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From 2011-12-03 to 2011-12-16

2011-12-16

22:24 Bug #977 (Closed): [FMOD] Build 350 ignores var sound-reverb-volume
When using the FMOD plugin, Doomsday's reverb strength scaling cvar sound-reverb-volume has no effect.
*Labels:* S...
danij
19:49 Revision f99fdf8b (github): Fixed skymask at wrong height when back ceiling < front floor
Cleanup danij
14:57 Revision f37af88c (github): Updated repository readme
skyjake
14:00 Revision fcf163d7 (github): Builder: Fixed ampersands in commits, file order in table
skyjake
13:18 Revision 1b55ca8a (github): Debian: Also update the main changelog
skyjake
13:17 Revision 5ef958cf (github): Ubuntu: Fixed dsfmod version marking
skyjake
12:03 Revision 7279d234 (github): Builder: Fixed .deb changelog generation
skyjake

2011-12-15

18:40 Revision e3fe16b8 (github): Fix missing skymask fix when a middle texture fills the opening
danij
18:36 Revision 9c52ff21 (github): Fix flashing seg skymask geometry if devRendSkyMode
danij
17:10 Revision 46d33be9 (github): Cleanup
danij
15:43 Bug #444: demo writing writes strange "vibrations"
Demos will be fixed at a later point in time. skyjake
15:41 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
Network messaging has been revised for 1.9.7. skyjake
15:39 Bug #94: Wrong flat textures on clientside
Will be addressed when the net code is revised further. skyjake
15:36 Bug #736: Player acceleration and movement
Turning vs. movement has been addressed. Next up: friction. skyjake
15:33 Revision 003ca5a0 (github): Hexen: Fixed bug in loading savegames
The savegame reader was reading one extra byte
at the end of the data of each moving floor. This was
causing the load...
skyjake
13:41 Bug #783: Heretic crash & slowdown (possibly related to melee)
OK, I got it to happen again. It said something about MCI but I don't quite remember and again, I forgot to take a sc... roffalcopter
13:33 Revision 6d466125 (github): Builder: XML feed platform identifiers
The platform identifier now contains OS and CPU arch. skyjake
13:17 Revision 907c098e (github): Builder: XML feed omits <message> from commits if empty
skyjake
13:10 Revision a08e0ad3 (github): Builder: Generate events.xml
Description of all the build events in XML format. skyjake
12:31 Revision f622f2a3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
12:30 Revision 407bce5c (github): dep_fmod.pri: Cleanup
skyjake
12:21 Revision 8a5d7421 (github): Started a new branch for dsFluidSynth
My initial approach is to have a copy of FluidSynth under
doomsday/external and compile with qmake into a static libr...
skyjake
10:07 Revision 43d23df0 (github): Builder: Generate build commits for XML feed
skyjake

2011-12-14

18:40 Revision 40985b22 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:39 Revision 7c52ed21 (github): Win32: Fixed builder/config.py
The HOME environment variable might be missing. skyjake
18:36 Revision 9dab6f3a (github): Debian: Fixed dsFMOD changelog signature
skyjake
18:16 Revision 97aa32dd (github): Builder: Fixes
skyjake
17:59 Revision df454ffe (github): Builder: Fixes
skyjake
17:47 Revision c033fea8 (github): Fixed platform_release.py
skyjake
17:40 Revision d5b5f278 (github): Builder: Fixes
skyjake
17:22 Revision 53b010c1 (github): Builder: Refactored changelog generator
skyjake
14:54 Revision 01c341db (github): Builder: Fixes
skyjake
14:52 Revision 07e2f4e3 (github): Builder: Further refactorings
Handling a specific event moved to builder/event.py. skyjake
13:35 Revision 0cd55434 (github): Builder: Fixes
skyjake
12:42 Revision 91fc71bb (github): Builder: Refactoring build_event script
The build_event script was getting a bit too large and complex,
so I thought it best to split it down into a "builder...
skyjake
11:29 Revision 3224249b (github): Added a .pro to the external subdir
skyjake

