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From 2011-02-08 to 2011-02-21

2011-02-21

19:30 Revision cc0b6b73 (github): Added GameInfo IdentityKey's to the known words list.
Clean up. danij
17:46 Revision b9c1f667 (github): Fixed positioning issues with the Hexen world timer. Clearly I had a monospaced font in mind when I when I re-implemented this first time around...
danij
15:35 Revision 0d6b4822 (github): Normalize line endings.
danij
15:14 Revision 1bd36c5a (github): Changed All Games: Revised the "give ccmd" in response to the issues raised by http://sourceforge.net/tracker/?func=detail&aid=3009627&group_id=74815&atid=542099
Changed Hexen: Console command "give a" now gives ammo (a.k.a, mana). danij
13:19 Bug #915: [Hexen] Wraithverge Ghosts incorrectly full bright
- **labels**: jHexen Gameplay --> Hexen
danij
11:17 Revision 785b687b (github): Fixed a couple of "format not a string literal and no format arguments" warnings raised by gcc. Strictly speaking these are both false positives given that we generate these strings ourselves, ensuring they do not contain any control characters. However various *nix distros have promoted this warning to an error...
danij
11:11 Revision fd6441d1 (github): Fixed verbose log message in bitmapfont.c prepareFont which would attempt to print a ddstring_t as if it were a c-string.
danij
03:59 Revision a5e23af3 (github): Fixed: Ccmd "help" (what) matching on partial search strings.
danij

2011-02-20

21:41 Revision 34415bb1 (github): Changed All Games: The automap is considered a part of the HUD; so hide the automap along with the rest of the HUD widgets when the engine advises us.
danij
21:32 Revision 505d1b6c (github): Added UIF_FADE_AWAY to various objects in the control panel.
danij
20:07 Revision 63754b28 (github): Changed F_FixSlashes making the source and destination separate and updated to do a copy if necessary.
Changed F_PrettyPath to avoid making an unnecessary copy and other minor optimizations. danij

2011-02-19

14:25 Revision 861fd9e5 (github): Removed negative draw origin clamp in loadDoomPatch (leftover from debug).
danij
13:28 Revision 52644b81 (github): Reworked F_CreateUriList* so as to remove the requirement for a terminating semicolon (applies to the F_FindResource* family too). Optimized using a fixedsize local buffer on the stack and we now parse in one pass.
Still much room for improvement (remove the token read buffer) but this will do for now. danij
10:24 Revision a0c3d022 (github): Relocated DrawRealPatch into gl_texmanager.c and extended to allow in-place palette translations.
Relocated translationTable stuff into r_data.c/h danij
05:35 Revision c621ffc9 (github): Updated CMakeLists.txt to install the progress wheel graphics and the fonts needed for busy mode on unix.
danij
04:03 Revision 77238eae (github): Removed _DEBUG console command "translatefont" as this is now redundant.
danij
03:04 Revision 86a043c8 (github): Switched spritetex_t to use a lump name reference rather than a index.
danij
03:01 Revision 2472c9d0 (github): Fixed: Do no clear the console command line during close as the console is still visible, do this when opening.
Fixed: Console history buffer offset was not reset when opening the console.
Fixed: The console command line cursor s...
danij
02:26 Revision 0e1315cc (github): Viewborder background was not updated when switching games registered by the same plugin (e.g., doom2 to doom1-ultimate).
danij
01:07 Revision 6066ed4e (github): Split up Sprite construction into multiple phases in preparation for further changes.
danij

