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Revision a5f8d293

Added by danij almost 13 years ago

Fixed: Heap corruption during a fatal error shutdown

When a fatal error occurs and the engine is shutdown, the conversion
LUTs which translate Texture uniqueIds to TextureIds may already be in
'dirty' state and may not be large enough to index all elements.

Therefore we should not attempt to unlink from these LUTs when dirty.

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