Started work on debugging the network client. This commit fixes the most glaring problems with client connect: data message sending and player spawning. Work continues on clientside player controls, which need to be integrated to the binding/control system.
Fixes that allow a client to join a network game
Started work on debugging the network client. This commit fixes
the most glaring problems with client connect: data message
sending and player spawning. Work continues on clientside player
controls, which need to be integrated to the binding/control
system.