2011-02-18

19:17 Revision 47909c01 (github): Added: Support loading flats between F_START...F_END marker lumps in PNG/TGA/PCX format.
danij
18:07 Revision c6fddae5 (github): Added some basic GL classes.
skyjake
09:46 Revision db1c4890 (github): Implemented M_RatioReduce - using Euclid's Algorithm reduce the given numerator and denominator by their greatest common divisor.
danij
06:29 Revision 0a295bee (github): The TGA and PNG image loaders now track the last encountered error while loading; utilize in the file handlers for these.
danij
06:11 Revision 1c9f9f4d (github): Fixed: Various memory leaks in the DED database.
Fixed bug in gl_texmanager.c Equalize() which could result in some of the balance return values being left uninitiali... danij
03:58 Revision 35052f7c (github): Renamed ded_detailtexture_t::detailLump to detailTex
Cleanup. danij
03:30 Revision 9ea87dec (github): Removed obsolete comment regarding game mode changes in G_UpdateState
danij
03:28 Revision 4528446e (github): Continued work in ringzero on the image loader in preparation for further changes:
* Changed: Do not assume a graphic file is PCX/TGA/PNG from it's name. These formats are recogniseable.
* Changed: De...
danij

2011-02-14

03:32 Bug #921: Blockmap-defined Linedef crossing order
Was this addressed by the blockmap changes in 1.9.7? skyjake

2011-02-13

16:35 Revision f33f099d (github): Merge changes from beta6
danij
16:31 Revision 77c9dab1 (github): Fixed Hexen: Successful execution of a deferred ACS script event would result in erroneously free'ing the rest of the store, subsequently leading to access violations later on (see here http://sourceforge.net/tracker/index.php?func=detail&aid=3175797&group_id=74815&atid=542099# and http://sourceforge.net/tracker/index.php?func=detail&aid=3163341&group_id=74815&atid=542099# and http://sourceforge.net/tracker/index.php?func=detail&aid=3037656&group_id=74815&atid=542099# and http://sourceforge.net/tracker/index.php?func=detail&aid=3022371&group_id=74815&atid=542099).
danij
14:54 Bug #493: Plane move issue
Fixed for the upcoming 1.9.0-beta6.10 danij
14:26 Bug #926: [Windows] Mouse conflicts with cursor hotspot utilities
Solving this the right way essentially requires replacing DirectX based input with something better. This is somethin... danij
14:24 Bug #929: 0 byte THINGS lump results in map conversion failure
Fixed for the upcoming 1.9.0-beta6.10 danij
14:16 Bug #944: [Hexen] Maulotaur throwing crash
Found the cause of this, its a simple typo. Fixed for the upcoming 1.9.0-beta6.10 release. danij
14:15 Bug #950: Crash on Doom2.wad map30 after loading save

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3077553d/7986/attachment/doomsday.out.zip
amanojyakux
09:12 Bug #876: No comprehension of poly objects with see through parts
Fixed for 1.9.0-beta6.9 danij
07:01 Revision 032726cb (github): Fixed out-of-bounds read of cfg.menuColors in the class selection game menu.
danij
04:19 Revision af61d712 (github): Fixed Hexen: "Crash with unknown sector types" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=3053872&group_id=74815&atid=542099#).
Clean up. danij
04:18 Bug #744: Linux 32bit Heretic & Hexen Segfault
Evidently this issue has since been resolved. danij
04:00 Bug #875: Rend-Dev-Nosprite conflicts with certain HeXen mobj actions
Seems this issue doesn't exist in the latest version (Beta 6.9). vermil
02:47 Revision a7cc7e11 (github): Do not attempt to auto-load when in "null-game" mode.
danij
02:15 Bug #932: mf2_floatbob not affecting particle generators
Left: still vial | Right: bobbing vial, Generator not moving with it
*Attachments:*
* http://sourceforge.net/p/deng/...
zoeikon
02:04 Revision 079fa9db (github): Changed: Renamed ccmd "listfiles" to "listwadfiles".
danij
01:45 Revision f6e4deab (github): Changed: Initial console height is now SCREENHEIGHT/2
danij

