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Revision a55c741d

Added by danij over 13 years ago

Further texture management refactoring:
  • Optimize: Reorganised de:TextureVariantSpecification removing wasted space.
  • Optimize: Store detail texture variant specifications separately to those for "normal" textures.
  • Fixed ccmd listmaterials due to recent material namespace id changes.
  • Cleanup.

Next step: Refactor usage context comparison out of compareVariantSpecifications for greatly improved GL texture sharing.

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