These logical texture classes are used with variant specifications to allow defining a specification property as variable.
Made use of the new texture class to allow UI textures to ommit the final GL texture magnification mode from their spec and to defer it until texture-bind time.
Texture wrap and anisotropy level properties are now ignored when matching variant specifications and are applied dynamically.
Implemented logical texture class "UI"
These logical texture classes are used with variant specifications
to allow defining a specification property as variable.
Made use of the new texture class to allow UI textures to ommit the
final GL texture magnification mode from their spec and to defer it
until texture-bind time.
Texture wrap and anisotropy level properties are now ignored when
matching variant specifications and are applied dynamically.