2011-12-13

16:16 Revision b3110569 (github): Builds: Fixed event report and buildlog handling
skyjake
15:51 Revision 2b150601 (github): Builds: Adding a separate FMOD .deb package
Tidying up the build report table a little. Warnings and errors
are now combined into a single counter.
There can no...
skyjake
15:08 Revision 3bed7ec0 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
Conflicts:
distrib/platform_release.py
skyjake
15:06 Revision 76f61128 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
15:00 Revision 02a43a7e (github): Build scripts: cleanup
skyjake
12:13 Revision 5f5c8846 (github): Fixed a couple of typos in a comment
danij
12:04 Revision ec5cb8a3 (github): Fix build errors with gcc re: function-local scope of type declarations
danij
11:45 Revision 28d42c5b (github): Wired up the games' default text colors with Finale page pre-colors
All games once again use the correct text colors for their various
interludes and finales.
danij
08:23 Revision 08b64922 (github): Fixed missing shadows on some text elements in Heretic's intermission
Todo: We need font renderer state flags for shadow, glitter, etc...,
having to set these on every draw call is rather...
danij
08:04 Revision 7cbc4361 (github): Removed DGL_DrawRawScreen as it is now redundant
Instead set the current texture using DGL_SetRawImage and then draw
a fullscreen quad (e.g., using DGL_DrawRect).
danij
07:40 Revision ce1318d7 (github): Fixed: Ignore carriage returns in FinaleInterpreter's TextFromLump
We aren't interested in carriage returns, only line feeds. This fixes
the missing character patch displayed when draw...
danij
05:31 Revision bd36555e (github): Renamed rcolord_t as ColorRawf
danij
05:11 Revision a23e3c7a (github): Removed spritetex_t as it is now redundant (use patchtex_t instead)
danij
04:42 Revision 70d11910 (github): Minor cleanup.
danij
04:01 Revision 4bd2302a (github): There may be no resource path associated with the texture record either
danij
03:58 Revision 0ab65906 (github): Restore the old kludge that defines all flats to be 64x64 during load
Textures which have hires replacements should not inherit their logical
dimensions from the actual texture. This need...
danij
03:52 Revision 654e1f9a (github): Always return a valid Uri despite no resource path for a declared texture
danij
03:03 Revision 230d6c18 (github): Merge branch 'master' into ringzero+master
danij

2011-12-12

21:31 Revision 34c314c9 (github): Attempt to fix gaps with segs parallel to view front vector
Expanded the range of angles slightly in C_CheckViewRelSeg(). skyjake
18:06 Revision df14aa46 (github): Merge branch 'dsfmod' of github.com:skyjake/Doomsday-Engine into dsfmod
Conflicts:
doomsday/plugins/fmod/include/fmod_util.h
skyjake
18:04 Revision 44a6e8d1 (github): FMOD: Use reverb config calculated by engine
Now the environmental reverb parameters computed by the
engine are used in dsFMOD. They have many shortcomings,
thoug...
skyjake
15:52 Revision 749985e3 (github): Merge branch 'master' into dsfmod
skyjake
13:57 Revision 1f95a619 (github): Build scripts: Build doomsday-fmod .deb
skyjake
13:43 Revision fa0d6cfc (github): Ubuntu: Generating a separate .deb package for dsFMOD
skyjake
13:36 Revision 4fc8ad54 (github): Ubuntu: Adding a separate .deb for dsFMOD
skyjake
13:10 Revision eae5323a (github): FMOD: Cleanup
skyjake
13:08 Revision 42e15e9d (github): Merge branch 'dsfmod' of ssh://github.com/skyjake/Doomsday-Engine into dsfmod
skyjake
12:23 Revision c24a5213 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
11:03 Revision 1245720d (github): Added a readme for Github
Brief description of the repository. skyjake
09:54 Revision 47d183df (github): cphelp.txt: Fixed help for the "music-soundfont" cvar
skyjake
09:52 Revision d73e3dac (github): GCC: Fixed compiler warning about pointer type
vertex_t** vs. vertex_t const**. skyjake
09:46 Revision 64471ca6 (github): FMOD: Started work on reverb configuration
skyjake
09:16 Revision 36f48521 (github): Fix merge issues in previous commit
danij
08:46 Revision 60848717 (github): Map precache timer only considered time spent populating the cache queue
This timer once again figures in the time spent loading, processing and
uploading textures.
danij
08:03 Revision bf183f94 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/engine/api/doomsday.def
doomsday/engine/api/doomsday.h
doomsday/engine/api/sys_audiod.h
doomsday/...
danij

