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From 2011-12-17 to 2011-12-30

2011-12-30

23:16 Revision 4c60054c (github): Game Menu: Fixed colorbox geometry calculation and drawer
danij
22:38 Revision f36c8973 (github): Game Menu: Position label plus colorbox pairs similarly to buttons
danij
22:25 Revision 95ec6fdc (github): Win32: Fixed warning about uninitialized local variable 'handle'
danij
22:05 Revision ec50bd88 (github): Snowberry: Fall back to game-mode from system profile
If a profile does not specify a value for game-mode, read the
value from the corresponding system profile in Snowberr...
skyjake
20:39 Revision 47f2328f (github): Snowberry: Updated English language with game modes
skyjake
20:22 Revision 7a4c32d0 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
skyjake
20:20 Revision 2321385a (github): Snowberry: Updated -game option to specify game mode
A new setting 'game-mode' was added to the profiles. 'game-mode'
results in the -game option on the command line. The...
skyjake
19:40 Revision 24703dce (github): Game Menu: Fixed line offset calculation in layout algorithm
danij
19:36 Revision 9a646861 (github): Added \todo comment about menu object pairs
danij
19:30 Revision 2eb72241 (github): Fix typo in previous commit
danij
19:25 Revision 57259e1c (github): Game Menu: Position label plus textual value-slider pairs similarly to buttons
danij
19:01 Revision d43b1769 (github): Game Menu: Fixed assertion failures attempting to select list items
danij
18:51 Revision 52211746 (github): Game Menu: Position MN_TEXT plus MN_LISTINLINE pairs similarly to buttons
danij
18:27 Revision e45e595c (github): Game Menu: Inline lists are new object types (MN_LISTINLINE)
danij
18:15 Revision 23fadd68 (github): Game Menu: Position label plus button pairs with button to the right
danij
16:55 Revision 3cc02bdb (github): Game Menu: Stub implementation of the dynamic page layouting logic
danij
15:33 Revision bd277cc2 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
danij
15:31 Revision e45a1e52 (github): Game Menu: Minor refactoring
danij
15:28 Revision 599e824a (github): Game Menu: Locate save/load menu objects by id when updating
danij
15:24 Revision 98bb1f08 (github): Game Menu: Locate the multiplayer page's disconnect/join button by id
danij
15:22 Revision 3965495a (github): Game Menu: Locate color mixer widget's ColorBox by id when updating
danij
15:20 Revision 06ca39f9 (github): Game Menu: Locate ColorBox object by id in color widget cmd responder
danij
15:17 Revision d10370ad (github): Game Menu: Locate Skill menu objects by id during page init
danij
14:15 Revision e45a9b83 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
danij
14:15 Revision a5f8d293 (github): Fixed: Heap corruption during a fatal error shutdown
When a fatal error occurs and the engine is shutdown, the conversion
LUTs which translate Texture uniqueIds to Textur...
danij
13:47 Revision 921440fc (github): Game Menu: Use ids for locating sub-objects in the color mixer widget
danij
12:16 Revision e51bdcbd (github): Builder: Fixed cwd for changes.py
skyjake
11:34 Revision 69289ab3 (github): Win32: Allow library.c to be compiled
However, it is currently just a stub on Windows. All the
LoadLibrary() etc. calls elsewhere in the engine should be
r...
skyjake
10:40 Revision da282c2d (github): Refactoring plugin management (part 2)
Updated jDoom64, jHeretic and jHexen to use DP_Load and DP_Unload.
It is now possible to change games at runtime on U...
skyjake
10:26 Revision e9329d00 (github): Allow game plugin to be freed from memory and restored later
Updated jDoom game plugin's initialization and reloading code.
The game ids that were registered upon startup are ref...
skyjake
09:33 Revision dbe8eb91 (github): Merge branch 'ringzero+master' of ssh://Air-Force.local/~jaakko/Projects/deng into ringzero+master
skyjake
01:30 Revision 33043621 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
danij
01:29 Revision 493ab97d (github): Fixed: Attempted to prepare BitmapComposite while in Busy mode
Doom's Arms weapon ownership head-up icons are now drawn correctly. danij
00:31 Revision 9b6a2806 (github): Flip sky sphere material on the x axis if primary texture is missing
Although we normally draw from right to left we do not want to display
the "missing" material back to front.
danij
00:02 Revision 1fcaf2ae (github): Fixed game menu item help displays and further cleanup
danij
00:00 Revision c6d3b3fd (github): Fixed line height in sound debug info drawer
danij

