Project

General

Profile

« Previous | Next » 

Revision db3a0116

Added by danij over 14 years ago

Changed: Replaced Material flag MATF_GLOW with a glow strength multiplier (member of Material) and reworked handling of the per-material glowing properties to allow for variable strength glows. Removed per-plane glowing properties as these are now redundant. Updated game Material definitions accordingly with suitable defaults.
Added: Introduced a shadow color to fakeradio. Currently shadows are colored using the inverse-amplified, color average of the surface material's primary texture.
Added: Use the new fakeradio shadow color property to implement a subtle inner-edge glow to glowing surfaces.
Changed: cvar rend-glow now represented in floating-point and is used as a material glow strength multiplier (default: 1).

Files

  • added
  • modified
  • copied
  • renamed
  • deleted

View differences