Activity
From 2010-05-29 to 2010-06-11
2010-06-11
- 10:43 Bug #919: [Doom] Blast damage algorithm
- The world up axis is treated the same as the other axes it just depends on the value of server-game-radius-attack-nom...
- 10:38 Bug #919: [Doom] Blast damage algorithm
- Indeed, I've just tested in Doom2.exe and Doom95 and got 83 every time.
Hence PrBoom+ 's 84 is wrong as well.
2010-06-10
- 08:56 Bug #919 (New): [Doom] Blast damage algorithm
- Responding to your last comment in http://sourceforge.net/tracker/?func=detail&aid=2929822&group_id=74815&atid=542099...
2010-06-09
- 13:09 Bug #918 (New): Particles and looking up/down sharply
- Currently particles in Dday disappear just in front of you if you approach them when looking down/up at a sharp angle...
2010-06-06
- 20:49 Bug #914: Give command help vs implementation syntax discrepancy
- The reason it behaves the way it does is because '4' is not a valid weapon id in Hexen. Weapon ids are zero-based mea...
- 19:14 Bug #913: HeXen: level warping cheats partially broken
- Ok the confusion here seems to be due to a mix up in what the original code was supposed to do (according to comments...
- 19:00 Bug #913: HeXen: level warping cheats partially broken
- And I responded by stating that it doesn't.
33+ simply prints "bad input" in a hud message.
1-31 with the excep... - 19:02 Bug #919: [Doom] Blast damage algorithm
- One should test in the original Doom2.exe and not PrBoom+ or any other source port.
- 18:43 Bug #917 (Closed): SegFault on loading WAD
- I get a SegFault when starting Doomsday.
Here is the GDB output:
(gdb) r "-g jdoom -f $PWD/DOOM2.WAD"
Starting... - 14:17 Revision 592f1556 (github): Found reason for bug 2983971 (not fixed yet).
- There is a mixup in the map numbering here, and the wrong song lump
(or no lump at all) is chosen for "currentmap". - 13:47 Bug #916 (Closed): [Savegame] Restored state invalid if same addons not present
- I play the level a while.. then save. I play some more, but then I die or do something stupid and load the save. I ge...
- 13:47 Bug #916: [Savegame] Restored state invalid if same addons not present
- Can you tell us any more about the problem? Which version of Doomsday are you running? Has the problem happened since...
- 11:22 Bug #888: [1.9.0-beta6.9 / Mac OS X 10.6] Wrong music track in jHexen
- I've fixed this for build 339.
- 08:11 Revision f355c77d (github): Fixed build on OS X / gcc.
- There were two conflicting definitions of vectorgraphicid_t and
compositefontid_t. Removed the enum typedef to go wit...
2010-06-05
- 22:59 Feature #1519 (Rejected): Custom pixel aspect ratio for a material
- Seeing all that other aspect ratio stuff made me remember this thing that's troubled me, often with creating new leve...
2010-06-03
- 20:15 Bug #915 (New): [Hexen] Wraithverge Ghosts incorrectly full bright
- As the summary says.
I know that, as of writing, Doomsday makes some things in Heretic and HeXen full bright becau... - 19:04 Bug #913: HeXen: level warping cheats partially broken
- As I said on ICQ, in Hexen warping to an unknown map will take you to the first map in the first hub. This is not a b...
2010-06-02
- 18:10 Bug #910: Flat tiling error with custom flats
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/059307b6/e0f6/attachment/textest.wad
2010-06-01
2010-05-31
- 20:08 Revision aa73a583 (github): Fixed another buffer overflow in what was WI_DrawParamText... This function needs a complete rewrite.
- Added a default leading argument to GL_DrawText and fixed leading calculation to use the actual height of the last dr...
- 19:31 Bug #914 (Closed): Give command help vs implementation syntax discrepancy
- keywords: hexen iwad, console, give command, syntax
the help function of the give command reports that the syntax ... - 17:06 Revision be3b366f (github): Added: InFine command "font" (handle) (font) specify the font to use by name.
- Changed: InFine command "linehgt" - line height is now interpreted as a percentage of the actual height of font rathe...
- 01:25 Revision d01154c6 (github): Refactored composite font character drawing:
- * Now uses a display list per-glyph with the left and top offsets inherited from the patch applied to glymp's origin ...
2010-05-30
- 23:58 Revision 109c0719 (github): Moved composite font character drawing out of gl_drawpatch and into gl_drawcompositefont in preparation for more radical changes.
- 23:25 Revision a108f25a (github): Split the skillmode flags for mapspots out of the flags member and into a seperate variable. Made the skillmode requirement for mapspots unique, so that e.g., SM_BABY and SM_EASY are not considered the same skillmode (this logic has been moved to the interpretation stage in dpWadMapConverter).
- 21:56 Bug #910: Flat tiling error with custom flats
- I made a bit clearer example & screenshot of what's going on (also noticed I don't need to write material definitions...
- 16:51 Bug #910: Flat tiling error with custom flats
- Sure.. here's some little test map (in map01), material definitions and lowres textures in wad: http://koti.mbnet.fi/...
- 15:30 Bug #910: Flat tiling error with custom flats
- The screenshots are helpful but a small example would be much more useful.
- 15:08 Bug #910: Flat tiling error with custom flats
- Ok, here's a screenshot: http://koti.mbnet.fi/jeejeeje/wip/doom_flat_tile_error.jpg
and wireframe overlayed: http://... - 14:41 Bug #910 (New): Flat tiling error with custom flats
- I made some 128*128 textures as flats using the material definitions. Ingame I notice the flat tiling breaks at some ...
- 21:15 Revision e0c83ecf (github): Do not scale the modelview matrix in GL_DrawVectorGraphic if scale == 1
- 21:13 Revision 283ddc5c (github): Moved vector graphic drawing into the engine.
- Refactored vector graphic and composite font registration to allow updating existing resources.
- 19:42 Bug #913 (Closed): HeXen: level warping cheats partially broken
- In Beta6.9 "warp 30" (console) or "visit 30" (cheat code) don't work when they should take the player to the Vivarium...
- 19:40 Bug #912 (Closed): HeXen: Level music numbers off by one
- As the summary suggests. Map01's music plays on Map02, Map 02's music plays on Map03 etc.
Map01 will just continue... - 19:38 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
- - **labels**: jHexen Gameplay --> Hexen
- 19:37 Bug #911 (Closed): [Hexen] Poison cloud vs Repulsion Disc
- In Beta 6.9, there seems to be a couple of bugs/mistakes relating to the poison cloud that can be spawned by artefact...
- 18:05 Revision 39f10494 (github): Refactored the interface for vector graphic drawing in preparation for moving into the engine.
- 12:30 Feature #1518 (Closed): Save screenshots as png or jpeg
- It would be great for deng to be able to save the screenshots as png files as png has good compression and is a lossl...
- 01:46 Revision edc0aec0 (github): Minor tweak to the side shadow darkness calculation in fakeradio.
2010-05-29
- 03:04 Revision 7c275b4e (github): Clean up.
- 03:04 Revision 2d34f4da (github): Fix line endings.
- 02:38 Revision a2312d7e (github): Moved composite font Text drawing into the engine (just a simple code migration).
- Todo:
* Refactor drawing to use an atlus and display lists.
* Refactor registration/declaration to use DED.
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