2011-12-29

21:36 Revision bd64179d (github): Cleanup
danij
18:53 Revision b17fdca0 (github): Unix: Refactoring plugin management (part 1)
It is not possible to keep multiple game plugins in
memory because of symbol clashing. Applying
refactorings to allow...
skyjake
17:17 Revision b2f8b6e1 (github): Unix: Refactored sys_dylib into a Library class
This will handle dynamic unloading of conflicting plugins.
A Windows implementation for Library can be done later.
skyjake
13:56 Revision 3f20de5a (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
skyjake
13:50 Revision 722a7281 (github): Mac: Don't try to load . and .. as dylibs
skyjake
13:49 Revision 0b2f8094 (github): DD_AdvanceTime debug messages to verbose 2
skyjake
12:52 Revision 35a55156 (github): Defer Rend_ParticleLoadExtraTextures until DD_ChangeGameWorker completes
Only the main thread can communicate with GL. danij
12:34 Revision 3e5388cb (github): Fixed fatal error attempting to listvars
danij
11:46 Revision a7b0af0e (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
skyjake
11:44 Revision ad06f7cd (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
skyjake
11:43 Revision 7e644376 (github): Re-implement support for the -iwad option
Interpret paths specified using -iwad as search paths. Ideally these
would be published directly to the FileDirectory...
danij
11:42 Revision e99863ca (github): Fixed errors with F_PrependWorkDir()
If given ".." as argument, the result would not be (workdir)+"..". Instead,
it would resolve the relative .. director...
skyjake
11:37 Revision e625ea23 (github): Fixed potential crash in console buffer
Noticed during debugging. May be rare during normal runtime. skyjake
10:56 Revision d8900bd5 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
danij
10:56 Revision ee5896ac (github): Hexen: Fixed "reborn" save slot handling
danij
10:36 Revision 8b746b7f (github): engine.pro: Removed nonexistent unix/include/sys_findfile.h
skyjake
10:22 Revision 28f46cbd (github): Cleanup
danij
10:17 Revision b0e88bf3 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
skyjake
10:16 Revision a5c69913 (github): Fixed assertion failures for abnormal shutdown during launch
skyjake
10:15 Revision 666031a4 (github): Mac: Fixing dylib loading
Do not attempt to load non-libraries as dylibs. skyjake
10:13 Revision 926a7f9a (github): Refactor: Current Game is publicaly visible via theGame global pointer
Make the current Game instance available via a global pointer within
the engine, removing the need for DD_CurrentGame
danij
09:23 Revision 6912c7b4 (github): Do not include the special "null-game" object in the Game collection
This addresses the potential issue of the "null-game" being found via
identity key searches (e.g., using console comm...
danij
08:47 Revision 0ada7c3b (github): Cleanup
danij
07:18 Revision 8be9395e (github): Moved SVG into svg.c/h
danij
07:10 Revision 9af92402 (github): Cleanup
danij
06:43 Revision 7a8ad988 (github): Completed rename of ResourceRecord to AbstractResource
danij
06:42 Revision 5deef147 (github): Cleanup: Renamed resourcerecord.c/h to abstractresource.c/h respectively
danij
06:35 Revision 65d5a3e8 (github): Cleanup: Rename ResourceRecord as AbstractResource
danij
06:22 Revision b4fca658 (github): Cleanup
danij
06:17 Revision cc74c8dc (github): Cleanup: Removed '_' prefix from Game's private members (now opaque)
danij
06:14 Revision 7a0537a9 (github): Cleanup: Renamed gameinfo.c/h to game.c/h respectively
danij
06:10 Revision f69c30a6 (github): Cleanup: Renamed GameInfo as Game
danij
05:16 Revision 3289b2ae (github): Cleanup: Implemented GameDef
danij
03:13 Revision 4c744ea3 (github): Cleanup
danij

