Revision 13389db4
Added by danij over 13 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- build
- engine
- portable
- include
- src
- gl_main.c (diff)
- gl_texmanager.c (diff)
- p_material.c (diff)
- p_materialmanager.c (diff)
- r_draw.c (diff)
- r_lumobjs.c (diff)
- r_model.c (diff)
- r_sky.c (diff)
- r_things.c (diff)
- rend_console.c (diff)
- rend_main.c (diff)
- rend_model.c (diff)
- rend_sky.c (diff)
- rend_sprite.c (diff)
- texture.c (diff)
- texturevariant.c
- ui2_main.c (diff)
- portable
Moved texture variant specification out of the prepare stage and into variant construction.
Implemented an object-like interface for de::TextureVariant; very basic however it is only a placeholder.
Began relocating interfacing with GL out of de::Texture