Activity
From 2011-11-30 to 2011-12-13
2011-12-13
- 16:16 Revision b3110569 (github): Builds: Fixed event report and buildlog handling
- 15:51 Revision 2b150601 (github): Builds: Adding a separate FMOD .deb package
- Tidying up the build report table a little. Warnings and errors
are now combined into a single counter.
There can no... - 15:08 Revision 3bed7ec0 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
distrib/platform_release.py - 15:06 Revision 76f61128 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:00 Revision 02a43a7e (github): Build scripts: cleanup
- 12:13 Revision 5f5c8846 (github): Fixed a couple of typos in a comment
- 12:04 Revision ec5cb8a3 (github): Fix build errors with gcc re: function-local scope of type declarations
- 11:45 Revision 28d42c5b (github): Wired up the games' default text colors with Finale page pre-colors
- All games once again use the correct text colors for their various
interludes and finales. - 08:23 Revision 08b64922 (github): Fixed missing shadows on some text elements in Heretic's intermission
- Todo: We need font renderer state flags for shadow, glitter, etc...,
having to set these on every draw call is rather... - 08:04 Revision 7cbc4361 (github): Removed DGL_DrawRawScreen as it is now redundant
- Instead set the current texture using DGL_SetRawImage and then draw
a fullscreen quad (e.g., using DGL_DrawRect). - 07:40 Revision ce1318d7 (github): Fixed: Ignore carriage returns in FinaleInterpreter's TextFromLump
- We aren't interested in carriage returns, only line feeds. This fixes
the missing character patch displayed when draw... - 05:31 Revision bd36555e (github): Renamed rcolord_t as ColorRawf
- 05:11 Revision a23e3c7a (github): Removed spritetex_t as it is now redundant (use patchtex_t instead)
- 04:42 Revision 70d11910 (github): Minor cleanup.
- 04:01 Revision 4bd2302a (github): There may be no resource path associated with the texture record either
- 03:58 Revision 0ab65906 (github): Restore the old kludge that defines all flats to be 64x64 during load
- Textures which have hires replacements should not inherit their logical
dimensions from the actual texture. This need... - 03:52 Revision 654e1f9a (github): Always return a valid Uri despite no resource path for a declared texture
- 03:03 Revision 230d6c18 (github): Merge branch 'master' into ringzero+master
2011-12-12
- 21:31 Revision 34c314c9 (github): Attempt to fix gaps with segs parallel to view front vector
- Expanded the range of angles slightly in C_CheckViewRelSeg().
- 18:06 Revision df14aa46 (github): Merge branch 'dsfmod' of github.com:skyjake/Doomsday-Engine into dsfmod
- Conflicts:
doomsday/plugins/fmod/include/fmod_util.h - 18:04 Revision 44a6e8d1 (github): FMOD: Use reverb config calculated by engine
- Now the environmental reverb parameters computed by the
engine are used in dsFMOD. They have many shortcomings,
thoug... - 15:52 Revision 749985e3 (github): Merge branch 'master' into dsfmod
- 13:57 Revision 1f95a619 (github): Build scripts: Build doomsday-fmod .deb
- 13:43 Revision fa0d6cfc (github): Ubuntu: Generating a separate .deb package for dsFMOD
- 13:36 Revision 4fc8ad54 (github): Ubuntu: Adding a separate .deb for dsFMOD
- 13:10 Revision eae5323a (github): FMOD: Cleanup
- 13:08 Revision 42e15e9d (github): Merge branch 'dsfmod' of ssh://github.com/skyjake/Doomsday-Engine into dsfmod
- 12:23 Revision c24a5213 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 11:03 Revision 1245720d (github): Added a readme for Github
- Brief description of the repository.
- 09:54 Revision 47d183df (github): cphelp.txt: Fixed help for the "music-soundfont" cvar
- 09:52 Revision d73e3dac (github): GCC: Fixed compiler warning about pointer type
- vertex_t** vs. vertex_t const**.