2011-12-28

22:38 Revision 1e66a087 (github): Fixed mixups with Uri* to char* conversions
danij
21:54 Revision a227228c (github): Revert "Fixed Uri-to-string conversions"
This reverts commit a037458496872c718c7eefb21de33f531bdaed5a. skyjake
21:26 Revision a0374584 (github): Fixed Uri-to-string conversions
skyjake
21:24 Revision 4005ffdb (github): gcc: Fixed const pointer conversion issues
Apply explicit type casts. skyjake
21:23 Revision 07374928 (github): Fixed missing parameter for Con_Message()
skyjake
21:22 Revision c9f7ad95 (github): Unix: Fixed errors
F_FixSlashes() operates with ddstring_t, so cannot directly pass
getenv()'s return value. Also fixed a bug in dylib l...
skyjake
21:20 Revision 5fd969c1 (github): engine.pro: Cleanup
Don't bundle the SDL_mixer framework if it's not needed. skyjake
20:03 Revision 440b8ac5 (github): Merge branch 'master' into ringzero+master
danij
19:55 Revision b45db125 (github): Use smoothed mobj origins and angles in the automap
danij
18:25 Revision 9db041d9 (github): releaseVariantGLTexture should return non-zero when matching a spec
danij
17:50 Revision c8a16ab5 (github): Do not set monochrome and upscaleAndSharpenPatches when defining fonts
These states are obsolete now that we texture variants however as far
as the game is concerned there is only one set ...
danij
16:40 Revision 7b0ebfb5 (github): Removed use of display lists in the font renderer
These didn't really improve preformance much and instead only complicated
the preparation process.
danij
16:00 Revision 35c6421e (github): Hexen: Fixed on-mobj tests for client
The player was getting stuck inside its own clmobj, which
is supposed to be always hidden and non-interactive.
This c...
skyjake
15:40 Revision 70146cd1 (github): Fixed merge issues
danij
15:21 Revision 7eac624d (github): Merge branch 'game-ui-refactoring' into ringzero+master
danij
15:12 Revision 3488dfe6 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/CMakeLists.txt
doomsday/engine/portable/include/r_main.h
doomsday/engine/portable/src/dd_main.c
d...
danij
12:50 Revision a0d4127d (github): Hexen: Fixed on-mobj checks
In Hexen, a mobj's onMobj should not be cleared in P_CheckPosition().
Also fixed bugs in P_CheckOnMobj().
skyjake
10:44 Revision 6d832649 (github): Builder: Clarifications and improvements for Pilot
Maintenance actions are now handled separately and only
allowed on the master (finish, new). Common tasks are no long...
skyjake

2011-12-27

21:04 Revision 3e9af319 (github): Builder: Pilot will complain about missing pilotcfg.py
skyjake
18:56 Revision f8e08354 (github): Builder: Creating new tasks for the Pilot
skyjake
18:02 Revision f33962c6 (github): Builder: Fixed path issue with build_version
skyjake
17:49 Revision 24565249 (github): Builder: pilotcfg.py can define a post-task hook
skyjake
17:24 Revision 6ee4a21e (github): Builder: Fixed syntax error
skyjake
17:23 Revision 31b74a0a (github): Further fixes to ready artifact flash animation
danij
17:06 Revision 5569f487 (github): Builder: Do not try to modify remote apt repository
skyjake
17:01 Revision a6c2565a (github): Builder: Fixed linux platform detection
skyjake
16:59 Revision 8a763098 (github): Builder: Complete ignored tasks
skyjake
16:49 Revision 86e5ecfc (github): Builder: Pilot must ignore apt/.deb actions if not Linux
skyjake
16:42 Revision 557722e5 (github): Use DD_IsSharpTick for 35Hz timing head-up display thinkers
Ensure the head-up display thinkers proceed during the exact same tic
as the playsim by re-using the same fixed time ...
danij
16:36 Revision 0e23b81e (github): Builder: Pilot fix
skyjake
16:13 Revision e112b577 (github): Builder: Allow Pilot to ignore tasks
skyjake
16:05 Revision dd470aa1 (github): Builder: Fixes for Pilot
There needs to be a response to all queries.
Also fixed clearing out of old tasks.
skyjake
14:23 Revision 263705d6 (github): Builder: Pilot should listen on all interfaces
skyjake
14:13 Revision f2d8281c (github): libcommon: Signal an automap view scale update when map bounds change
danij
14:07 Revision 784f65cd (github): libcommon: Updated automap display in line with UI system changes
danij
12:20 Revision 59b38d9b (github): Builder: Fixed typos and other bugs in pilot.py
skyjake
11:57 Revision 85d9d07d (github): Builder: New Pilot script for controlling the system
Build Pilot manages the autobuilder process in a more robust
fashion. Previously the operations were executed simply ...
skyjake
10:53 Revision 1362bd9d (github): Cleanup
danij

