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From 2011-03-02 to 2011-03-15

2011-03-15

23:38 Revision e8718531 (github): Updated project files re name change of GLTexture to Texture
danij
23:34 Revision 612b15db (github): Renamed source files for GLTexture and GLTextureVariant
danij
23:30 Revision c4a1de1f (github): Fixed lookups using texture/material namespace ids.
danij
20:59 Revision ac14fc20 (github): Further preparatory refactoring and clean up for texture atlases.
I decided to tackle some of the remaining issues before attempting to merge the atlas stuff. Still a little more to b... danij

2011-03-14

18:48 Revision e2175370 (github): Win32: Fixed failed build due to nonstandard C syntax
skyjake
17:27 Revision 739c16fc (github): Represent texture references in Materials with Uris.
This adds some in-game overhead; all texture references in custom Materials are presently resolved each fractional ti... danij
16:32 Bug #956 (Closed): [Doom] Boss cubes crash on spawn if lacking mf_noclip
If the cubes launched by the Boss Spitter don't have the mf_noclip flag, Dday will close with no error message when t... vermil
15:52 Revision 3718d23b (github): Internalized gltexture_type_t within the engine.
Usage in the public APIs replaced with texturenamespaceid_t. This is basically just a stepping-stone to texture refer... danij

2011-03-13

17:46 Revision 743338b6 (github): Copyright update
skyjake
17:41 Revision dd67d9df (github): Use DMU in client world sim to move planes
Plane movement is now occurring again on clientside.
Tic smoothing is not working properly yet, though.
skyjake
17:39 Revision f6ce6daa (github): Split DMU from the monolithic doomsday.h
The public DMU API is also needed internally in the engine. There is a conflict
in map data structure declarations if...
skyjake
16:45 Revision 1e24d2bf (github): Clean up.
danij
16:45 Revision fe772e70 (github): Normalize line endings.
danij
16:30 Revision c9164891 (github): Completed preparatory refactoring of texture upload/processing for the introduction of texture atlases.
There remains a few open issues (none new, I might add) however this feels like a natural place to stop and rest. danij

2011-03-12

19:31 Revision 522cfecf (github): Investigating frame deltas
It seems that some deltas (especially mobjs) become malformed...
At least the client successfully attempts to move pl...
skyjake
19:29 Revision 8212c1e0 (github): Client's updatecount is useless
The updatecount was intended to detect if a client misbehaves by
not sending any ticcmds, but there are better ways t...
skyjake
19:26 Revision ab618d94 (github): Clients are only allowed to spawn playerstarts.
skyjake

2011-03-11

17:48 Revision a8462e44 (github): RSS: Fixed error counting
skyjake
17:47 Revision d3db944a (github): CMake: Fixed jDoom64 build configuration
skyjake

2011-03-10

20:17 Revision 5725ec38 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
20:16 Revision 272f9ce4 (github): RSS: Remove single periods from the commit subject
skyjake
20:00 Revision d5c38af7 (github): Work progresses in fixing network client behavior.
The client is now using the same logic for player behavior as
single-player. The clmobj is affixed to the real player...
skyjake
19:57 Revision e3f59305 (github): Removing obsolete things from the exports.
skyjake
19:20 Revision 4712fe06 (github): Removed the "Host Game" menu item.
The ability to run non-dedicated servers will be dropped.
It is currently still possible to start the host via consol...
skyjake
19:07 Revision 84d1d77d (github): Discarded ticcmds altogether.
The actions and movement of players is not intended to be shared
via ticcmds any more. Thus they are completely obsol...
skyjake
19:06 Revision 94058d34 (github): Improved 64-bit assertion macro.
skyjake
18:21 Revision f82251f1 (github): memcpy() was used with libc headers.
skyjake
18:21 Revision 3c94ac33 (github): Fixing warnings.
skyjake
18:21 Revision 7629e058 (github): "class" is a C++ keyword, so renamed all to "class_".
skyjake
18:21 Revision 2fffbec0 (github): CMake: jDoom64 is built by default. Also included more headers.
skyjake

2011-03-09

00:14 Revision 2b1bd0c3 (github): Tweaked the version ID a bit more.
Moved time of build to the end. skyjake

2011-03-08

23:58 Revision 05bb1818 (github): Fixes that allow a client to join a network game
Started work on debugging the network client. This commit fixes
the most glaring problems with client connect: data m...
skyjake
23:38 Revision e469e35c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
23:36 Revision d6240641 (github): Saner 64-bit compile-time checks.
__64BIT__ is now defined if the build is a 64-bit one. The 32/64-bitness
is included in the executable description (v...
skyjake
23:33 Revision d233d903 (github): Fixed a number of compiler warnings.
Mostly about type conversions, discarding const. skyjake
08:52 Revision a91b5107 (github): RSS: Added a summary for each entry.
skyjake
01:13 Revision e0875c69 (github): Use the non-ARB versions of the multitexture function pointer types on Windows.
danij
00:32 Revision 1b144629 (github): Refactored interface to OpenGL with a minimum requirement of version 1.4
* If the implementation reports a lower than required version; display a critical message and gracefully abort startu... danij

