Activity
From 2010-06-12 to 2010-06-25
2010-06-24
- 19:05 Feature #1520: Realistic switch sound origin (compatibility option)
- What makes you think they are playing from the wrong origin?
- 17:53 Feature #1518: Save screenshots as png or jpeg
- Screenshots are nowadays saved as PNG images.
- **milestone**: Eventually --> Version 1.9
2010-06-23
- 21:21 Bug #921: Blockmap-defined Linedef crossing order
- According to the current logic the fact this ceiling will sometimes close due to a monster crossing linedef 1069 is a...
- 20:58 Bug #921: Blockmap-defined Linedef crossing order
- To correct myself a little;
The fact that the bad guys seem to activate the back side of the trigger is perhaps rel... - 21:11 Feature #1520 (Closed): Realistic switch sound origin (compatibility option)
- The summary says all; the sound of a switch being pressed is playing at the wrong origin.
*Labels:* Sound
2010-06-22
- 23:07 Bug #921 (Progressed): Blockmap-defined Linedef crossing order
- in house of pain which is episode 3 mission 3 in ultimate doom... at the start there are 3 ways to go, if you go stra...
2010-06-14
- 20:35 Revision db3a0116 (github): Changed: Replaced Material flag MATF_GLOW with a glow strength multiplier (member of Material) and reworked handling of the per-material glowing properties to allow for variable strength glows. Removed per-plane glowing properties as these are now redundant. Updated game Material definitions accordingly with suitable defaults.
- Added: Introduced a shadow color to fakeradio. Currently shadows are colored using the inverse-amplified, color avera...
2010-06-13
- 22:51 Revision 05c7ef7b (github): Completed first phase of work on reimplementing the game menu using a very similar design to the UI system in the engine.
- 04:54 Bug #921: Blockmap-defined Linedef crossing order
- A little correction. House of Pain is E3M4, not E3M3.
The former is the intended behaviour. Put simply if the crushe... - 04:44 Feature #1516: [Heretic|Hexen] Add Doom-like option for fast monsters
- The -fast command line option doesn't work in the original Heretic or HeXen. Or maybe it was removed for those games....
- 04:25 Bug #920 (Closed): pain elementals not spitting lost souls in lower lvls doom2.
- bug in doom2 in beta 6.9 involves the pain elementals, yesterday played thru lvls 1-9, in tricks and traps lvl 7, as ...
Also available in: Atom