- 09:46 Revision 64471ca6 (github): FMOD: Started work on reverb configuration
- 09:16 Revision 36f48521 (github): Fix merge issues in previous commit
- 08:46 Revision 60848717 (github): Map precache timer only considered time spent populating the cache queue
- This timer once again figures in the time spent loading, processing and
uploading textures. - 08:03 Revision bf183f94 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/api/doomsday.def
doomsday/engine/api/doomsday.h
doomsday/engine/api/sys_audiod.h
doomsday/...
2011-12-11
- 21:55 Revision ba15ea29 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 21:55 Revision 0c18d36c (github): Merge branch 'map-space-quadtrees'
- Conflicts:
doomsday/engine/api/doomsday.def
doomsday/engine/portable/src/p_objlink.c - 21:38 Revision aa1b6c21 (github): Win32: Fixed compiler warning in dsFMOD
- 21:22 Revision 73442a31 (github): Cleanup
- 17:54 Revision 9a793c9b (github): Win32: Include FMOD in the distribution
- 17:16 Revision afacb086 (github): Merge branch 'master' into dsfmod
- 17:05 Revision 25be3d64 (github): FMOD: Fixed libname in dep_fmod.pri
- 16:33 Revision ca1b3f9f (github): Unix: Detect 64-bit build, use appropriate FMOD library
- 16:23 Revision 6bda7796 (github): Cleaning up the .pri files
- 04:13 Revision 0e7240d0 (github): Merge branch 'master' into ringzero+master
- As of this commit the rendering of multiple local player views is once
again functional.
Conflicts:
doomsday/engine/... - 03:17 Revision 3a4632d2 (github): Hexen: Fixed earthquake view shake
- In the original game the offset applied to the camera view during an
earthquake was calculated at 35Hz due to the fix... - 02:51 Revision 0f3d0a7c (github): Added separate view variables for each local player
- Separate values for view origin, angle and pitch are now stored in
viewdata_t for each local player. - 01:11 Revision 74629eef (github): Fixed: Net_AllocClientBuffers zeroed the entire client table
- This is obviously not right, especially when both callers go to the
trouble of configuring a specific client prior to...
2011-12-10
- 23:53 Revision 9cf1ff8f (github): Minor cleanup
- 19:03 Revision bca64b64 (github): Fixed: Allow the warp ccmd to be used with only a map number
- Heretic's warp ccmd in versions <= 1.8.6 allowed specifying only a
map number, in which case the episode value would ... - 18:58 Revision 212cc2dd (github): Inform the game plugin during PreInit of the determined gamemode
- Now that game determination is handled by the engine and game plugin
pre-initialization is deferred until after start... - 17:49 Revision c7cf1b8a (github): Fixed: DOOM2 ending monsters too low
- 17:11 Revision 8ece5e9d (github): Revert perspective Projection Matrix setup to previous implementation
- Completing support for ultra- wide/tall windows will not be ready for
the 1.9.7 release, so use the previous method w...
