Activity
From 2010-04-09 to 2010-04-22
2010-04-22
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21:53 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
 - All of the above appear to be working just fine for me in Windows7 and I presume on Mac OS also (as skyjake clearly b...
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21:52 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
 - Inter
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/d215/attachment/doom1-ultimate-00... - 
  
21:51 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
 - HUD
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/b780/attachment/doom1-ultimate-003.... - 
  
21:50 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
 - missing NIGHTMARE
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/47bf/attachment/doom1... - 
  
21:17 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
 - missing text
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/4316/attachment/doom1-ulti... - 
  
21:17 Bug #901 (Closed): [Ultimate Doom] Missing HUD/GUI fonts & textures
 - - small menu text (subheadings under options, in-game pick-up notices, \"Go back to your boring programs\" etc.). Lar...
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20:26 Bug #850: Crash when loading saved game
 - hexen save file (i think)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/003e/attachme... - 
  
01:31 Bug #900: deprecated png members in gl_png.c
 - Fixed in 1.9.7.
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01:31 Bug #900 (Closed): deprecated png members in gl_png.c
 - The PNG_Load() function accesses members of png_info directly (png_info->bit_depth etc.). The libpng guys would rath...
 
2010-04-21
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19:30 Feature #1494: InFine script for "MapTitle" display
 - Actually, no need to have any internal display. If we move the current display out to an InFine script, a mod author ...
 
2010-04-20
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16:39 Bug #899 (Closed): XG stops working when loading a save game
 - With this wad, the XG seems to stop working on the current map 1.9 Beta6.9 if one loads a save game.
For instance ... 
2010-04-19
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19:22 Bug #616: Map Cheat Resets from Map to Map
 - Fixed for 1.9.0-Beta6.10
 
2010-04-18
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07:50 Bug #491: Tiny blood splat editing bug
 - Duplicate of bug #1498037 https://sourceforge.net/tracker/?func=detail&aid=1498037&group_id=74815&atid=542099
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07:47 Bug #347: getting stuck in walls (doom1)
 - Fixed in 1.9.0-Beta6.9
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07:44 Bug #446: Can not walk along walls - gets stuck - beta5
 - Fixed in 1.9.0-Beta6.9
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07:38 Bug #735: [ATI] OpenGL crash upon starting map (Catalyst AI)
 - Is this issue still present in the latest 1.9.0-Beta6.9 release?
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07:34 Bug #796: Automap updating whilst fading away
 - Fixed for 1.9.0-beta6.8
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04:21 Bug #887: [x64 Ubuntu] Crash when loading a level
 - _(originally posted by anonymous SF.net user)_
I installed Kees karmic(9.10) 32bit build on my lucid(10.04) 64bit in... - 
  
04:13 Bug #898: [DOOM] HUD ammo counters display incorrect values
 - I think I see the problem here:
The small yellow counters on the right side of the statusbar - the values are not ... - 
  
03:06 Bug #897: Shiny textures do not work
 - I've just tried HexenShineExample.pk3 for myself and shiny textures appear to be working just fine for me.
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01:17 Bug #896: Console background flicker during fade in with resize
 - Fixed for 1.9.0-Beta6.10
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01:11 Bug #893: [DOOM] IDMUS cheat broken (not DOOM2)
 - Fixed for 1.9.0-Beta6.10
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01:02 Bug #894: MIDI Crashing Heretic Shadows of the Serpent Riders
 - This appears to be the same as this issue: http://sourceforge.net/tracker/?func=detail&aid=2984519&group_id=74815&ati...
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00:29 Bug #900: deprecated png members in gl_png.c
 - doomsday/engine/portable/src
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/10124b5c/239e/attac... 
2010-04-15
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14:40 Bug #898 (Closed): [DOOM] HUD ammo counters display incorrect values
 - Apparently the HUD ammo counters are not always displaying the correct values. See here: http://dengine.net/forums/vi...
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14:37 Bug #897 (Closed): Shiny textures do not work
 - It appears that shiny textures are not working presently.
*Labels:* Graphics - 
  
09:51 Bug #896 (Closed): Console background flicker during fade in with resize
 - It seems that the console background flickers on ATi video cards, if one resizes the console whilst it is fading in....
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02:20 Bug #890: [Windows] Crash caused by SDL_mixer
 - I was wrong, the older library did not fix this. But I noticed it happens with the same midi all the time (the one fr...
 