2011-12-11

21:55 Revision ba15ea29 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
21:55 Revision 0c18d36c (github): Merge branch 'map-space-quadtrees'
Conflicts:
doomsday/engine/api/doomsday.def
doomsday/engine/portable/src/p_objlink.c
danij
21:38 Revision aa1b6c21 (github): Win32: Fixed compiler warning in dsFMOD
skyjake
21:22 Revision 73442a31 (github): Cleanup
skyjake
17:54 Revision 9a793c9b (github): Win32: Include FMOD in the distribution
skyjake
17:16 Revision afacb086 (github): Merge branch 'master' into dsfmod
skyjake
17:05 Revision 25be3d64 (github): FMOD: Fixed libname in dep_fmod.pri
skyjake
16:33 Revision ca1b3f9f (github): Unix: Detect 64-bit build, use appropriate FMOD library
skyjake
16:23 Revision 6bda7796 (github): Cleaning up the .pri files
skyjake
04:13 Revision 0e7240d0 (github): Merge branch 'master' into ringzero+master
As of this commit the rendering of multiple local player views is once
again functional.
Conflicts:
doomsday/engine/...
danij
03:17 Revision 3a4632d2 (github): Hexen: Fixed earthquake view shake
In the original game the offset applied to the camera view during an
earthquake was calculated at 35Hz due to the fix...
danij
02:51 Revision 0f3d0a7c (github): Added separate view variables for each local player
Separate values for view origin, angle and pitch are now stored in
viewdata_t for each local player.
danij
01:11 Revision 74629eef (github): Fixed: Net_AllocClientBuffers zeroed the entire client table
This is obviously not right, especially when both callers go to the
trouble of configuring a specific client prior to...
danij

2011-12-10

23:53 Revision 9cf1ff8f (github): Minor cleanup
danij
19:03 Revision bca64b64 (github): Fixed: Allow the warp ccmd to be used with only a map number
Heretic's warp ccmd in versions <= 1.8.6 allowed specifying only a
map number, in which case the episode value would ...
danij
18:58 Revision 212cc2dd (github): Inform the game plugin during PreInit of the determined gamemode
Now that game determination is handled by the engine and game plugin
pre-initialization is deferred until after start...
danij
17:49 Revision c7cf1b8a (github): Fixed: DOOM2 ending monsters too low
danij
17:11 Revision 8ece5e9d (github): Revert perspective Projection Matrix setup to previous implementation
Completing support for ultra- wide/tall windows will not be ready for
the 1.9.7 release, so use the previous method w...
danij

2011-12-09

23:26 Revision 8ab73032 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/engine/portable/src/con_data.c
doomsday/engine/portable/src/p_objlink.c
danij
21:21 Revision bfd912ca (github): GCC: Fixed build
skyjake
21:20 Revision 942ae689 (github): Merge branch 'dsfmod' of github.com:skyjake/Doomsday-Engine into dsfmod
skyjake
21:20 Revision 41e8cdfb (github): FMOD/Mac: Use actual audio CD volume name
skyjake
21:13 Revision cc2d0322 (github): Win32/FMOD: Track numbers
On second thought, the tracks numbers must be adjusted
in the FMOD plugin because the WinMM plugin does use the
actua...
skyjake
21:08 Revision c2a543c0 (github): Win32: Adjust CD track numbers in MAPINFO
Windows enumerates audio tracks starting from 1 even
though there is a data track on the CD.
skyjake
21:01 Revision 0a3bd5c4 (github): Win32: CD playback with FMOD
Testing with the Hexen CD. It seems there are some disprepancies with
track numbering, as even though the Hexen CD ha...
skyjake
18:38 Revision e594da1f (github): FMOD: Playing CD music on Ubuntu
There are some issues, though: a brief crackle before the track begins,
and it seems the wrong track is played for th...
skyjake
17:20 Revision 2608eecd (github): FMOD: CD audio for Mac
skyjake
15:23 Revision b094d839 (github): FMOD: Only .DLS supported for MIDI
It seems Firelight still hasn't gotten around to adding SF2 support,
so we'll have to rely on Fluidsynth for that. He...
skyjake
11:25 Revision cde05ee8 (github): FMOD: Using the soundfont file
skyjake
10:18 Revision a8b4ec0e (github): Cleanup
danij
06:08 Revision b5872b8e (github): P_PathTraverse no longer assumes all Blockmaps have the same properties
Reworked trace intercept list:
* Replaced the global array with a doubly linked list with sentinel nodes.
* P_AddInte...
danij

