions in dedicated mode.
- 21:45 Revision b2e54aff (github): Improved network protocol
- The revised protocol uses either Huffman or zlib to compress
outgoing messages. Message header size was reduced to
1-... - 20:59 Revision f06eb758 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:14 Revision c57ffa7b (github): Further improvements to StringPool class
- Use a const pointer to StringPool instance in read-only methods.
Implemented StringPool_Iterate for traversing String... - 14:56 Revision be743c75 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 14:54 Revision 4701645a (github): Fixed: Replacement sprite patches scaled to iwad original dimensions
- Initialization of sprite textures is now done in two passes:
1) Traverse the lump directory declaring sprites by nam... - 14:21 Revision 84ade728 (github): ZipFile: Allow uncompress without knowing output size
- In non-raw mode, it is not necessary to know the size of the
output beforehand.
Renamed ZipFile_Uncompress2 to ZipFi... - 14:07 Revision 3bc3eaf8 (github): Documentation: Added a page for Low-Level Networking
- 13:48 Revision e0cd4efe (github): Documentation: Description of the revised network protocol
- 10:05 Revision 553c61d5 (github): Fixed: Compiler warnings
- 09:54 Revision c1098edf (github): Transmission efficiency
- "net info" now shows transmission efficiency, which includes protocol
header overhead.
Todo: Reduce the overhead by ... - 09:51 Revision ccd2ce67 (github): ZipFile: Regular compression in addition to raw mode
- Data produced by ZipFile_Deflate() needs to be uncompressed
in non-raw mode. - 08:59 Revision f3d7e4f1 (github): Debugging revised network transmission
- 08:58 Revision a46fb02b (github): Fixed: Added missing extern "C" in stringarray.h
- 07:49 Revision 02fe7ee9 (github): Documentation: Adjusted Doxygen config
- Removed "included by" graphs from the internal docs as they
were too large/wide to be useful.
Added "referenced by" ... - 07:46 Revision add61e85 (github): Refactor: Renamed StrArray to StringArray
- More consistent with existing naming conventions.
- 07:24 Revision 34b745dd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
2012-01-17
- 16:01 Revision 432993b9 (github): Unix|Fixed: Apply PREFIX when installing .desktop file
- 15:43 Revision 241aaf8c (github): Multiplayer: Translate server's mobj types and states to local equivalents
- The server sends a lookup table of mobj type IDs and state
IDs, so that the client can translate any differences due ... - 15:33 Revision b1d09ca4 (github): Fixed build after previous commit's removed code
- 14:27 Revision ee552125 (github): Documentation|Hexen: Updated apidoc for p_sound.h
- 14:20 Revision 61cacb0c (github): Hexen|Fixed: No music beyond title
- The arguments to S_MapMusic() are now logical episode and map numbers
rather than the "warp" numbers used by Hexen's ... - 14:15 Revision 91e49fc3 (github): Use deflate for network messages, removed Huffman encoding
- The Huffman encoding implementation that was used for compressing
all data sent over the network was rather inadequat... - 13:23 Revision fc5afe40 (github): Experimented with deflated network packets
- I was attempting to auto-compress large network packets before
remembering that all data already undergoes Huffman en... - 13:15 Revision b2fe587d (github): Hexen|Fixed: Skies not scrolling
- 11:55 Revision bc2c94d1 (github): ZipFile: General purpose (un)compression routines
- Added ZipFile_Compress() which calls zlib to deflate a data buffer.
Renamed ZipFile_InflateLump() to ZipFile_Uncompre... - 11:07 Revision 16ebab76 (github): Fixed typedef in strarray.h
- 10:15 Revision 966cde84 (github): Unix: Fixed build
- 10:05 Revision 3229dd38 (github): Unix|qmake: Adjusted linker options
- It seems dep_zlib.pri was missing options for regular
Unix builds. Also added -ldl to engine.pro. - 09:23 Revision 21cb57c4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 09:21 Revision 7161911b (github): Documentation: Fixed warnings from Doxygen
- 09:21 Revision 968ca71e (github): Further improvements to StrArray class
- Added API documentation for the entire interface. Using a const pointer
to StrArray instance in read-only members. - 04:23 Revision 64f3e56e (github): PathMap: Be more generous with built-in fragment buffer
- Increased the size of the fragment buffer allocated with the PathMap
instance to 24 fragments. Now that PathMap no lo... - 04:15 Revision f6cd6d5a (github): PathMap|Refactor: Assume the cstring which defines the path remains accessible
- Do not take a copy of the path when mapping it. Instead it is assumed
that the string remains accessible until PathMa... - 04:01 Revision e44fcf12 (github): Cleanup|PathMap: Removed unnecessary noise from the implementation
- 03:45 Revision c8571364 (github): LumpDirectory|Fixed: Search pattern was re-mapped unnecessarily
- LumpDirectory::IndexForPath would re-map the search pattern each
time it was compared against a path in the hash chain. - 02:53 Revision 72f1348b (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 02:52 Revision a6efb8fa (github): LumpDirectory|Refactor: Added flag LDF_UNIQUE_PATHS
- LumpDirectory's instantiated with this flag will self-manage their
contents to ensure they contain only unique paths ... - 01:45 Bug #982: 3D-model problem (1.9.7 build 397)
- This is not the place to perform user support. Please create a new thread in our user support forum here: http://deng...
