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Revision ecb8efce

Added by danij over 12 years ago

Cleanup: Moved vertex arrays into the model renderer

As the model renderer is now the only place where these arrays are
used (and then only with -vtxar) the rest of the renderer should not
be worrying about them.

This addresses global state and data-visibility issues elsewhere.
GL_SelectTexUnits() was modifying the state of the arrays despite
that most of its callers never used them (the model renderer now
implements its own version of this function).

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