Fixed: Prevent an infinite loop in PTR_ShootTraverse
As floating point precision is used for the calculation of theapproximate plane hit point, it was possible for the game to getstuck in an infinite loop here.
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Fixed: Prevent an infinite loop in PTR_ShootTraverse
As floating point precision is used for the calculation of the
approximate plane hit point, it was possible for the game to get
stuck in an infinite loop here.