- 01:44 Bug #980: Heretic - Sky not rendering correctly
- Is this bug still present in the stable 1.9.7? I can't reproduce it.
Any resource packs in use? - 01:22 Bug #980 (Rejected): Heretic - Sky not rendering correctly
- The sky in Heretic maps are not being rendered properly, only with half of the image completely rendered in the backg...
- 01:23 Bug #981 (Closed): No sound
- There is no sound at all when playing the games in Mac - no music nor effects.
*Labels:* Sound Effects
2012-01-16
- 21:02 Revision 557a9d2a (github): Allow using ddstring_t in C++ source files
- 20:18 Revision b95e4c91 (github): Cleanup
- 19:13 Revision 413476b2 (github): Added StrArray, a dynamic array of text strings
- Note that the implementation is in C++. The de::Str wrapper
should be useful elsewhere as well; moving it into includ... - 16:26 Revision f3983d75 (github): Documentation: Adjusted grouping
- 15:48 Revision 952a7c77 (github): Fixed comment in DD_ChangeGame about shutdown and task name selection
- 15:42 Revision 79f9c917 (github): Fixed: Do not reload resources or parse DEDs when shutting down
- 15:42 Revision 4033a771 (github): Added DD_IsShuttingDown()
- Hooks into the system layer to determine if an engine shutdown
is presently in progress. For use by higher level subs... - 14:07 Revision 6edc728f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 14:01 Revision 473c4f05 (github): Console: Reverted shutdown message
- 11:27 Revision 2a2f8228 (github): Win32: Fixes and cleanup
- Added missing export for Str_InitStatic().
Fixed missing return value in ClMobj_LocalActionsEnabled().
Removed some u... - 11:13 Revision 3b14f3d7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
doomsday/engine/api/doomsday.def - 11:10 Revision 391be74c (github): Multiplayer: Handling of GPT_LOCAL_MOBJ_STATE
- The local mobj state packet is broadcasted to all clients, and
it will enable temporarily local action functions for ... - 11:08 Revision c0ad2949 (github): Server|Fixed: Handling of mobjs with state=0
- The server was sending incorrect mobj delta flags for a mobj
whose state was NULL. - 11:06 Revision 57465298 (github): Network: Allow sending packets larger than 32KB
- Hexen's material archive was hitting the maximum packet
size boundary. - 08:19 Revision a327e580 (github): Builder|Fixed: Incorrect cwd for Doxygen
- 02:59 Revision c6dceec8 (github): LumpDirectory|Refactor: Store references to lumps as LumpInfo pointers
- Now that all files hold their own instances of LumpInfo and so too
lumps in containers such as Zip, we can now store ... - 00:16 Revision c3d2bad4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 00:14 Revision ac48f910 (github): FileSys|Refactor: Various interwoven refactorings
- Now that the full path to a file/lump in the virtual file system is
no longer stored as a unit (WadFile and ZipFile s...
2012-01-15
- 23:26 Revision d6572a8f (github): FileSys|Refactor: Do not use LumpInfo when looking up a lump name
- The copy of the lump name stored in LumpInfo is now redundant.
- 23:19 Revision c94ecfb4 (github): Implemented PathDirectoryNode::Hash
- Obtain the hash used in the owning PathDirectory for this fragment.
- 22:54 Revision 90da2b69 (github): Exported F_FileName
- 19:56 Revision 567dae99 (github): Hexen|Multiplayer: Bishop missiles are spawned locally
- 19:55 Revision 8b4afa6e (github): Client: Local actions
- Added a clmobj flag that allows action function execution locally
on the client for the mobj.
Added GPT_LOCAL_MOBJ_S... - 16:17 Revision 35362480 (github): libcommon|Fixed: Wrong variable names
- 16:11 Revision 919fde0e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:34 Revision 37189bdf (github): Refactor: Added Mobj_ActionFunctionAllowed()
- Working toward an improved way for the server to allow
the client to perform mobj action functions locally under
some... - 12:48 Revision 8fb0e91d (github): qmake: Detect stable build, select apt repository accordingly
- versions.pri is now able to determine whether the build is a stable
build. If so, the Unix build will include the sta... - 12:12 Revision 89d843a2 (github): Merged the packres.py quiet mode from remove-sdlnet branch
- Cleans up qmake output.
- 11:57 Revision 146accd5 (github): Cleanup
- No need to duplicate the public thinker API in doomsday.h.
- 11:36 Revision 087128d9 (github): Documentation: Better summary of the Busy Mode
- 08:07 Revision 156ec478 (github): Revert: "When processing multiple tasks defer uploads until the end"
- This reverts commit 2dd58ce67a518876e553e019bd4cdd11848834ac.
On second thought no, lets allow the busy loop to para... - 07:39 Revision 2dd58ce6 (github): Busy Mode: When processing multiple tasks defer uploads until the end
- 06:09 Revision 8b5f07c2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 06:07 Revision 813a3951 (github): Refactor: Split DD_ChangeGameWorker() into multiple tasks
- Game change tasks are now processed by Con_BusyList(). Also improved
animation, by updating progress more frequently. - 06:03 Revision 73756b71 (github): Busy Mode|Refactor: Added BusyTask and task list mechanic
- A set of BusyTasks may be passed to Con_BusyList() which abstracts the
details of configuring and executing multiple ... - 03:49 Revision bb5fb780 (github): Busy Mode|Fixed: Failed to destroy mutex upon completion
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