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From 2008-12-05 to 2008-12-18

2008-12-18

15:59 Feature #1453: Lack of plain Give Health command line option
I figure this should go here.
A suggestion by Dani.
Extend the Give ammo console command to allow the giving of ind...
vermil
15:54 Bug #579 (Closed): [OpenAL] No sound after startup (sometimes)
When both 16bit sound effects and 3D sound is enabled, sometimes there will be no sound at all after start up. Occasi... danij

2008-12-17

14:47 Bug #578 (Closed): line_type act sound
In Beta5, when line_type is called to change an xg line def to another, that has a player use activation requirement,... vermil

2008-12-15

21:34 Bug #577: Idiosyncrasy of pickup code
Might as well add, I was also talking about Heretic and HeXen above, not just Doom. vermil
21:32 Bug #577 (Closed): Idiosyncrasy of pickup code
In Doom.exe, running over a mobj defined as a pickup that uses an unknown/undefined sprite tells the game to exit wit... vermil

2008-12-14

23:57 Bug #576 (Closed): Automap colours
As discussed with DaniJ:
1.The colours of the player arrow and the triangles that represent things when you have t...
vermil

2008-12-13

16:00 Bug #547: Tiny flats thrashing the materials/texture systems
I think that the flat preparation should be changed so that it loads the small flats as well. Or instead of just abor... skyjake
13:38 Bug #547: Tiny flats thrashing the materials/texture systems
Any thoughts skyjake? danij

2008-12-09

21:38 Bug #536: Escape key has no effect.
After running through newer SVNs I think it may have just been a misunderstanding of a feature that I wasn't immediat... mochtroid-x
09:03 Bug #536: Escape key has no effect.
Perhaps you are using cfg files with old/broken control bindings? Try removing them and see if the problem is resolved. danij
15:19 Bug #567: Resolution always resets to 640x480
The main window is now created early due to the new graphical start up mode, however this happens well before the cfg... danij
15:10 Bug #543: Polyobjs completely missing
Yes, that fixed it. At least we should be more careful as to which function name prefixes are used, so that the same ... skyjake
14:44 Bug #543: Polyobjs completely missing
This problem should now be fixed as of SVN rev#6141.
This was due to the fact that public symbols are shared between...
danij
15:04 Bug #575 (Closed): "Upscale and Sharpen" vs texreset
When the font patches are first cached during Hu_LoadData, "Upscale and Sharpen" mode is enabled. However, if a "texr... danij
13:58 Bug #574: Duplicate key hud messages
Fixed in SVN for Doomsday 1.9.0-beta6 danij

2008-12-08

21:05 Bug #543: Polyobjs completely missing
Ok, I'll see if I can find the problem. Most likely its something small. danij
16:30 Bug #543: Polyobjs completely missing
Yeah it's still a problem. The svn head is behaving as before - polyobjs are not present at all. skyjake

2008-12-05

22:51 Bug #574: Duplicate key hud messages
Vermil informs me that he is in fact referring to the case of e.g., picking up a red skullkey after a red keycard and... danij
21:51 Bug #574: Duplicate key hud messages
Is there really any need to inform the player about picking up a duplicate key? danij
21:20 Bug #574 (Closed): Duplicate key hud messages
A little oversight bug in the original Doom that is carried over to Doomsday.
If you pick up a duplicate of a key ...
vermil
22:44 Feature #1474: Customization options for object shadows
There already exist a flag to disable the shadow for a particular mobj state and the size can be adjusted also.
I ...
danij
15:20 Bug #572: IDMUSxx cheat ded oversights
Not a bug. This cheat plays a music track, without any care to what map(s) it might be used on by selecting the music... danij
 

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