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From 2010-06-26 to 2010-07-09

2010-07-09

11:56 Revision 116bdd1e (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
11:55 Revision fca1d578 (github): Further clean up of the Materials system. Refactored the Material Archive (saved games) in preparation for moving into the engine. * Removed fixed limit on maximum number of Material name records per saved game file. * Fixed logic bug - only Materials in-use by at least one (world) Surface are written per saved game file.
danij
09:19 Bug #925 (New): [Doom] Map32: Secret exit quirk not replicated
A small quirk of the original Doom2.exe that Doomsday doesn't replicate has come to my attention.
It would appear ...
vermil

2010-07-08

19:17 Revision d8f90ae8 (github): Resolved some build issues on the Mac.
There were mismatching statics, and an undefined struct in
p_materialmanager.h.
skyjake

2010-07-07

01:18 Revision 06042c21 (github): Clean up/revert old changes inadvertently left behind after other recent work to fakeradio.
danij
00:33 Revision f5207b1b (github): Fixed unintentional flickering of Material glow strength.
danij
00:26 Revision 7ed753ac (github): Do not reset the current Material layer texture id on non-staged animated Materials in Material_Ticker - we do not yet allow mixed animation methods (todo: needs a better logic switch).
@todo: Both the Material AnimGroup animation and Material_Ticker are presently updating Material.inter resulting in "... danij
00:12 Revision 9764d9ad (github): Fixed smoothed Material animation.
danij

2010-07-06

22:38 Bug #910: Flat tiling error with custom flats
I did some searching in the source code and found out that textures were aligned to 64*64 grid, but that makes any te... jimigrey
19:25 Revision b00e468b (github): Renamed P_MaterialNumForName and P_MaterialCheckNumForName to Materials_*
danij
19:07 Revision 2931e777 (github): Material Layer Stages can now be used to animate textures, as an alternative to using Material AnimGroups. No smoothing/blending of Stage-animated Material texture layers yet though.
danij
18:59 Revision dfbd4efa (github): Updated games and libcommon in line with the engine API changes.
danij
15:29 Revision f9b9d290 (github): Completed implementation of Material stages (currently only used to interpolate Material glow strength) and Material_Ticker.
Changed: Added some simple glow strength animation to DOOM's glowing materials (in materials.ded).
Don't forget to r...
danij
12:21 Revision e5f92abb (github): Moved reset of the Material precache list to R_SetupMap(mode=DDSM_INITIALIZE)
danij
12:21 Revision 97daa8e3 (github): Fix FTBFS error.
danij
12:04 Revision 792d8498 (github): Do not change the old Material's precache status in Surface.setMaterial() when changing Surface.material. This needs reference counting to do correctly.
danij
10:58 Revision 639bf163 (github): Various interwoven changes to Materials system:
* Fixed bottleneck with the Material.name to Decoration/Reflection/Generator association linking. We now resolve once... danij

2010-07-05

19:16 Bug #856: Demo playback issues
We will address all demo-related issues later (see roadmap). skyjake

2010-06-28

14:19 Bug #924 (Closed): Segmentation fault when travelling to Shadow Wood
After solving puzzle in Darkmere, travelling back to Shadow Wood causes segfault. All other areas that I can go to, d... anzah

2010-06-26

18:22 Bug #923 (Closed): freezing 6.9
played thru doom2, game froze about 20-30 times at random points, it seems that the screen just freezes for 5 seconds... stavstav2
18:11 Bug #922 (Closed): heretic jhrp models not loading 6.9
some heretic jhrp models not loading in 6.9, affected that i noticed are about half the gui weapons, crystal vial, an... stavstav2
 

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