Represent texture references in Materials with Uris.
This adds some in-game overhead; all texture references in custom Materials are presently resolved each fractional tic whilst interpolating Material snapshots. However the Material implementation needs breaking up anyway into Material plus MaterialVariant (with in-place snapshot). This can wait until after texture atlas implementation.
Represent texture references in Materials with Uris.
This adds some in-game overhead; all texture references in custom Materials are presently resolved each fractional tic whilst interpolating Material snapshots. However the Material implementation needs breaking up anyway into Material plus MaterialVariant (with in-place snapshot). This can wait until after texture atlas implementation.