Fixed: Replacement sprite patches scaled to iwad original dimensions
Initialization of sprite textures is now done in two passes:
1) Traverse the lump directory declaring sprites by name, linking the names to uri's pointing to the lowres sprite resource. 2) Process named sprite textures defining them according to the last sprite encountered with that name.
Now that textures may be declared ahead of defining them, there is no need to define them during startup. We should now defer their definition until they are first used.
Fixed: Replacement sprite patches scaled to iwad original dimensions
Initialization of sprite textures is now done in two passes:
1) Traverse the lump directory declaring sprites by name, linking
the names to uri's pointing to the lowres sprite resource.
2) Process named sprite textures defining them according to the
last sprite encountered with that name.
Now that textures may be declared ahead of defining them, there is
no need to define them during startup. We should now defer their
definition until they are first used.