Unix: Refactoring plugin management (part 1)
It is not possible to keep multiple game plugins inmemory because of symbol clashing. Applyingrefactorings to allow unloading other game librarieswhen changing the game.
View differences
Unix: Refactoring plugin management (part 1)
It is not possible to keep multiple game plugins in
memory because of symbol clashing. Applying
refactorings to allow unloading other game libraries
when changing the game.