Activity
From 2009-04-25 to 2009-05-08
2009-05-08
- 14:52 Bug #687 (Closed): Missing Texture of rail
- So, the problem is that the texture of rail in Doom1,2,TNT and plutonia is missing. I tryed everything as a change re...
- 08:39 Bug #686: No music played
- doomsday.out for OpenAL, DSound and SDL
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/385089b2... - 08:39 Bug #686 (Closed): No music played
- 1.9.0 b6.2
No midi or external (ogg or mp3) music played with OpenAL and DSound driver; the same music (menu music) ... - 06:22 Bug #683: Snowberry: Crash at startup with every Universal Binary
- It sounds more like a bug in wxPython... Let's see if upgrading to the latest version of wxPython helps. I'll do that...
- 01:21 Bug #683: Snowberry: Crash at startup with every Universal Binary
- I fixed it. I deleted many font entries in the libwx_macud-2.8.0.dylib file, inside the engine os x package, leaving...
2009-05-07
- 10:46 Bug #664: Heretic Maulotaur attack behaviour incorrect
- After an extended discussion with vermil, the problem he is reporting about the spawning of the floor fire when the M...
- 09:20 Bug #664: Heretic Maulotaur attack behaviour incorrect
- There is no such logic in the original source release to back up your claim that the Maulotaur's floor fire will not ...
- 09:05 Bug #664: Heretic Maulotaur attack behaviour incorrect
- // From the original Heretic source release by raven
void A_MntrFloorFire(mobj_t *actor)
{
mobj_t *mo;
actor-... - 07:45 Bug #664: Heretic Maulotaur attack behaviour incorrect
- I'm afraid I must dispute your response.
The floor fire flames do not move/slide eastward on the floor in the orig... - 10:37 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- This due to the different handling of the Z momentum between P_SpawnMissile and P_SpawnMissleAngle. The former does a...
- 10:30 Bug #685 (Closed): Map cheat behaviour change
- In Beta6.2 the map cheat goes 0,1,2,1,0. It should go 0,1,2,0.
In short entering the map cheat once all lines and ... - 10:17 Bug #684: Sprites moving up if their bottom intersects the floor
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d3906e80/a9aa/attachment/GZDoom.jpg
- 10:16 Bug #684: Sprites moving up if their bottom intersects the floor
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d3906e80/2797/attachment/Doomsday.JPG
- 10:15 Bug #684 (New): Sprites moving up if their bottom intersects the floor
- Dday correctly cuts off a sprite horizontally when it clip's through a wall. But vertically, it shifts the sprite upw...
- 08:58 Bug #683: Snowberry: Crash at startup with every Universal Binary
- But I have the font installed (Lucida Grande). I tried to change all the instances of Lucida Grande in "osx-appearanc...
- 06:51 Bug #683: Snowberry: Crash at startup with every Universal Binary
- Which version of OS X are you using? Do you have a PowerPC or an Intel Mac?
Judging by that crash report, it looks... - 07:27 Feature #1582: Player actions while game is paused
- This isn't a bug. Pausing a game should mean just that, its paused.
2009-05-06
- 22:48 Bug #683 (Closed): Snowberry: Crash at startup with every Universal Binary
- I cant use any of the Universal Binaries of the engine (1.9.0.beta 5 onwards). Beta 4 works, but it is slow.
Any g... - 22:18 Bug #664: Heretic Maulotaur attack behaviour incorrect
- Neither of those are bugs.
If the Maulotaur is stood in a sector which is non-solid then the floor fire will spawn... - 21:13 Bug #664: Heretic Maulotaur attack behaviour incorrect
- In Beta6.2 at least, I've got another couple of bugs to throw in here regarding the Maulotaurs ground flame.
The f... - 22:13 Feature #1582: Player actions while game is paused
- To elaborate a bit. All automap controls not related to player movement should still be usable while paused (i.e. fol...
- 21:05 Feature #1582 (New): Player actions while game is paused
- In Beta6.2, when you pause the game, you lose all control.
However in the original games, you could still toggle t... - 21:23 Feature #1581: Melee attacks affected by looking up/down
- - **summary**: Melee attacks not affected by looking up/down --> Melee attacks should be affected by looking up/down
... - 18:12 Bug #682 (Closed): Dying on Multiplayer Coop Problem
- When you die on Multiplayer game, mode cooperative, and you try to respawn, you will get a video error and you have t...
- 16:59 Feature #1492 (Closed): Ability for end level xg class to skip the intermission
- As the summary suggests.
*Labels:* XG
2009-05-05
- 21:43 Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
- After discussion with vermil, the first issue mentioned in this report turns out to be a gl rendering, bilinear filte...
- 18:13 Bug #660: -warp parameter fails to start game
- Fixed in svn for 1.9.0-beta6.2
- 17:51 Bug #412: Using diffrent weapon ammo bug
- Fixed in svn for 1.9.0-beta6.2
- 10:25 Feature #1406: Record particles and other effects in demos
- Logged In: YES
user_id=1248824
Originator: NO
bump - whats happening here ? - 10:18 Feature #1460: Remember the playing music in save game
- Logged In: YES
user_id=1420350
Originator: YES
I wasn't sure whether to file this as a feature request or a bug/ove... - 10:12 Feature #1361: Rotation of objects away from walls during map load
- Logged In: YES
user_id=717323
Originator: NO
What if we just turned all mobjs away from walls, if they are within a... - 10:10 Bug #364: SIGSEGV - Console "Reset" with Rain generator.
