Revision fca1d578
Added by danij over 14 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- engine
- api
- portable
- include
- src
- cl_oldworld.c (diff)
- cl_world.c (diff)
- dam_file.c (diff)
- dd_main.c (diff)
- def_main.c (diff)
- edit_map.c (diff)
- gl_texmanager.c (diff)
- p_dmu.c (diff)
- p_material.c (diff)
- p_materialmanager.c (diff)
- p_particle.c (diff)
- p_surface.c (diff)
- p_ticker.c (diff)
- r_data.c (diff)
- r_draw.c (diff)
- r_main.c (diff)
- r_things.c (diff)
- r_world.c (diff)
- rend_decor.c (diff)
- rend_main.c (diff)
- rend_model.c (diff)
- rend_sky.c (diff)
- rend_sprite.c (diff)
- s_environ.c (diff)
- sv_frame.c (diff)
- plugins
- engine
Further clean up of the Materials system. Refactored the Material Archive (saved games) in preparation for moving into the engine. * Removed fixed limit on maximum number of Material name records per saved game file. * Fixed logic bug - only Materials in-use by at least one (world) Surface are written per saved game file.