2011-12-09
- 23:26 Revision 8ab73032 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/portable/src/con_data.c
doomsday/engine/portable/src/p_objlink.c - 21:21 Revision bfd912ca (github): GCC: Fixed build
- 21:20 Revision 942ae689 (github): Merge branch 'dsfmod' of github.com:skyjake/Doomsday-Engine into dsfmod
- 21:20 Revision 41e8cdfb (github): FMOD/Mac: Use actual audio CD volume name
- 21:13 Revision cc2d0322 (github): Win32/FMOD: Track numbers
- On second thought, the tracks numbers must be adjusted
in the FMOD plugin because the WinMM plugin does use the
actua... - 21:08 Revision c2a543c0 (github): Win32: Adjust CD track numbers in MAPINFO
- Windows enumerates audio tracks starting from 1 even
though there is a data track on the CD. - 21:01 Revision 0a3bd5c4 (github): Win32: CD playback with FMOD
- Testing with the Hexen CD. It seems there are some disprepancies with
track numbering, as even though the Hexen CD ha... - 18:38 Revision e594da1f (github): FMOD: Playing CD music on Ubuntu
- There are some issues, though: a brief crackle before the track begins,
and it seems the wrong track is played for th... - 17:20 Revision 2608eecd (github): FMOD: CD audio for Mac
- 15:23 Revision b094d839 (github): FMOD: Only .DLS supported for MIDI
- It seems Firelight still hasn't gotten around to adding SF2 support,
so we'll have to rely on Fluidsynth for that. He... - 11:25 Revision cde05ee8 (github): FMOD: Using the soundfont file
- 10:18 Revision a8b4ec0e (github): Cleanup
- 06:08 Revision b5872b8e (github): P_PathTraverse no longer assumes all Blockmaps have the same properties
- Reworked trace intercept list:
* Replaced the global array with a doubly linked list with sentinel nodes.
* P_AddInte...
2011-12-08
- 13:39 Revision 5aa321e6 (github): Console: Fixed change notification from text variables
- The test to see whether the value had been changed was incorrect.
- 13:33 Revision da64637a (github): Merge branch 'dsfmod' of ssh://github.com/skyjake/Doomsday-Engine into dsfmod
- 13:32 Revision e33ff831 (github): Specifying a sound font file
- Added the cvar "music-soundfont", which specifies where to load
a DLS/SF2 soundfont file. The soundfont filename is p... - 13:29 Revision 3d449919 (github): Console: Fixed change notification from text variables
- The test to see whether the value had been changed was incorrect.
- 10:45 Revision e1c1fd96 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 09:32 Revision 38c4b908 (github): FMOD: Installing shared libs, fixed Ubuntu compilation
- 04:33 Revision c0e51632 (github): Reimplemented Map_LinkLineDefInBlockmap
- Uses the same logic as id's original BLOCKMAP algorithm. The logic
employed by Lee K's algorithm resulted in positive... - 02:12 Revision 12f86834 (github): Implemented AABox and AABoxf structs for Axis-Aligned Bounding Boxes
- Changed all map data AABBs to use this new type in place of all the
variants of float[2][2] and float[4].
Changed al...
2011-12-07
- 19:50 Revision 077f12c8 (github): FMOD: Playing music files and lumps
- Also fixes a bug with the command "playmusic lump (name)" where
MUS data was not being converted to MIDI. - 17:45 Revision 22a30360 (github): Fixed 3D positioning and adjusted software HRTF parameters
- 01:02 Revision 28d1c5ef (github): Reimplement Gridmap as a sparse region quadtree
- All map data blockmaps have been replaced with quadtrees (i.e., LineDefs
Mobjs, Polyobjs, Subsectors and the "obj-lin...
2011-12-06
- 22:49 Revision 6e36822e (github): Sfx: Cleanups and update after game tics
- 22:49 Revision dae78352 (github): FMOD: Setting 3D properties
- For the Sounds and the listener.
2011-12-05
- 22:05 Revision 3ad7cd90 (github): FMOD: Fixed repeating sounds
- The flags for the Sound were not set appropriately when the
sound was loaded. Also, adjusted debug messages. - 16:50 Revision 3617d6a2 (github): Merge branch 'master' into dsfmod
- 16:48 Revision 530e1487 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:16 Revision 513f868a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:09 Revision eb89fd2a (github): FMOD: Fixes for playing samples
- Doomsday provides 8-bit samples in unsigned format,
which means they must be converted to signed 8-bit before
loading... - 16:07 Revision 59f09cd8 (github): Sfx: Do load load a sample if it's already loaded
- Only load a sample when the sample changes or
there is no previous sample for the channel. - 16:01 Bug #977: [FMOD] Build 350 ignores var sound-reverb-volume
- Commit 73e5f48 should fix this. Tested with Mac/software reverb.
