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From 2008-12-13 to 2008-12-26

2008-12-24

17:49 Revision 900690dc (github): Completed the encapsulation of the blockmap within the engine.
* Replaced the linkmobj blockrings using links within the linedef blockmap blocks (maybe split into two blockmaps lat... danij

2008-12-23

05:38 Revision 5f0bd673 (github): Fixed couple of minor bugs in the menu that must have inadvertently crept in due to me working with several local branches atm.
* ccmd "menuback" once again works.
* "quit game" menu option in jHexen now quits as expected (as opposed to displayi...
danij
01:57 Bug #581: Map fog disabled and re-enabled when menu is open and closed
No, this really isn't a bug. From your description of what is happening in both this and the other bug report it is q... danij

2008-12-22

21:53 Bug #581: Map fog disabled and re-enabled when menu is open and closed
I could imagine that it could be some sort of issue specifically with my computer, albeit a strange one, as I can rep... vermil
10:01 Bug #581 (Closed): Map fog disabled and re-enabled when menu is open and closed
While the menu is open, map fog is disabled.
The map fog is turned back on when you close the menu.
You can als...
vermil
21:46 Bug #580: menu-fog off doesn't work
Menu fog effect 4 fades the screen; hence it can't be considered "no menu fog”.
Certainly though, effect 4 is close ...
vermil
21:15 Bug #580: menu-fog off doesn't work
Furthermore, "menu fog on/off" is being interpreted as two parts
"menu" < will open/close the menu depending on it...
danij
21:10 Bug #580: menu-fog off doesn't work
As "menu-fog" is a variable and not a command, there is no paramater type checking. It is perfectly possible to inter... danij
20:27 Bug #580: menu-fog off doesn't work
Oh.
I guess I was just confused by the fact that Dday wasn't objecting to me entering "menu fog on/off" into the con...
vermil
20:15 Revision 022788e4 (github): Fixed bug #2160011: Mobj models facing incorrect direction. Due to incorrect yaw calculation in R_ProjectSprite().
danij
20:10 Revision d39cf4cc (github): Renamed cvar "rend-dev-surface-normals" to "rend-dev-surface-show-normals" for consistency with other similar cvars.
danij
18:54 Bug #549: Sound causes Deng to freeze on linux
Does this problem still occur with the current svn trunk? danij
18:42 Bug #567: Resolution always resets to 640x480
I'm thinking it would be desirable to read the cfg as early as possible (before the startup window is created) but I'... danij
18:33 Bug #545: Skymodels coords are wrong
Not a bug. The sky model renderer allows for models to be offset relatively from the camera so that it is possible to... danij
18:15 Bug #544: jDRP models facing wrong direction?
Fixed in svn trunk as of rev #6159. danij

2008-12-21

22:19 Bug #580: menu-fog off doesn't work
It is not possible to change the value of a cvar using commands like "on" and "off".
The menu fog effect can be di...
danij

2008-12-19

23:58 Bug #580 (Closed): menu-fog off doesn't work
As the summary states. Entering "Menu fog off" in the console simply changes the menu fog to type 0 rather than turni... vermil

2008-12-18

17:59 Revision 0974d3b6 (github): Changed jDoom: Enhanced 'give' ccmd - "give h" to give health (amount given is the normal maxHealth amount i.e., 100 by default).
danij
17:29 Revision bf9f5aff (github): Changed jHeretic: Enhanced 'give' ccmd. Now works similarly to that of jDoom/jHexen.
* Multiple items can be given at once (e.g., "give wak" for weapons, ammo and keys).
* New paramaters; 'a' - ammo, 'p...
danij
15:59 Feature #1453: Lack of plain Give Health command line option
I figure this should go here.
A suggestion by Dani.
Extend the Give ammo console command to allow the giving of ind...
vermil
15:54 Bug #579 (Closed): [OpenAL] No sound after startup (sometimes)
When both 16bit sound effects and 3D sound is enabled, sometimes there will be no sound at all after start up. Occasi... danij

2008-12-17

16:58 Revision 100a1dd5 (github): Added some basic paramater checking to the console database interfaces.
danij
15:45 Revision d7c87426 (github): Fixed: SIGSEGV when attempting to use the add/sub ccmds without all needed paramaters.
danij
14:47 Bug #578 (Closed): line_type act sound
In Beta5, when line_type is called to change an xg line def to another, that has a player use activation requirement,... vermil
14:14 Revision a9bfef2d (github): Removed the "Controls" tab from the Doomsday Control Panel. For 1.9.0-beta6 we are doing this via the game menu instead.
danij
12:58 Revision 730dcb3c (github): Deleted unused local variables in dsopenal::DS_play()
danij
12:54 Revision 7de82947 (github): Removed numerous console messages obviously used for debug purposes during development in driver_openal.c
danij

2008-12-15

21:34 Bug #577: Idiosyncrasy of pickup code
Might as well add, I was also talking about Heretic and HeXen above, not just Doom. vermil
21:32 Bug #577 (Closed): Idiosyncrasy of pickup code
In Doom.exe, running over a mobj defined as a pickup that uses an unknown/undefined sprite tells the game to exit wit... vermil
02:24 Revision d385c39b (github): Fixed missing bounding boxes when "rend-dev-mobj-bbox" = 1. constructBBox() was not returning the name of the display list used.
danij
01:43 Revision bf08d8a2 (github): Fixed problem of texture gamma adjustments not working correctly on model skins with an alpha channel, or at all with hi-res TEXTUREs.
danij
01:40 Revision 9007ee36 (github): Fixed crash when attempting to use the dsOpenAL plugin if built in Release mode via VC. Due to incorrect calling convention specified in dsopenal.vcproj.
danij

2008-12-14

23:57 Bug #576 (Closed): Automap colours
As discussed with DaniJ:
1.The colours of the player arrow and the triangles that represent things when you have t...
vermil
22:38 Revision f3e05c98 (github): Fixed overflow of the fixed point sine and cosine tables in jHexen when a Minotaur charges.
danij
19:34 Revision cb630e4b (github): Fixed crash when attempting to use the dsOpenAL plugin if built via VC. Due to incorrect calling convention specified in dsopenal.vcproj.
Also added a stub for DS_Getv. danij

2008-12-13

16:00 Bug #547: Tiny flats thrashing the materials/texture systems
I think that the flat preparation should be changed so that it loads the small flats as well. Or instead of just abor... skyjake
13:38 Bug #547: Tiny flats thrashing the materials/texture systems
Any thoughts skyjake? danij
 

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