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From 2010-05-28 to 2010-06-10

2010-06-10

08:56 Bug #919 (New): [Doom] Blast damage algorithm
Responding to your last comment in http://sourceforge.net/tracker/?func=detail&aid=2929822&group_id=74815&atid=542099... gobhuo

2010-06-09

13:09 Bug #918 (New): Particles and looking up/down sharply
Currently particles in Dday disappear just in front of you if you approach them when looking down/up at a sharp angle... vermil

2010-06-06

20:49 Bug #914: Give command help vs implementation syntax discrepancy
The reason it behaves the way it does is because '4' is not a valid weapon id in Hexen. Weapon ids are zero-based mea... danij
19:14 Bug #913: HeXen: level warping cheats partially broken
Ok the confusion here seems to be due to a mix up in what the original code was supposed to do (according to comments... danij
19:00 Bug #913: HeXen: level warping cheats partially broken
And I responded by stating that it doesn't.
33+ simply prints "bad input" in a hud message.
1-31 with the excep...
vermil
19:02 Bug #919: [Doom] Blast damage algorithm
One should test in the original Doom2.exe and not PrBoom+ or any other source port. vermil
18:43 Bug #917 (Closed): SegFault on loading WAD
I get a SegFault when starting Doomsday.
Here is the GDB output:
(gdb) r "-g jdoom -f $PWD/DOOM2.WAD"
Starting...
skyjake
14:17 Revision 592f1556 (github): Found reason for bug 2983971 (not fixed yet).
There is a mixup in the map numbering here, and the wrong song lump
(or no lump at all) is chosen for "currentmap".
skyjake
13:47 Bug #916 (Closed): [Savegame] Restored state invalid if same addons not present
I play the level a while.. then save. I play some more, but then I die or do something stupid and load the save. I ge... jimigrey
13:47 Bug #916: [Savegame] Restored state invalid if same addons not present
Can you tell us any more about the problem? Which version of Doomsday are you running? Has the problem happened since... danij
11:22 Bug #888: [1.9.0-beta6.9 / Mac OS X 10.6] Wrong music track in jHexen
I've fixed this for build 339. skyjake
08:11 Revision f355c77d (github): Fixed build on OS X / gcc.
There were two conflicting definitions of vectorgraphicid_t and
compositefontid_t. Removed the enum typedef to go wit...
skyjake

2010-06-05

22:59 Feature #1519 (Rejected): Custom pixel aspect ratio for a material
Seeing all that other aspect ratio stuff made me remember this thing that's troubled me, often with creating new leve... jimigrey

2010-06-03

20:15 Bug #915 (New): [Hexen] Wraithverge Ghosts incorrectly full bright
As the summary says.
I know that, as of writing, Doomsday makes some things in Heretic and HeXen full bright becau...
vermil
19:04 Bug #913: HeXen: level warping cheats partially broken
As I said on ICQ, in Hexen warping to an unknown map will take you to the first map in the first hub. This is not a b... danij

2010-06-02

18:10 Bug #910: Flat tiling error with custom flats

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/059307b6/e0f6/attachment/textest.wad
danij

2010-06-01

00:01 Revision f29453bb (github): Removed M_DrawShadowedChar - no longer necessary as M_DrawTextFragmentShadowed can be used instead.
danij

2010-05-31

20:08 Revision aa73a583 (github): Fixed another buffer overflow in what was WI_DrawParamText... This function needs a complete rewrite.
Added a default leading argument to GL_DrawText and fixed leading calculation to use the actual height of the last dr... danij
19:31 Bug #914 (Closed): Give command help vs implementation syntax discrepancy
keywords: hexen iwad, console, give command, syntax
the help function of the give command reports that the syntax ...
shiny666
17:06 Revision be3b366f (github): Added: InFine command "font" (handle) (font) specify the font to use by name.
Changed: InFine command "linehgt" - line height is now interpreted as a percentage of the actual height of font rathe... danij
01:25 Revision d01154c6 (github): Refactored composite font character drawing:
* Now uses a display list per-glyph with the left and top offsets inherited from the patch applied to glymp's origin ... danij

