Activity
From 2011-03-16 to 2011-03-29
2011-03-29
- 03:29 Revision e5c12fc7 (github): Continued work on ringzero:
- * Began replacing the use of TextureVariantUsageContext identifiers, turning the context-specific logic branching int...
2011-03-28
- 18:08 Revision d60786c5 (github): Unix: Fixed some compiler warnings.
- 15:50 Revision a35edf80 (github): Continued work on ringzero:
- * Moved auto-generation of materials out of the flat/patchcomposite/sprite texture init routines and into a function ...
2011-03-27
- 16:51 Revision cc393169 (github): Revert changes accidentally committed from a newer revision that isn't yet ready for the central repo.
- 16:16 Revision 3d357c6f (github): Fixed GL-texture release for Material did not use the variant list.
- Cleanup.
2011-03-25
- 23:56 Revision 9310ca08 (github): When preparing MaterialVariants from a specification for the first time, create variants (but do not prepare) for all other Materials in any applicable animation groups.
- 23:40 Revision daf6a08e (github): Added MaterialVariantUsageContext
- 18:30 Revision a62adba7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:30 Revision 179a3bbe (github): Win32: Fixed the two remaining build warnings
- 17:16 Bug #957: sudden slow down 1.9.x
- Sounds like one of the memory zone issues that were fixed for 1.9.7.
- 14:02 Bug #957: sudden slow down 1.9.x
- IN that directory are 8 DoomSavx.dsg files. I uploaded DoomSav1.dsg, that being a save game with internal name SCY4A....
- 13:03 Bug #957: sudden slow down 1.9.x
- I have just tried to load your saved game on Windows and it didn't even appear in the load menu. Are you sure you've ...
- 12:59 Bug #957: sudden slow down 1.9.x
- OK, sorry, got the other file attached. To reproduce the problem in my hands, load DOOM2.WAD and SCYTHE2.WAD and star...
- 12:57 Bug #957: sudden slow down 1.9.x
- saved game
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d83bde7/0996/attachment/DoomSav1.dsg
- 12:54 Bug #957 (Closed): sudden slow down 1.9.x
- I am playing the Megawad 'Scythe 2', using Doomsday built for Mac OS X under 10.4.11, a Macbook Pro with 1.67GHz PPC ...
- 12:54 Bug #957: sudden slow down 1.9.x
- aaargh, pressed the wrong button. How do I add more attachments?
- 16:42 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
- I meant "quirk" not "quick" above.
- 14:04 Revision 727f1120 (github): Document the MaterialVariant object interface.
- 13:49 Revision d788eb68 (github): Complete source file name change of p_material.* to material.*
- 13:44 Revision 7bc60c89 (github): Renamed p_material source files to material
- 13:37 Revision 65cc6c45 (github): Cleanup.
- 11:56 Feature #1529 (New): Sound affected by the world
- In Doom, wheter a sound is heard by the player is based solely off distance from the source.
How's about an optio... - 09:29 Feature #1528 (Closed): A distance field for sound defs
- Currently in a Doom engine game, the distance a player can hear a sound at is preset.
I would like to give some sc... - 02:30 Revision 520dcf82 (github): Fixed sky light color.
- 01:16 Revision 94f4770b (github): Introduced MaterialVariant and MaterialVariantSpecification; these are essentially parallels of the similarly named Texture* objects and used in pretty much the same manner. Specifications are shared among all variants and owned by the Materials collection.
- Replaced Material precache mechanism with a variant cache queue. Reduced redundant variant caching significantly.
Swi...
2011-03-24
- 22:53 Revision a0aa069a (github): More coherent distribution package naming
- All distribution packages are now named doomsday_(version)_(build).
- 21:31 Revision 7a380159 (github): Win32: Fixed most compiler warnings
- 19:18 Revision f2109c02 (github): Client: Fixing mobj/clmobj flags
- Trying to make sense of when flags are set and unset. Added
assertions for the solid and remote flags. The client is ...