2011-12-26

20:09 Revision 9171c757 (github): Rename jDoom's UWG_TOP to UWG_TOPCENTER to avoid potential confusion
danij
20:03 Revision e9b4b8f2 (github): Heretic: Hide "fullscreen" ammo head-up displays while statusbar is active
danij
20:02 Revision 8a06c746 (github): Heretic: Only align the TOPCENTER group of uiwidgets with cvar msg-align
danij
19:28 Revision e1878f93 (github): Heretic: Do not collapse powerup icon head-up displays while wearing off
danij
19:14 Revision d177dbc1 (github): Hexen: Do not collapse powerup icon head-up displays when wearing off
danij
19:04 Revision afaa6b09 (github): Minor cleanup
danij
19:01 Revision 294be75f (github): Hexen: Fixed horizontal alignment of world timer head-up display
danij
18:19 Revision 72fb49e4 (github): Hexen: Align only the TOPCENTER uiwidgets to match cvar msg-align
danij
18:17 Revision ea9674cd (github): Minor cleanup
danij
18:07 Revision 0ae26abf (github): Hexen: Re-jigged top uiwidget groups
Removed superfluous TOPRIGHT2 and moved the log and chat widgets into
a new centered, vertical group named TOPCENTER.
danij
17:52 Revision 0f77879f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:15 Revision 0af0a824 (github): Heretic: Fixed vertical alignment of map name head-up display
danij
16:15 Revision bf9386bd (github): Hexen: Fixed vertical alignment of map name head-up display
danij
15:27 Revision 1ebbf8d8 (github): Nest Hexen's world timer in the top right group of head-up displays
danij
15:23 Revision 7e353f11 (github): Fixed inner alignment issues in Hexen's world timer head-up display
danij
15:10 Revision 0a25cefb (github): Fixed Heretic map name headup display used incorrect color and font
danij
15:08 Revision 1a03e3dd (github): Fixed Hexen map name headup display used incorrect color and font
danij
15:04 Revision 32d31b5e (github): Fixed Hexen headup text displays used incorrect tracking values
danij
14:45 Revision 44282b45 (github): Fixed invisible message log when using the statusbar head-up display
danij

2011-12-24

17:35 Revision 010fc5ee (github): Updated Hexen's UI widget drawers respective to the new alignment features
danij
15:32 Revision 4f8ec6ba (github): Fixed UI widget tree internal padding
danij
12:53 Revision df401fc5 (github): Minor cleanup
danij
12:52 Revision 82347465 (github): Updated Heretic's UI widget drawers respective to the new alignment features
danij
09:53 Revision 43deba91 (github): Hexen: Fixed duplicated Fighter Axe lightning on client
skyjake

2011-12-23

15:05 Revision fee83ff6 (github): jDoom64: Merge cleanup
skyjake
15:01 Revision befa1f10 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
skyjake
14:46 Revision 1a35496f (github): Hexen: Fixed duplicated Mage Wand attacks
The client was spawning a missile locally in addition to
the one spawned on the server.
skyjake
14:44 Revision 406bd2ff (github): Heretic: Fixed crossbow bolt sparks
The client is allowed to locally spawn the spark mobjs
for the bolts.
skyjake
14:43 Revision 294234f1 (github): Added new mobj flag MF3_CLIENTACTION
Flag allows the states of a mobj to perform action functions
locally on the client. Intended for visual effects like ...
skyjake
14:41 Revision a5bc870c (github): Server: Only change weapon when asked for
WT_NOCHANGE should naturally lead to no actions... skyjake
13:31 Revision 96495e8e (github): Client: Fixed weapon switching when picking up weapons
The client-side weapon was changed, but the server was not
notified of the client's decision to change.
skyjake
13:14 Revision 3de1b973 (github): Builder: Fixed copying of FMOD logs
Compiler logs from dsfmod were not being copied to the
builds repository.
skyjake
12:59 Revision 903920d8 (github): Doom: Fixed chainsaw sounds in netgame
skyjake
12:08 Revision d59559bc (github): Builder: Fixed handling of ampersand in commit text
skyjake
11:46 Revision ffd01051 (github): Server: Fixed weapon change mixup
The server should not redo the weapon change logic as
it already have been done by the client. Fixes the problem
wher...
skyjake
10:20 Revision 5469ba19 (github): Builder: Refined merge ignore condition
Do not ignore merges of the master branch into something else. skyjake
10:13 Revision 0061dd61 (github): Builder: Do not show master->master merges
Same-branch merges are not that interesting to warrant
listing in the commit list.
skyjake
09:28 Bug #980: Heretic - Sky not rendering correctly
I noted that this bug only affects the first episode: City of Damned. In Hell`s Maw and The Dome of D`Sparil it`s okay. fsolda
09:08 Bug #979: Screen melt and save games
This should already be fixed for today's build. skyjake
09:05 Bug #979 (Closed): Screen melt and save games
If one loads a save game, the screen melt background is from the start position of the map rather than from the save ... vermil