- 15:55 Bug #976: Fakeradio: One sided mid textures
- It was a design choice. When I implemented this I reasoned that the shadow would be cast regardless of whether the vi...
- 14:07 Bug #976: Fakeradio: One sided mid textures
- Indeed, there is no 'correct' way to handle it, but I wasn't sure what currently happens was a bug, oversight, limita...
- 11:21 Bug #976 (Closed): Fakeradio: One sided mid textures
- I'm not sure whether this could be considered a bug, oversight or impossible to deal with limitation/issue, but if yo...
- 10:24 Revision bd4947e0 (github): FMOD: Fixed sample loading
- The OPENUSER flag requires a callback that provides the
actual sample data. Instead, we'll use OPENRAW to load the
sa...
2011-12-04
- 15:54 Revision 2ca210f8 (github): FMOD: Basic sample playing and stopping
- With 2D pan, frequency and volume properties.
2011-12-03
- 18:29 Revision 858c5302 (github): Fixed misplaced parentheses in R_InitObjLinksForMap
- 16:41 Revision 105c5d31 (github): Fixed: Fatal error attempting to load test272.wad
- See here: http://www.doomworld.com/vb/source-ports/58002-immediate-noclip-at-level-start/
This fix addresses the fat... - 13:50 Revision fad96b33 (github): FMOD: Working on buffer init and sample loading
- 11:37 Revision 93c293b9 (github): Minor cleanup
- 11:32 Revision 434a4858 (github): Client: Don't do weapon change impulse on WT_NOCHANGE
- 11:07 Revision cd20e57d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 11:04 Revision 2c7c4ff4 (github): Revert "Fixed: Fatal error attempting to load test272.wad"
- This reverts commit 213344502eefbc8e3d5c6ac0b722f09dace22396.
- 11:04 Revision f471a3b6 (github): Revert "Do not use the ceiling of the world xy to block coordinate calculation"
- This reverts commit 3bf0ca92403d5fa27317747f51c8f2d470bc2c19.
- 10:36 Revision b9bcad6a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 07:13 Revision 6f411118 (github): Reimplement objlink blockmap using Gridmap
- Now to solve the performance issues...
2011-12-02
- 20:08 Revision 824b1f9c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:54 Revision 3bf0ca92 (github): Do not use the ceiling of the world xy to block coordinate calculation
- 17:49 Revision ffb58952 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:48 Revision 21334450 (github): Fixed: Fatal error attempting to load test272.wad
- See here: http://www.doomworld.com/vb/source-ports/58002-immediate-noclip-at-level-start/
This fix addresses the fat... - 17:03 Revision f77085f9 (github): Debug message about camera angle snapping
- If the camera smoother notices a big change in the
angle, it will not interpolate it because it is probably
due to te... - 16:59 Revision cd604459 (github): FMOD: Empty implementation for Music and CD interfaces
- 16:08 Revision 416ee845 (github): Hexen: Fixed irregularities with map numbers
- It seems that ever since the map numbers were changed
to use zero-based indices, the song information in Hexen
has be... - 16:06 Revision b2204b3f (github): Verbose debug message for DD_AdvanceTime
- 16:04 Revision bc0c8990 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/plugins/common/src/d_netsv.c - 14:18 Bug #889: Fatal error attempting to play Deathkings
- Fixed for 1.9.0-Beta6.10
- 13:18 Revision 09759501 (github): Removed a debug message from release build
- NetSv_SendPlayerSpawnPosition() was always printing a
debug message regardless of build type. - 11:43 Revision 38ef4097 (github): Sync gameTime with sharp ticks
- DD_AdvanceTime() now checks that whenever a sharp tick occurs,
the 35 Hz tick determined by gameTime is also incremen... - 00:20 Revision 2696415f (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/portable/src/r_main.c
doomsday/plugins/common/include/r_common.h
doomsday/plugins/common/s...