2010-05-30

23:58 Revision 109c0719 (github): Moved composite font character drawing out of gl_drawpatch and into gl_drawcompositefont in preparation for more radical changes.
danij
23:25 Revision a108f25a (github): Split the skillmode flags for mapspots out of the flags member and into a seperate variable. Made the skillmode requirement for mapspots unique, so that e.g., SM_BABY and SM_EASY are not considered the same skillmode (this logic has been moved to the interpretation stage in dpWadMapConverter).
danij
21:56 Bug #910: Flat tiling error with custom flats
I made a bit clearer example & screenshot of what's going on (also noticed I don't need to write material definitions... jimigrey
16:51 Bug #910: Flat tiling error with custom flats
Sure.. here's some little test map (in map01), material definitions and lowres textures in wad: http://koti.mbnet.fi/... jimigrey
15:30 Bug #910: Flat tiling error with custom flats
The screenshots are helpful but a small example would be much more useful. danij
15:08 Bug #910: Flat tiling error with custom flats
Ok, here's a screenshot: http://koti.mbnet.fi/jeejeeje/wip/doom_flat_tile_error.jpg
and wireframe overlayed: http://...
jimigrey
14:41 Bug #910 (New): Flat tiling error with custom flats
I made some 128*128 textures as flats using the material definitions. Ingame I notice the flat tiling breaks at some ... jimigrey
21:15 Revision e0c83ecf (github): Do not scale the modelview matrix in GL_DrawVectorGraphic if scale == 1
danij
21:13 Revision 283ddc5c (github): Moved vector graphic drawing into the engine.
Refactored vector graphic and composite font registration to allow updating existing resources. danij
19:42 Bug #913 (Closed): HeXen: level warping cheats partially broken
In Beta6.9 "warp 30" (console) or "visit 30" (cheat code) don't work when they should take the player to the Vivarium... vermil
19:40 Bug #912 (Closed): HeXen: Level music numbers off by one
As the summary suggests. Map01's music plays on Map02, Map 02's music plays on Map03 etc.
Map01 will just continue...
vermil
19:38 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
- **labels**: jHexen Gameplay --> Hexen
danij
19:37 Bug #911 (Closed): [Hexen] Poison cloud vs Repulsion Disc
In Beta 6.9, there seems to be a couple of bugs/mistakes relating to the poison cloud that can be spawned by artefact... vermil
18:05 Revision 39f10494 (github): Refactored the interface for vector graphic drawing in preparation for moving into the engine.
danij
12:30 Feature #1518 (Closed): Save screenshots as png or jpeg
It would be great for deng to be able to save the screenshots as png files as png has good compression and is a lossl... eunbolt
01:46 Revision edc0aec0 (github): Minor tweak to the side shadow darkness calculation in fakeradio.
danij

2010-05-29

03:04 Revision 7c275b4e (github): Clean up.
danij
03:04 Revision 2d34f4da (github): Fix line endings.
danij
02:38 Revision a2312d7e (github): Moved composite font Text drawing into the engine (just a simple code migration).
Todo:
* Refactor drawing to use an atlus and display lists.
* Refactor registration/declaration to use DED.
danij

2010-05-28

23:19 Revision c955a326 (github): Resolve conflicts with previous commit.
danij
23:14 Revision 96493b9d (github): Reimplemented the Text shadow effect used in the menu in order to eliminate references to the menu in gl_drawcompositefont.c
gl_drawcompositefont.c is now ready for intergration into the engine. Initially, I'll move a copy of gl_drawpatch.c i... danij
05:02 Revision 46251a0b (github): Reimplemented the Text glitter effect used in the menu in order to eliminate references to the menu in gl_drawcompositefont.c
Todo: Do exactly the same for the shadow effect. danij
00:20 Revision 58b8ea21 (github): Moved global typeInTime into gl_drawcompositefont. Clean up.
danij
 

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