Removed DGL_DrawRawScreen as it is now redundant
Instead set the current texture using DGL_SetRawImage and then drawa fullscreen quad (e.g., using DGL_DrawRect).
View differences
Removed DGL_DrawRawScreen as it is now redundant
Instead set the current texture using DGL_SetRawImage and then draw
a fullscreen quad (e.g., using DGL_DrawRect).