2011-12-01
- 22:00 Revision 2e61263f (github): FMOD: Setting up the Music and CD interfaces
- 19:58 Revision 9f645ba8 (github): FMOD: Working on the Music interface
- 19:49 Revision 64b7ea64 (github): Fixed compilation error in r_main.c
- 19:41 Revision 026e804b (github): Cleanup
- 19:32 Revision 350cad43 (github): Drop the 'i' suffix on the integer variants of Point2, Size2 and Rect
- 18:57 Revision f5fde16a (github): Cleanup
- 18:47 Revision 363854ce (github): Continued UI cleanup
- Implemented Point2i, Point2f, Size2i, Size2f, Recti and Rectf - the
instanceable class representations for their asso... - 18:39 Revision 30d638f7 (github): FMOD: Created a stub implementation of the Sfx interface
- Since a refresh thread is unnecessary with FMOD, a new
driver property was added that tells the engine about this. - 18:03 Revision 8d74cf9b (github): Mac: Basic init of dsFMOD
- The FMOD Ex shared library is bundled inside the dsFMOD.bundle.
The plugin is now loaded successfully. - 16:09 Revision 65c3f794 (github): Created an empty dsfmod plugin for FMOD Ex
- The FMOD audio plugin is not built by default. The build option
deng_fmod needs to be added to config_user.pri to ena... - 13:28 Revision 8361dfb0 (github): Fixing player movement and turning
- Attempt #2: The player's yaw angle is now updated only during
sharp tics. This means movement and turning are now don... - 13:26 Revision dc737341 (github): Fixed camera init after map load
- The engine is informed about the initial player position
after player spawning.
NOTE: What about multiplayer clients? - 12:40 Revision 532f0abd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
doomsday/plugins/jdoom/src/d_refresh.c
doomsday/plugins/jdoom64/src/d_refresh.c
doomsday/plugins/jheret...
2011-11-30
- 17:26 Revision 30d10f45 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:26 Revision a55484f8 (github): Fixing player view angles
- View angles are updated as often as possible (fractional ticks)
so the latest values should always be used for new fr... - 17:26 Revision 40ccc9f9 (github): Fixing player movement
- The sharp game world is saved immediately after the
game ticker has run. However, the latest camera position
was read... - 17:16 Revision fa8adc13 (github): Fixing player view angles
- View angles are updated as often as possible (fractional ticks)
so the latest values should always be used for new fr... - 17:10 Revision 3ce4ed91 (github): Cleanup in preparation for completing work on game UI displays
- Implemented Rectangle2i, Point2i and Size2i so that we can begin to raise
the abstraction level for 2d displays.
Fix... - 16:51 Revision 460cbb2c (github): Fixing player movement
- The sharp game world is saved immediately after the
game ticker has run. However, the latest camera position
was read... - 15:46 Revision 0437b5d0 (github): Fixing player movement
- The sharp game world is saved immediately after the
game ticker has run. However, the latest camera position
was read... - 13:30 Revision 8f1c7100 (github): Ignoring unnecessary files
- 13:26 Revision 701df1dc (github): Completed update for Visual Studio 2008 (Express)
- Requires external dependencies: zlib, libpng, lzss, EAX 2.0, DirectX, Platform SDK, SDL, SDL_net, SDL_mixer, OpenGL.
... - 11:02 Revision c71af4e1 (github): Fixed weapon autoswitch in singleplayer
- P_MaybeChangeWeapon was not checking whether the game
was a net game (just whether running as a server). - 10:12 Revision 98bbf717 (github): Fixed compilation of P_BringUpWeapon
- "struct player_s" is now forward-declared and all the
instances of P_BringUpWeapon use it as the argument. - 08:58 Revision 502cd5c2 (github): Updating for Visual Studio Express 2008
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