Activity
From 2006-12-27 to 2007-01-09
2007-01-08
- 11:26 Feature #1429: Support for Freedoom
- Logged In: YES
user_id=1241178
Originator: NO
yes!
Freedoom should make use of the very beautiful Doomsday's Open-... - 11:03 Feature #1428: Support for Chex Quest
- - **status**: open --> closed
2007-01-07
- 22:30 Bug #394: SVN: Hexen weapon kludge allows infinite fourth weapon
- Logged In: YES
user_id=1103163
Originator: YES
All is well with 4355. Closing as fixed. Thanks DaniJ. - 21:59 Bug #394: SVN: Hexen weapon kludge allows infinite fourth weapon
- Logged In: YES
user_id=1103163
Originator: YES
4354 isn't quite right either (&&, not ||); it allows the Cleric and... - 20:37 Bug #394 (Closed): SVN: Hexen weapon kludge allows infinite fourth weapon
- Line 510 of plugins/jhexen/src/p_pspr.c should be:
> if(player->class == PCLASS_FIGHTER && player->readyweapon != ... - 13:24 Feature #1431: [GAME REQUEST] -Blood-
- This is simply not feasible within the scope of the deng project for reasons stated in ashridah's post.
- 13:23 Bug #392: Mouselook does not stick
- Logged In: YES
user_id=849456
Originator: NO
Duplicate. Fixed for beta5. - 05:33 Bug #392 (Closed): Mouselook does not stick
- On OSX 10.4.8, Intel MacBook, mouselook settings in the Configure Mouse dialog inside the game do not persist between...
- 13:23 Bug #391: CTD when accessing control configuration
- Logged In: YES
user_id=849456
Originator: NO
Duplicate. Fixed for beta5. - 05:32 Bug #391 (Closed): CTD when accessing control configuration
- When accessing the 2nd page of the Configure Controls dialog, while at the title screen (prior to any level loading),...
- 05:35 Bug #393 (Closed): Vsync does not stick
- Manually toggling rend-vsync at the console does not persist between quitting and restarting Deng.
OSX 10.4.8, Int... - 05:34 Feature #1434 (Closed): No vsync option anywhere
- There's no toggle anywhere in Snowberry, or any of the visual options, for vertical sync.
2007-01-03
- 14:52 Feature #390 (New): Alignpitch/yaw flags for model particles
- The alignpitch flag, which is used to make the soulsphere model look nice does not function on a model when it is use...
- 14:49 Bug #389 (Closed): particles & models/sprites not drawn correctly
- When blending particles together with anything else, they are blended seperately, causing the effect that two transpa...
2006-12-30
- 18:19 Bug #384: 'Disable Autoaim' indicator is reversed
- Logged In: YES
user_id=717323
Originator: NO
Seems to have been fixed for beta5. - 16:48 Bug #388: Missile speeds (steep vertical angles)
- Logged In: YES
user_id=1665811
Originator: YES
doomsday 1.9.0-beta4
jhexen 1.3.0-beta4 - 16:44 Bug #385: Hexen Common CTD - Segmentation Violation
- Logged In: YES
user_id=1665811
Originator: YES
yeah, tried turning off every graphical effect including textures, s...
2006-12-27
- 14:57 Bug #385: Hexen Common CTD - Segmentation Violation
- Logged In: YES
user_id=849456
Originator: NO
Can you try disabling particle effects and re-test the problem. - 14:55 Bug #388: Missile speeds (steep vertical angles)
- Logged In: YES
user_id=849456
Originator: NO
Which version of Doomsday and jHexen have you noticed these problems w... - 13:52 Bug #343: Cyberdemon infights
- Logged In: YES
user_id=849456
Originator: NO
Fixed in svn for 1.9.0-beta5.
In order to fix this properly I've ha...
Also available in: Atom