- This issue has since been fixed (1.9.0-beta6.1).
- 10:09 Bug #366: SIGSEGV - Doom2 MAP12 with Rain generator.
- This issue has since been fixed (1.9.0-beta6.1).
- 10:01 Feature #1314: Particle spawn rate affected by mobj visibility
- Logged In: YES
user_id=1248824
Originator: NO
bump - whats happening here ? - 09:59 Feature #1484: [MP] Bindings for group chat
- Not a bug. Don't forget that in Hexen, there are eight player colours/teams thats a lot of keys to lose.
Personall... - 09:44 Bug #609: Warp command commonalities
- Fixed in svn for 1.9.0-beta6.2
- 09:40 Bug #672: HeXen Class menu wrong colours
- I've since asked various users to check this on various different systems but none have reported this problem.
Per... - 09:19 Bug #681: No MIDI or Music Pack playback
- This issue should now be fixed in svn for 1.9.0-beta6.2
- 06:42 Bug #670: Doom Armour Icon on full screen is squashed vertically
- Fixed in svn for 1.9.0-beta6.2
- 06:23 Bug #540: Alt+Tab disables mouse turning
- This appears to be a long standing issue as it is present in a build 1.8.6 I made yesterday. When I replace the Direc...
2009-05-04
- 17:40 Bug #680: heretic load savestate crash
- ok i have attached the savestate.
- 17:40 Bug #680: heretic load savestate crash
- heretic savestate
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2c7677e1/0c89/attachment/heret... - 15:28 Bug #680: heretic load savestate crash
- Under Windows, the jHeretic save game data is written to *.hsg files and stored here (by default):
XP- C:\Program ... - 14:43 Bug #680: heretic load savestate crash
- I beleive I have attached the savestates, if not please tellme where I can find them.
- 10:55 Bug #664: Heretic Maulotaur attack behaviour incorrect
- The floor fire issue has now been resolved in svn for 1.9.0-beta6.2 (emulate original behaviour by default. Added com...
- 09:51 Bug #664: Heretic Maulotaur attack behaviour incorrect
- Both of these issues are due to bugs in the original Heretic which have only now just come to light.
When an attem... - 00:29 Bug #652: Music volume and balance
- Confirmed. In addition, the music volume control does not work at all under Vista, as we are trying to use the old Wi...
2009-05-03
- 23:58 Bug #681 (Closed): No MIDI or Music Pack playback
- 190 6.1 midi and Ashley Carr or similar will not playback in any sound device. Using working X-Fi sound device, midi ...
- 20:58 Bug #673: Segfault when starting jdoom with music
- Fixed in svn for 1.9.0-beta6.2
- 19:53 Bug #680: heretic load savestate crash
- Please attach the save game file in question to this tracker item so that we can debug the problem.
- 19:27 Bug #680 (Closed): heretic load savestate crash
- Using a savestate from 1.9.0-beta5.x crashes 1.9.0-beta6 in heretic.
Z_Create: New 32.0 MB memory volume.
Con_Ini... - 19:27 Bug #680: heretic load savestate crash
- crash picture
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2c7677e1/bb4f/attachment/hereticlo... - 16:56 Bug #656: Heretic Gargoyles not spawning correctly
- Fixed in svn for 1.9.0-beta6.2
- 16:53 Bug #677: HeXen Quietus flames spawning way off where they should
- Fixed in svn for 1.9.0-beta6.2
2009-05-02
- 14:36 Bug #565: Post level Infine seg fault
- How is this in Doomsday 1.9.0-beta6.1 Vermil?
- 13:51 Bug #675: Weapon controls wrong selection
- Fixed in svn for 1.9.0-beta6.2
- 10:32 Bug #678: Automap: Rotation angle smoothing
- That is kind of what is happening atm when the angle wraps.
In fact, I'm actually wondering whether we should be e... - 10:01 Bug #678: Automap: Rotation angle smoothing
- I'm guessing the map angle is trying to follow the player mobj angle, and when the 0xffffffff <-> 0 jump occurs, it c...
- 09:37 Bug #678: Automap: Rotation angle smoothing
- I'm not entirely sure which type of interpolation should be used for this, any suggestions skyjake?
- 00:54 Bug #655: Artefact key's not checking that player actually has item
- Fixed in svn for 1.9.0-beta6.2
- 00:41 Bug #661: New armour bug: blue and green armour add
- Fixed in svn for 1.9.0-beta6.2
- 00:16 Bug #676: HeXen inventory not saved between maps
- Fixed in svn for 1.9.0-beta6.2
2009-05-01
- 23:40 Bug #679: [jDoom] Menu items disappear after engine reset
- Fixed in svn for 1.9.0-beta6.2
2009-04-29
- 23:12 Bug #679 (Closed): [jDoom] Menu items disappear after engine reset
- Each time the engine is reset, a menu item from the DOOM2 menu disappears.
*Labels:* jDoom - 11:58 Feature #1491 (New): Variable damage for the pmf_crush plane move flag
- Variable damage for the pmf_crush plane move flag.
Currently the flag will make the plane do hardcoded 10 damage a...
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