2011-03-23
- 20:11 Revision 36dbc2a3 (github): Fixing player respawning in a netgame
- Previously the server completely failed to respawn a dead
player. Now the respawning occurs successfully, and the cli... - 12:05 Revision 4385d222 (github): Docs: Updated for revised Amethyst filters
- 08:46 Revision 663ffaa8 (github): Docs: Small tweak to readme.ame
2011-03-22
- 20:36 Revision 1322f733 (github): Fixed more compiler warnings
- 20:24 Revision 9e3b45c6 (github): Win32: Fixed warnings about deprecated string functions
- 20:12 Revision 29d68389 (github): Removing use of deprecated libpng APIs
- 19:33 Revision f61853c0 (github): Fixing compiler warnings
- 19:10 Revision d945bf98 (github): Client: Fixed status bar (was not being drawn)
2011-03-21
2011-03-20
- 22:25 Revision a55c741d (github): Further texture management refactoring:
- * Optimize: Reorganised de:TextureVariantSpecification removing wasted space.
* Optimize: Store detail texture varian... - 15:01 Revision b4e96569 (github): Client: Fixed sending of coordinate updates
- The server needs to be informed of the client's momentum as well.
- 14:31 Revision d0fe1fa8 (github): Client: Weapons changed via a request to the server
- Instead of letting the client change weapons on its own, it will
now send a request to the server, who will actually ... - 13:48 Revision 0beadda1 (github): Server: Fixed handling of NULL mobj states in deltas
- The server was trying to generate deltas out of mobjs with a NULL
pointer for state, causing the delta to be invalid.... - 06:00 Revision 9ff08882 (github): Cleanup.
- 05:22 Revision faab9977 (github): Refactored TS_TRANSLATED out, moving the color palette translation spec into a child record attached to the specification.
- Share texture variants - tclass:0 tmap:0 == no translation
Fixed Sky fade out. - 02:44 Revision 34600a41 (github): Fixed sky fade color and glowing plane color and point light color analyses when the source image was loaded from somewhere other than the default texture namespace for the associated texture usage context.
- Fixed detail and shiny textures.
Further refactoring and cleanup.
2011-03-19
- 18:37 Revision 910922f4 (github): Docs: Some tweaks in the old .ame files
- The old .ame files should be quite a useful starting point for the new
readme/manual page. - 11:35 Feature #1527 (Rejected): Warn users about using a wrapper (jdoom.exe etc.)
- Some users try to use jdoom.exe from old versions (1.8.6 for example) with new 1.9 betas, and then complain that 1.9 ...
- 01:48 Revision 7c666900 (github): Revert accidental commit of debug code.
2011-03-18
- 21:40 Revision 4298359e (github): Replaced gltexture_type_t with texturevariantspecificationtype_t
- 17:40 Revision 9b598289 (github): Moved remaining GL interfacing out of the de::Texture hierarchy
- 10:34 Revision d24e070b (github): Removed some obsolete documentation.
- More up-to-date versions exist in the wiki.
- 02:31 Revision 8b5ab314 (github): Moved TextureVariantSpecification info out of TextureVariant and into a shared record list owned by Textures
- Switched memory allocation for Texture, TextureVariant and TextureVariantSpecification to real heap.
2011-03-16
- 20:02 Revision 13389db4 (github): Moved texture variant specification out of the prepare stage and into variant construction.
- Implemented an object-like interface for de::TextureVariant; very basic however it is only a placeholder.
Began reloc... - 03:02 Revision 97424303 (github): Changed the texture namespace name hash table relocating the next pointer for the linked list buckets out of de::Texture and into a simple list node struct.
- Object-like interface for de::Texture
- 00:03 Revision 6b9d114d (github): Completed renaming of de::GLTexture and de::GLTextureVariant to de::Texture and de::TextureVariant respectively.
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