2011-12-22

15:28 Revision d2d2e657 (github): Builder: Package type as an attribute of <package>
skyjake
15:17 Revision 74320e20 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
15:15 Revision e7e29ae1 (github): Builder: Added package name and version to XML feed
Version number is extracted from the filename. skyjake
14:42 Revision 5a01115c (github): Cleanup: Removed obsolete CMakeList.txt files
Removed the old and now obsolete CMake project files.
Also removed an old Xcode project file.
skyjake
10:33 Revision 81c79a5e (github): Server: Reset gameTime if it becomes too large
When a server is running for a long time, gameTime becomes so
large that it cannot be accurately converted to 35 Hz i...
skyjake
10:31 Revision 700ff4b0 (github): Fixed camera positioning
There was a mixup with the indexing of viewData in r_main.c. The array
is supposed to be indexed by console number an...
skyjake

2011-12-21

21:53 Revision 9185cb2d (github): Snowberry: Terminal launch for Windows
Also, now uses the subprocess module instead of spawnv. skyjake
21:15 Revision 2632f35d (github): Win32: Fixed snowberry.ico
The icon file only had the full sized icon image. skyjake
14:01 Revision 4b0b3f3c (github): Snowberry: Fixed dedicated launch on Mac
Incorrect quoting for the osascript arguments. skyjake
10:12 Revision cac0bdb9 (github): Snowberry: Fixed dedicated launching on Unix
Opens the system terminal (configured with the config string
"system-terminal") and runs Doomsday in dedicated mode u...
skyjake

2011-12-20

19:47 Revision 27356c48 (github): Snowberry: Dedicated server run under Terminal
Dedicated mode requires a text-based terminal. skyjake
19:45 Revision c4936321 (github): Fixed the -port option
skyjake
18:51 Bug #975: [Doom] Armour Helmets full bright
DaniJ has already removed the full bright flag from the Armour Helmets during the unstable builds (IIRC). He didn't t... vermil
14:33 Bug #975: [Doom] Armour Helmets full bright
I agree about changing the flags for DOOM's armor bonus.
However I don't agree with making the Mancubus fireball u...
danij
18:43 Bug #979: Screen melt and save games
Further experimentation reveals that while the screen melt incorrectly plays from the maps's start position, it does ... vermil
18:42 Bug #669: 0 tic state issues
Vermil also says:
0 tic weapon states no longer function; in 1.8.6, 0 tic length weapon states functioned without an...
danij
18:36 Bug #669: 0 tic state issues
Zero length states are not supported, not in Doomsday or any source port of Doom to my knowledge.
Presumably what ...
danij
12:17 Bug #669: 0 tic state issues
To come back to this. I believe the issue is related to the code for A_chase.
Put simply, if A_chase makes too man...
vermil
16:48 Revision 9fe793e3 (github): Snowberry: Ignore .pyc files in repository
skyjake
16:43 Revision 0e3436e8 (github): Renamed the repository readme
skyjake
12:48 Revision 9958260d (github): Snowberry: Fixed configuration, version increment
Version incremented +0.1 to 1.4. Profile Summary tab includes
server settings. Updated language file with missing str...
skyjake
12:28 Revision f1d5f00c (github): Updated Snowberry option configuration
Added options for starting a dedicated server and setting
the incoming TCP port. Changed the default audio driver
to ...
skyjake
12:27 Revision fd47531d (github): Removed cvar net-port-control and added "-port" option
net-port-control was essentially an alias for net-ip-port. No need
to keep both names…
skyjake
12:13 Bug #978 (Closed): 0 tic weapon states no longer function
Pretty much what the subject states; in 1.8.6, 0 tic length weapon states functioned without any apparent issue (I us... vermil
12:03 Revision 9bc0170b (github): Fixed typo
skyjake
12:02 Revision ea918df2 (github): Use FMOD as the default audio driver
If not present, falls back to SDL_mixer (and ultimately, dummy). skyjake
12:02 Revision d4770c7f (github): Servers can only be started in dedicated mode
skyjake
10:29 Revision d5751789 (github): Cleanup
danij
10:24 Revision df7b6459 (github): Updated Doom's UI widget drawers respective to the new alignment features
The Doom HUD is looking a lot better. Now for the other games...
Todo: Resolve overlap of keys on the status/face.
danij
10:19 Revision 96673ecb (github): Menu drawer used incorrect leading
danij
10:18 Revision d539f234 (github): Refactor: UIWidgets should not translate to screen space geometry origin
Translating a widget to this origin is the job of the owner/parent widget
not of the widget itself. Reworked drawing ...
danij
10:07 Revision bd8c7ce1 (github): Implement alignment flags for all UIWidgets (formerly only UIGroup)
danij
09:58 Revision dd2b805f (github): Control binding drawer used incorrect leading
danij
09:56 Revision 018f2da4 (github): Ranking and Pause displays used incorrect leading
danij
05:14 Revision aa530a2a (github): Merged contents UIWidget group TOPLEFT2 to TOPLEFT in Heretic
danij
03:21 Revision 9191ae3b (github): Cleanup
danij