2011-02-12

23:59 Revision 1c879f4f (github): Merge branch '1.9.0-beta6' into beta6-ringzero
danij
23:58 Revision 219e9926 (github): Fixed: Polyobj texture yoffset discrepancy with segs from two-sided LineDefs (see urban.wad:MAP01 - sliding doors to the cinema opposite the start room).
danij
18:08 Revision a80a2ea9 (github): Fixed DOOM: "[Doom] Exit switches play the wrong sound" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=3106806&group_id=74815&atid=542099#).
danij
17:40 Revision 0ec64cca (github): Fixed Heretic: "Typo in console help for command "give"" (see here: http://sourceforge.net/tracker/?func=detail&aid=3169826&group_id=74815&atid=542099)
danij
17:21 Revision b9e6f4cb (github): Merge changes from beta6
danij
17:07 Revision 7569631a (github): Further memory management fixes for the DOOM boss brain state.
danij
16:30 Revision e1e368f4 (github): Merge branch '1.9.0-beta6' into beta6-ringzero
danij
16:29 Revision e6f8256c (github): Fixed: Dynamically spawned boss brain targets could result in an out of bounds write to the brain targets list upon loading a saved game.
danij
16:05 Bug #941: Fatal error if map doesn't exist
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
skyjake
15:42 Bug #947: [Heretic] Particle corruption

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/096a0567/db30/attachment/Before.jpg
vermil
15:38 Bug #953: Halos on mobjs in the void visible from within the map
Fixed for 1.9.9 unstable build 546 danij
15:33 Revision c121b648 (github): Merge branch '1.9.0-beta6' into beta6-ringzero
danij
15:31 Revision 70ac7c5f (github): Fixed All Games: Aim slope calculation discrepancy in P_AimLineAttack.
danij
14:34 Bug #951: Enemies can hurt you from ledges the player is hiding behind
Problem found. Its due to an incorrect slope calculation in P_AimLineAttack. Will be fixed in the upcoming 1.9.0-beta... danij
13:42 Bug #950: Crash on Doom2.wad map30 after loading save
Fixed for the upcoming 1.9.0-beta6.10 release. danij
13:14 Bug #950: Crash on Doom2.wad map30 after loading save
When loading the attached saved game Doomsday crashed for me also. I'm currently looking into it... danij
13:07 Bug #950: Crash on Doom2.wad map30 after loading save
What about the save game I attached to this bug report? If I load that save, the game crashes after several seconds. amanojyakux

2011-02-11

20:28 Bug #952 (Closed): Little Map Title visual quirk
If one saves and loads a save game while the Map Title is still being drawn on screen, the character it was up to dra... vermil
19:07 Bug #952: Little Map Title visual quirk
Fixed for the upcoming 1.9.0-beta6.10 danij
19:29 Bug #950: Crash on Doom2.wad map30 after loading save
I still cannot replicate this crash. I have tried saving before leaving the start area, after the start area, before ... danij
19:28 Bug #950: Crash on Doom2.wad map30 after loading save
Also, just to add, I was using Beta 6.9 on Windows. vermil
19:16 Bug #950: Crash on Doom2.wad map30 after loading save
I didn't require Reiner's save game and I was able to reproduce the crash.
Further experimentation reveals that it s...
vermil
18:39 Bug #950: Crash on Doom2.wad map30 after loading save

