Continuing the refactoring of texture uploading/processing. Hmm, why are we converting all texture types to RGB prior to upload even if we request a different gl format (they'll have to be converted again before they can be used by the implementation)?
Continuing the refactoring of texture uploading/processing. Hmm, why are we converting all texture types to RGB prior to upload even if we request a different gl format (they'll have to be converted again before they can be used by the implementation)?