2011-12-08

13:39 Revision 5aa321e6 (github): Console: Fixed change notification from text variables
The test to see whether the value had been changed was incorrect. skyjake
13:33 Revision da64637a (github): Merge branch 'dsfmod' of ssh://github.com/skyjake/Doomsday-Engine into dsfmod
skyjake
13:32 Revision e33ff831 (github): Specifying a sound font file
Added the cvar "music-soundfont", which specifies where to load
a DLS/SF2 soundfont file. The soundfont filename is p...
skyjake
13:29 Revision 3d449919 (github): Console: Fixed change notification from text variables
The test to see whether the value had been changed was incorrect. skyjake
10:45 Revision e1c1fd96 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
09:32 Revision 38c4b908 (github): FMOD: Installing shared libs, fixed Ubuntu compilation
skyjake
04:33 Revision c0e51632 (github): Reimplemented Map_LinkLineDefInBlockmap
Uses the same logic as id's original BLOCKMAP algorithm. The logic
employed by Lee K's algorithm resulted in positive...
danij
02:12 Revision 12f86834 (github): Implemented AABox and AABoxf structs for Axis-Aligned Bounding Boxes
Changed all map data AABBs to use this new type in place of all the
variants of float[2][2] and float[4].
Changed al...
danij

2011-12-07

19:50 Revision 077f12c8 (github): FMOD: Playing music files and lumps
Also fixes a bug with the command "playmusic lump (name)" where
MUS data was not being converted to MIDI.
skyjake
17:45 Revision 22a30360 (github): Fixed 3D positioning and adjusted software HRTF parameters
skyjake
01:02 Revision 28d1c5ef (github): Reimplement Gridmap as a sparse region quadtree
All map data blockmaps have been replaced with quadtrees (i.e., LineDefs
Mobjs, Polyobjs, Subsectors and the "obj-lin...
danij

2011-12-06

22:49 Revision 6e36822e (github): Sfx: Cleanups and update after game tics
skyjake
22:49 Revision dae78352 (github): FMOD: Setting 3D properties
For the Sounds and the listener. skyjake

2011-12-05

22:05 Revision 3ad7cd90 (github): FMOD: Fixed repeating sounds
The flags for the Sound were not set appropriately when the
sound was loaded. Also, adjusted debug messages.
skyjake
16:50 Revision 3617d6a2 (github): Merge branch 'master' into dsfmod
skyjake
16:48 Revision 530e1487 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:16 Revision 513f868a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:09 Revision eb89fd2a (github): FMOD: Fixes for playing samples
Doomsday provides 8-bit samples in unsigned format,
which means they must be converted to signed 8-bit before
loading...
skyjake
16:07 Revision 59f09cd8 (github): Sfx: Do load load a sample if it's already loaded
Only load a sample when the sample changes or
there is no previous sample for the channel.
skyjake
16:01 Bug #977: [FMOD] Build 350 ignores var sound-reverb-volume
Commit 73e5f48 should fix this. Tested with Mac/software reverb. skyjake
15:55 Bug #976: Fakeradio: One sided mid textures
It was a design choice. When I implemented this I reasoned that the shadow would be cast regardless of whether the vi... danij
14:07 Bug #976: Fakeradio: One sided mid textures
Indeed, there is no 'correct' way to handle it, but I wasn't sure what currently happens was a bug, oversight, limita... vermil
11:21 Bug #976 (Closed): Fakeradio: One sided mid textures
I'm not sure whether this could be considered a bug, oversight or impossible to deal with limitation/issue, but if yo... vermil
10:24 Revision bd4947e0 (github): FMOD: Fixed sample loading
The OPENUSER flag requires a callback that provides the
actual sample data. Instead, we'll use OPENRAW to load the
sa...
skyjake

2011-12-04

15:54 Revision 2ca210f8 (github): FMOD: Basic sample playing and stopping
With 2D pan, frequency and volume properties. skyjake

2011-12-03

18:29 Revision 858c5302 (github): Fixed misplaced parentheses in R_InitObjLinksForMap
danij
16:41 Revision 105c5d31 (github): Fixed: Fatal error attempting to load test272.wad
See here: http://www.doomworld.com/vb/source-ports/58002-immediate-noclip-at-level-start/
This fix addresses the fat...
danij
13:50 Revision fad96b33 (github): FMOD: Working on buffer init and sample loading
skyjake
11:37 Revision 93c293b9 (github): Minor cleanup
skyjake
11:32 Revision 434a4858 (github): Client: Don't do weapon change impulse on WT_NOCHANGE
skyjake
11:07 Revision cd20e57d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
11:04 Revision 2c7c4ff4 (github): Revert "Fixed: Fatal error attempting to load test272.wad"
This reverts commit 213344502eefbc8e3d5c6ac0b722f09dace22396. skyjake
11:04 Revision f471a3b6 (github): Revert "Do not use the ceiling of the world xy to block coordinate calculation"
This reverts commit 3bf0ca92403d5fa27317747f51c8f2d470bc2c19. skyjake
10:36 Revision b9bcad6a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
07:13 Revision 6f411118 (github): Reimplement objlink blockmap using Gridmap
Now to solve the performance issues... danij
 

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