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3077553d/ff74/attachment/DoomSav2.dsg.zip
amanojyakux
17:58 Bug #950 (Closed): Crash on Doom2.wad map30 after loading save
1.9.0-beta6.9 on Mac OS X 10.6
In Doom2.wad on map30 I cannot save/load properly. I cannot reproduce this behavior...
amanojyakux
17:58 Bug #950: Crash on Doom2.wad map30 after loading save
Thus far I have been unable to replicate this problem (on Windows) using either the 1.9.0-beta6.9 release or the curr... danij
18:06 Bug #951 (Closed): Enemies can hurt you from ledges the player is hiding behind
On some occasions if an enemy is standing on a small ledge and I take cover behind that ledge, the enemy can attack m... amanojyakux
17:45 Revision a8616725 (github): Changed: Minor visual tweaks to the control panel's help widget.
Changed: Made the project url drawn in the control panel 50% more translucent; we now draw this with an embedded shad... danij
17:42 Revision d4faa674 (github): Tweaked the help string text for "Show status of channels" for nicer formatting in the control panel's help widget.
danij
17:41 Revision 09447587 (github): Updated make install to install the two fonts used in busy mode to the install directory. Untested.
danij
15:12 Revision 4b79b7eb (github): Fixed XG: When processing chained events we need to allocate Dummy SideDefs as well as LineDefs. Without these many subsequent ops will fail. Note that it is not sufficent to link the Dummy LineDef to the SideDefs of the reference LineDef, as this too may be a dummy.
Fixed XG: Sector Type functions that utilize a floor/ceiling plane height offset did not work due to an erroneous FLT... danij
15:00 Revision 4c18dbe5 (github): Fixed XG Class links exchange - do not test whether the current GameInfo is the special null object as this routine may be called during a game change.
danij
14:56 Revision 6ced894c (github): Added Dummy SideDefs to the DMU API and wrapped alloc/free in libcommon's dmu_lib.c
danij

2011-02-10

19:55 Revision 431c2cba (github): Further changes to standardize log output.
danij
17:02 Revision 1e3fe674 (github): F_AllResourcePaths should not recursively decend into subdirectories off the search path. The only place this logic is needed is when populating the FileDirectory, which already handles the decent.
Changed: CCmds "dir" and "ls" no longer automatically decend recursively off the search path.
Changed: CCmds "dir" an...
danij
15:41 Revision 1158e0bc (github): Changed: Allow overloaded ccmds to use the same callback function provided the ccmd usage signatures are unique.
Changed: When using the ccmd "help (what)", automatically indent the extended usage information for neatness. danij
15:35 Revision ea2e7b96 (github): Fixed: Console help for ccmd "dir" used the \' escape sequence instead of /'
danij

2011-02-09

19:59 Revision a0dcbda9 (github): Refactored the public API for Finales to allow a set of additional InFine commands to be executed during interpreter setup and before script parsing/execution begins. These "extra" commands can be used be the caller to initialize a custom default interpreter state. Added new Finale command "Prefont" - set a predefined font to that named e.g., "prefont 1 nameoffont".
The implementation joins the "extra" commands with the actual script by prepending them to the script inside an "OnLo... danij
15:55 Revision 7df77b21 (github): When parsing InFine command operands do not reposition the read cursor on success (this would result in attempting to parse each operand again as a command name). Also, made the missing operand test a fatal error on fail.
danij
13:33 Revision 933b1b1d (github): Normalize line endings.
danij
02:57 Revision 47095d88 (github): Fixed minor position calculation issues when animating the statusbar slide.
Changed: When sliding the statusbar into view, fade/animate transparency also. danij

2011-02-08

19:47 Revision b89e4b83 (github): Fixed: Bilinear filtering of the graphical view border controlled by the "World" setting rather than "UI" in the control panel.
danij
19:45 Revision 76966221 (github): Fixed: When attempting to locate files in the virtual file system, relative search paths would be resolved using the working directory as the base. This is correct for real files and those transformed using a DD_DIREC lump. However when querying the Zip archive paths should be relative to the base directory.
danij
18:25 Revision 3d6116a4 (github): Paths to model skins in skinname_t are now absolute.
danij
17:46 Bug #949: [Hexen] Crash on returning to Heresiarch's Seminary
Fixed for the upcoming 1.9.0-beta6.10 danij
17:37 Bug #949 (Closed): [Hexen] Crash on returning to Heresiarch's Seminary
Pressing the puzzle switch in the Wolf Chapel and then returning to the Heresiarch's Seminary causes Dday 1.9 Beta 6.... vermil
17:41 Revision e715eb80 (github): It is no longer necessary to defer population within FileDirectory.
danij
17:34 Revision b41cc7d0 (github): Updated Windows Inno Setup script to install the two fonts used during busy mode in the install directory.
danij
14:47 Revision 58d0dcf3 (github): Adjusted license template.
skyjake
 

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