Cleanup: Use double for rectangle coords with floating point precision
The GL_DrawRect* routines now also have implicit normalized coords if not specified by the caller (i.e., they work the same as the public DGL versions). The user can call the *WithCoords variant with a NULL coords pointer if no coords are wanted.
Cleanup: Use double for rectangle coords with floating point precision
The GL_DrawRect* routines now also have implicit normalized coords if
not specified by the caller (i.e., they work the same as the public
DGL versions). The user can call the *WithCoords variant with a NULL
coords pointer if no coords are wanted.