2011-03-07

10:19 Revision e9074ea5 (github): Added DOOMSDAY_RELEASE_TYPE and a more logical version ID.
The Doomsday version text now contains the release type
(unstable, candidate, stable). Revised the way the version
te...
skyjake

2011-03-05

19:37 Revision ea238380 (github): Fixed dedicated server UI on ncurses / Mac OS X
Most likely this fixes the dedicated server UI also for other
Unix builds. Added checks for isDedicated in various pl...
skyjake
14:46 Revision 704510a5 (github): Lets not leave it to the gl implementation to decide the actual internal format for textures when the user has explictly requested that compression be disabled.
danij
14:08 Revision 4aab2a8d (github): Continuing the refactoring of texture uploading/processing. Hmm, why are we converting *all* texture types to RGB(A) prior to upload even if we request a different gl format (they'll have to be converted again before they can be used by the implementation)?
danij
11:05 Revision 21581093 (github): RSS: Fixed a typo.
skyjake
11:02 Revision 265aa044 (github): RSS: Improved appearance of build status table
skyjake
10:40 Revision bfc95e64 (github): RSS: Informative build status table
Organized all the build information into a nice-looking table.
Warnings and errors are counted in build logs and show...
skyjake

2011-03-04

18:25 Revision 09e8286e (github): RSS: Terminology tweak.
skyjake
17:58 Revision 73e79924 (github): RSS: Prettier formatting for commit body.
Removed newlines from commit body, leaving only paragraph breaks.
This makes the text reflow better in a web browser ...
skyjake
17:46 Revision 6b3036c8 (github): RSS: Crop very long commit subject lines.
If the commit subject line is very long (maybe the committer has not included
one), break down the subject line after...
skyjake
15:48 Revision b0a2473a (github): Build script: Fixes and fine-tuning.
HTML tags in revision log entries are now converted to character
entities. Added a command for regenerating the revis...
skyjake
15:44 Bug #955 (Closed): Dynamic lights and animated textures
If one has an animated texture with dynamic lights on more one frame, the lights don't move from wherever they are on... vermil
14:29 Revision 290caf28 (github): Changed: Removed dependence on the GLU library; the only thing we were using it for was gluBuild2DMipmaps. As a temporary measure I've borrowed code for this from the Mesa 3D graphics library to ensure continuity and to avoid introducing any new issues. However we now have at least three different algorithms for generating mipmaps and I'm presently in the process of combining them. We really only need one fallback algorithm on application side; we should instead make use of the GL_ARB_imaging functionality where available to accelerate all image processing on the GPU.
danij

2011-03-03

12:58 Revision 655cf626 (github): Fixed: S3TC texture compression was not being utilized when available. Remember that texture compression can be disabled via the command line with -notexcomp Todo: Our format selection logic clearly needs work... Changed: S3 texture compression support is now a compile-time option; remove the USE_TEXTURE_COMPRESSION_S3 define in sys_opengl.h to disable. Todo: Expose as a make option? Changed: Multitexture support is now a compile-time option; remove the USE_MULTITEXTURE define in sys_opengl.h to disable. Todo: Expose as a make option?
danij
07:43 Revision 5f8f70a7 (github): Fixed lightmap registration; ignore empty URIs.
danij

2011-03-02

19:29 Revision 84ca4e85 (github): Include platform architecture in build log filename.
skyjake
19:16 Revision 29f1982d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
19:14 Revision 27b8a53f (github): Moved the Mac OS X "Read Me.rtf" under distrib.
It was under doomsday/build/mac, but the Read Me has little to do
with building anything, it's more of a packaging re...
skyjake
19:00 Revision 337fadd6 (github): Added a .desktop entry for Doomsday.
It will appear automatically in the Applications -> Games menu. skyjake
15:39 Revision b1d3e06d (github): Changed: Removed support for GL_EXT_paletted_texture (-paltex) - explicit hardware support for paletted textures is long gone and it ain't coming back.
danij
13:17 Revision 61e31bf0 (github): GL_GENERATE_MIPMAP_SGIS is a per-texture object paramater, not a global state; no need to explicitly disable it before uploading a manually mipmapped texture (default is off).
danij
13:14 Revision b4c3ca53 (github): Cleanup.
danij
11:50 Revision e0b6f69b (github): Further preparatory refactoring and cleanup of the texture loading/processing pipeline.
danij
 

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