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From 2010-04-09 to 2010-04-22

2010-04-22

21:53 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
All of the above appear to be working just fine for me in Windows7 and I presume on Mac OS also (as skyjake clearly b... danij
21:52 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
Inter
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/d215/attachment/doom1-ultimate-00...
arclore
21:51 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
HUD
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/b780/attachment/doom1-ultimate-003....
arclore
21:50 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
missing NIGHTMARE
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/47bf/attachment/doom1...
arclore
21:17 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
missing text
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/4316/attachment/doom1-ulti...
arclore
21:17 Bug #901 (Closed): [Ultimate Doom] Missing HUD/GUI fonts & textures
- small menu text (subheadings under options, in-game pick-up notices, \"Go back to your boring programs\" etc.). Lar... arclore
20:26 Bug #850: Crash when loading saved game
hexen save file (i think)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/003e/attachme...
arclore
01:31 Bug #900: deprecated png members in gl_png.c
Fixed in 1.9.7. skyjake
01:31 Bug #900 (Closed): deprecated png members in gl_png.c
The PNG_Load() function accesses members of png_info directly (png_info->bit_depth etc.). The libpng guys would rath... arclore

2010-04-21

19:30 Feature #1494: InFine script for "MapTitle" display
Actually, no need to have any internal display. If we move the current display out to an InFine script, a mod author ... danij

2010-04-20

16:39 Bug #899 (Closed): XG stops working when loading a save game
With this wad, the XG seems to stop working on the current map 1.9 Beta6.9 if one loads a save game.
For instance ...
vermil

2010-04-19

19:22 Bug #616: Map Cheat Resets from Map to Map
Fixed for 1.9.0-Beta6.10 danij

2010-04-18

07:50 Bug #491: Tiny blood splat editing bug
Duplicate of bug #1498037 https://sourceforge.net/tracker/?func=detail&aid=1498037&group_id=74815&atid=542099 danij
07:47 Bug #347: getting stuck in walls (doom1)
Fixed in 1.9.0-Beta6.9 danij
07:44 Bug #446: Can not walk along walls - gets stuck - beta5
Fixed in 1.9.0-Beta6.9 danij
07:38 Bug #735: [ATI] OpenGL crash upon starting map (Catalyst AI)
Is this issue still present in the latest 1.9.0-Beta6.9 release? danij
07:34 Bug #796: Automap updating whilst fading away
Fixed for 1.9.0-beta6.8 danij
04:21 Bug #887: [x64 Ubuntu] Crash when loading a level
_(originally posted by anonymous SF.net user)_
I installed Kees karmic(9.10) 32bit build on my lucid(10.04) 64bit in...
skyjake
04:13 Bug #898: [DOOM] HUD ammo counters display incorrect values
I think I see the problem here:
The small yellow counters on the right side of the statusbar - the values are not ...
danij
03:06 Bug #897: Shiny textures do not work
I've just tried HexenShineExample.pk3 for myself and shiny textures appear to be working just fine for me. danij
01:17 Bug #896: Console background flicker during fade in with resize
Fixed for 1.9.0-Beta6.10 danij
01:11 Bug #893: [DOOM] IDMUS cheat broken (not DOOM2)
Fixed for 1.9.0-Beta6.10 danij
01:02 Bug #894: MIDI Crashing Heretic Shadows of the Serpent Riders
This appears to be the same as this issue: http://sourceforge.net/tracker/?func=detail&aid=2984519&group_id=74815&ati... danij
00:29 Bug #900: deprecated png members in gl_png.c
doomsday/engine/portable/src
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/10124b5c/239e/attac...
arclore

2010-04-15

14:40 Bug #898 (Closed): [DOOM] HUD ammo counters display incorrect values
Apparently the HUD ammo counters are not always displaying the correct values. See here: http://dengine.net/forums/vi... danij
14:37 Bug #897 (Closed): Shiny textures do not work
It appears that shiny textures are not working presently.
*Labels:* Graphics
danij
09:51 Bug #896 (Closed): Console background flicker during fade in with resize
It seems that the console background flickers on ATi video cards, if one resizes the console whilst it is fading in.... vermil
02:20 Bug #890: [Windows] Crash caused by SDL_mixer
I was wrong, the older library did not fix this. But I noticed it happens with the same midi all the time (the one fr... filipetolhuizen

2010-04-14

21:12 Bug #890: [Windows] Crash caused by SDL_mixer
"Seemingly random" in that to a user there does not seem to be a logical pattern; i.e., it does not crash every time ... danij
18:25 Bug #895: jHexen crashes at loading a map
This appears to be the same as this issue: http://sourceforge.net/tracker/?func=detail&aid=2983702&group_id=74815&ati... danij
17:49 Bug #895 (Closed): jHexen crashes at loading a map
Linux x86.
Happens both in beta6.8 and 6.9.
Crash happens right after choosing difficulty - doesn't happen in jDoo...
galt_gendo
18:22 Bug #896: Console background flicker during fade in with resize
Not ATI specific. I can replicate the issue on my NVidia GTX 8800. danij
02:35 Bug #894 (Closed): MIDI Crashing Heretic Shadows of the Serpent Riders
I noticed when I loaded my savegame on E6L3 it crashed when the music was about to play again for the 3rd time. It se... filipetolhuizen

2010-04-13

14:07 Bug #893 (Closed): [DOOM] IDMUS cheat broken (not DOOM2)
As the sumarry suggests.
The numbers one must press to select each music track are currently messed up.
*Labels...
vermil
13:12 Feature #1516 (New): [Heretic|Hexen] Add Doom-like option for fast monsters
Now "-fast" for jHeretic work incorrect (gargoyles attack very rarely - they should attack more often, more agressive... theleoua
13:09 Feature #1515 (Closed): HHE support for Heretic
Currently there is no Values.ded in jHeretic folder and jHeretic does not support HHE (DEH for Heretic).
Optional:...
theleoua
13:03 Feature #1514 (New): GZdoom-like HUD (showing more information)
Possibility (cvar) to display all my ammo in the HUD (like in this screenshot http://i690.photobucket.com/albums/vv26... theleoua
13:03 Feature #1510: Uninstaller to remove all files
Ok. Newer versions do include them though, so I'll consider the issue closed. danij

2010-04-11

23:53 Bug #892 (Closed): [Win] sys_input.c includes MSVC header
engine/win32/sys_input.c (Windows DirectInput) includes the header "strsafe.h" which is MSVC-specific. To compile de... arclore
11:55 Bug #888: [1.9.0-beta6.9 / Mac OS X 10.6] Wrong music track in jHexen
I think I found the problem: http://deng.git.sourceforge.net/git/gitweb.cgi?p=deng/deng;a=commit;h=592f1556a8a38d728d... skyjake

2010-04-10

16:13 Bug #891 (Closed): [OpenAL] Wrong sounds played, incorrect 2D/3D pos
When using the OpenAL plugin for sound effects there would appear to be a sound sample id tracking issue leading to t... danij

2010-04-09

15:11 Bug #890 (Rejected): [Windows] Crash caused by SDL_mixer
Under Windows SDL_mixer will regularly cause a seemingly random crash (typically in mipmap.dll). This can fixed by fo... danij
12:33 Bug #890: [Windows] Crash caused by SDL_mixer
Hmm, mine wasn't that random. It crashed exactly on the 3rd time the midi was about to repeat. Using an older version... filipetolhuizen
12:33 Bug #889 (Closed): Fatal error attempting to play Deathkings
Attempting to play Deathkings of the Dark Citadel results in fatal error:
Rend_RenderSkyHemisphere: Sky layer with...
danij
 

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