2011-12-19

23:05 Revision c3217d55 (github): Relocated ST_doPaletteStuff from status/hud and into general refresh
Renamed ST_doPaletteStuff as R_UpdateViewFilter danij
22:25 Revision f6336cd4 (github): Cleanup
danij
20:41 Revision 2a5ace49 (github): Project files: Updated for Qt 4.8
skyjake
20:40 Revision 49ab620d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
Conflicts:
doomsday/plugins/common/src/mobj.c
skyjake
20:39 Revision 6dbfdf11 (github): common/mobj.c: Improved comments.
skyjake
19:37 Revision c02cc3ee (github): Refactor: Use Point2Raw to represent HUD widget origins
danij
17:12 Revision 93774b0b (github): Refactor: Use Point2Raw to represent menu page and object origins
danij
16:32 Revision f43f322a (github): Unify app icons
Use the main "DE" logo as the icon for Snowberry and for
Doomsday.app.
skyjake
15:58 Revision dab4c495 (github): Mobj_XYMoveStopping: Fixed friction for mobjs, voodoo dolls
Fixed the test for applying the walkstop threshold for non-player
mobjs. Also fixed the normal friction for voodoo do...
skyjake
15:31 Revision c7e56d81 (github): Minor API refactorings
danij
13:10 Revision 50995410 (github): Hexen: Nest bottom row of fullscreen HUD widgets inside a new group
danij
13:04 Revision 54c98d84 (github): Heretic: Nest bottom row of fullscreen HUD widgets inside a new group
danij
12:40 Revision 4846afb1 (github): Doom: Nest bottom row of fullscreen HUD widgets inside a new group
danij
10:44 Revision 12713bc0 (github): Rename UWG_BOTTOM as UWG_BOTTOMCENTER
danij
10:32 Revision 24cf906b (github): Decouple UIWidget geometry calculation from widget drawing
Geometry is still updated during the drawning process however this is
now encapsulated behind the UIWidget drawing API.
danij
10:09 Revision a2b22f0b (github): Doom: Fixed origin of fullscreen player status/face widget patches
danij
08:21 Revision 3717453f (github): Cleanup
danij