2010-04-14
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21:12 Bug #890: [Windows] Crash caused by SDL_mixer
 - "Seemingly random" in that to a user there does not seem to be a logical pattern; i.e., it does not crash every time ...
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18:25 Bug #895: jHexen crashes at loading a map
 - This appears to be the same as this issue: http://sourceforge.net/tracker/?func=detail&aid=2983702&group_id=74815&ati...
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17:49 Bug #895 (Closed): jHexen crashes at loading a map
 - Linux x86.
Happens both in beta6.8 and 6.9.
Crash happens right after choosing difficulty - doesn't happen in jDoo... - 
  
18:22 Bug #896: Console background flicker during fade in with resize
 - Not ATI specific. I can replicate the issue on my NVidia GTX 8800.
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02:35 Bug #894 (Closed): MIDI Crashing Heretic Shadows of the Serpent Riders
 - I noticed when I loaded my savegame on E6L3 it crashed when the music was about to play again for the 3rd time. It se...
 
2010-04-13
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14:07 Bug #893 (Closed): [DOOM] IDMUS cheat broken (not DOOM2)
 - As the sumarry suggests.
The numbers one must press to select each music track are currently messed up.
*Labels... - 
  
13:12 Feature #1516 (New): [Heretic|Hexen] Add Doom-like option for fast monsters
 - Now "-fast" for jHeretic work incorrect (gargoyles attack very rarely - they should attack more often, more agressive...
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13:09 Feature #1515 (Closed): HHE support for Heretic
 - Currently there is no Values.ded in jHeretic folder and jHeretic does not support HHE (DEH for Heretic).
Optional:... - 
  
13:03 Feature #1514 (New): GZdoom-like HUD (showing more information)
 - Possibility (cvar) to display all my ammo in the HUD (like in this screenshot http://i690.photobucket.com/albums/vv26...
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13:03 Feature #1510: Uninstaller to remove all files
 - Ok. Newer versions do include them though, so I'll consider the issue closed.
 
2010-04-11
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23:53 Bug #892 (Closed): [Win] sys_input.c includes MSVC header
 - engine/win32/sys_input.c (Windows DirectInput) includes the header "strsafe.h" which is MSVC-specific. To compile de...
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11:55 Bug #888: [1.9.0-beta6.9 / Mac OS X 10.6] Wrong music track in jHexen
 - I think I found the problem: http://deng.git.sourceforge.net/git/gitweb.cgi?p=deng/deng;a=commit;h=592f1556a8a38d728d...
 
2010-04-10
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16:13 Bug #891 (Closed): [OpenAL] Wrong sounds played, incorrect 2D/3D pos
 - When using the OpenAL plugin for sound effects there would appear to be a sound sample id tracking issue leading to t...
 
2010-04-09
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15:11 Bug #890 (Rejected): [Windows] Crash caused by SDL_mixer
 - Under Windows SDL_mixer will regularly cause a seemingly random crash (typically in mipmap.dll). This can fixed by fo...
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12:33 Bug #890: [Windows] Crash caused by SDL_mixer
 - Hmm, mine wasn't that random. It crashed exactly on the 3rd time the midi was about to repeat. Using an older version...
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12:33 Bug #889 (Closed): Fatal error attempting to play Deathkings
 - Attempting to play Deathkings of the Dark Citadel results in fatal error:
Rend_RenderSkyHemisphere: Sky layer with... 
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