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Revision 44a6e8d1

Added by skyjake almost 13 years ago

FMOD: Use reverb config calculated by engine

Now the environmental reverb parameters computed by the
engine are used in dsFMOD. They have many shortcomings,
though. The most noticeable is that small sectors inside
bigger ones should be considered to be part of the same
aural space -- currently there are rapid reverb changes e.g.
in stairs and doorways.

Also, the overall volume of the reverb for some environments
should be adjusted.

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