2011-12-18

18:39 Revision 1ccdf2a1 (github): common/mobj.c: Refactoring for clarity
Separated player walk animation stopping using a different threshold
(STANDSPEED from legacy branch's jDoom code).
skyjake
17:31 Revision 9747ecec (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/plugins/common/common.pri
doomsday/plugins/jdoom/src/p_mobj.c
doomsday/plugins/jdoom64/src/p_mobj...
danij
17:00 Revision ff7adf3d (github): Hexen: Fixed superfluous new line in massacre cheat log message
danij
16:22 Revision 956f8272 (github): Fixed: Render lists mismanaged GL_TEXTURE_2D state leaving it enabled
The assumed default state for GL_TEXTURE_2D is disabled, not enabled. danij
14:44 Revision 395f0477 (github): Heretic: Re-apply dropoff fix in Mobj_XYMoveStopping()
skyjake
14:37 Revision 3bd76f61 (github): Win32: Fixed build
skyjake
14:25 Revision 8da6eb8b (github): Fixed friction stopping threshold
The test for checking whether momentum was small enough
to stop completely was not working correctly.
Moved the logi...
skyjake
13:50 Revision 44eb4769 (github): Minor refactorings
danij
13:40 Revision 72158eb4 (github): Cleanup
danij
10:46 Revision bcd7c5e3 (github): Cleanup
danij
09:26 Revision 5f82ceed (github): Fixed mouse-click list selection in control panel
danij
06:28 Revision 05939ef8 (github): Cleanup
danij
06:05 Revision 2ede9222 (github): Fixed: LineDef_MiddleMaterialCoords
danij
05:21 Revision f41f72a6 (github): Fixed: Loading of older saved games from Plutonia and TNT broken
Older saved game versions did not differentiate between versions of
Doom2 (i.e., Plutonia and TNT are marked as Doom2...
danij
03:10 Revision 9ca58567 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/plugins/common/include/p_start.h
danij
03:07 Revision 3d113d84 (github): Fixed: Missing default usage flags for Detail and Reflection definitions
Earlier versions of Doomsday did not feature usage flags for these
definition types, consequently all addons authored...
danij
02:58 Revision f042f298 (github): Fixed error building jdoom as P_MoveThingsOutOfWalls is not present
danij
01:52 Revision b7367c70 (github): RIT_ShadowSubsectorLinker should return false to continue iteration
danij
01:13 Revision 951d06d7 (github): Cleanup
danij

2011-12-17

20:38 Revision c673be5f (github): Fixed merge issues
danij
20:23 Revision 42d6e859 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/engine/portable/src/p_linedef.c
danij
20:09 Revision 60b9ac57 (github): Cleanup
danij
18:57 Revision 6c2ef742 (github): FMOD: Disabled trace messages
dsFMOD will not print any debug messages unless
DENG_DSFMOD_DEBUG is defined.
skyjake
18:54 Revision d1df9689 (github): Heretic/Hexen: Turn torches toward walls
Fixed the logic for turning wall torch mobjs to face the
nearest wall.
skyjake
18:53 Revision 13ef3167 (github): Hexen: Fixed "warp" command
Map numbers ending in zero were considered
illegal (10, 20, 30).
skyjake
18:52 Revision 19c6d13b (github): DMU: Linedef angle converted to angle_t
linedef angle is binangle_t, which needs to be converted
to angle_t before returning the value.
Also, fixed the mis-...
skyjake
16:57 Revision f8f40410 (github): Merge branch 'master' of ssh://Architecture.local/Users/jaakko/Projects/deng
skyjake
16:54 Revision 3be2f18b (github): Fixed old mobj angle adjustment logic
In Heretic, door key orb statues are turned away from the doors. skyjake
16:51 Revision d10c8a94 (github): Document deng_fluidsynth
skyjake
16:47 Revision e9974764 (github): Added config option deng_fluidsynth
skyjake
14:32 Revision 73e5f480 (github): Update reverb when sound-reverb-volume changes
Changes to the reverb volume are applied immediately after the
cvar is changed, instead of only when the sector changes.
skyjake
12:39 Bug #978: 0 tic weapon states no longer function
Merged with https://sourceforge.net/tracker/index.php?func=detail&aid=2761862&group_id=74815&atid=542099#
Closing ...
danij
00:44 Revision 429ce4f2 (github): Removed wide offset scale for the fullscreen HUD
danij
00:40 Revision 3541798c (github): Removed wide offset scale for the fullscreen HUD
Support for ultra wide-tall resolutions will not be finalised for the
release of 1.9.7 stable, so this option is not ...
danij
00:40 Revision eb403395 (github): Cleanup
danij
00:25 Revision c4fe8aa4 (github): Merge branch 'master' into ringzero+master
danij
00:24 Revision 3252cc39 (github): Cleanup
danij
 

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