Activity
From 2006-08-22 to 2006-09-04
2006-09-04
- 09:08 Bug #357: Doomsday hangs at the end screen of games/episodes
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This wasn't the only problem in InFine. The event responder
was reacting to non keyb... - 03:51 Bug #357: Doomsday hangs at the end screen of games/episodes
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Change 1304 of common/src/f_infine.c from:
> last = FI_ExecuteNextCommand(... - 04:51 Bug #356: HEXEN - DKODC - Mage - Segment Violation in MAP08
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I don't have 1.9.0beta4 or earlier around to check if
they're broken, but as of rec... - 02:53 Bug #356: HEXEN - DKODC - Mage - Segment Violation in MAP08
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I can demonstrate a difference between DKoDC (original
version) and JHEXEN version... - 01:40 Bug #340: Mummy creatures hurt themselves with own skull attack
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You ARE on a bit of a roll arn't you zachkeene :)
Fixed in SVN for 1.9.0-beta5
2006-09-03
- 22:45 Bug #340: Mummy creatures hurt themselves with own skull attack
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Changing line 1110 of jHeretic/src/p_enemy.c from:
> mo->target = actor-... - 17:11 Bug #351: Snowberry svn (3803) issues a traceback on startup
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The current devel version of Snowberry is still undergoing updates. - 14:49 Bug #357 (Closed): Doomsday hangs at the end screen of games/episodes
- After finishing the game, at the last end screen of
Doom/Heretic/Hexen, doomsday hangs.
In DOOM II, it switches to... - 14:33 Bug #355: Heretic - invincibility does not flash on wearing off
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Thanks for the patch zachkeene.
Fixed in SVN for 1.9.0-beta5. - 05:54 Bug #355: Heretic - invincibility does not flash on wearing off
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Confirmed with DOS Heretic v1.3. Patch 1551330 submitted.
- 02:55 Bug #355 (Closed): Heretic - invincibility does not flash on wearing off
- Longstanding Doomsday Engine bug.
If you compare Doom and Heretic, original engines, it
is such that on using th... - 14:16 Bug #352: Heretic - most difficult mode - monsters respawn
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Thanks for the patch zachkeene.
Fixed in SVN for 1.9.0-beta5. - 05:01 Bug #352: Heretic - most difficult mode - monsters respawn
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OK, I've submitted patch 1551321 to fix this.
For anyone who doesn't want to fid... - 04:07 Bug #352: Heretic - most difficult mode - monsters respawn
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Confirmed with DOS Heretic v1.3. I've been on a roll today
so I'll see if I can get... - 02:14 Bug #352 (Closed): Heretic - most difficult mode - monsters respawn
- Using 1.9.0 - beta4
Notice two things on selecting "black plague
possessth thee"
(i) On doing so you get the ... - 06:02 Bug #356: HEXEN - DKODC - Mage - Segment Violation in MAP08
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Works for me on Linux/SVN 3814.
- 03:17 Bug #356 (Closed): HEXEN - DKODC - Mage - Segment Violation in MAP08
- Hi
Hexen add on - Death Kings of Dark Citadel
This is a tricky bug and I believe may be caused by a
node buil... - 03:55 Bug #353: Heretic - E2M8 - portals do not lower on death of bosses
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Same issue as the E1M8 and E3M8 bugs. It's been fixed in SVN.
- 02:29 Bug #353 (Closed): Heretic - E2M8 - portals do not lower on death of bosses
- Hi
This is for "Shadow of the Serpent Riders" WAD
1. Start Heretic on v.1.9.0- beta4
2. Play on "Smite-meiste... - 03:52 Bug #354: Heretic E1M8 & E3M8 are messed up
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This is a known bug that has been fixed in SVN for beta5.
- 02:49 Bug #354 (Closed): Heretic E1M8 & E3M8 are messed up
- Hi
In different ways, the boss levels E1M8 & E3M8 are
messed up (for Shadow of Sepent Riders WAD)
E1M8: Is su... - 01:24 Bug #349: Heretic E1M8: Killing boss(es) raises lava (or does nothing)
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Well spotted.
Fixed in SVN for 1.9.0-beta5. - 00:45 Bug #349: Heretic E1M8: Killing boss(es) raises lava (or does nothing)
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SImple fix: at line 371 in jHeretic's p_spec.c, change:
> xline = &xlines[P_T...
2006-09-02
- 22:27 Bug #347: getting stuck in walls (doom1)
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it is in beta4 (and i guess a lot of version before that
one, but i'll have to chec... - 13:08 Bug #347: getting stuck in walls (doom1)
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Is this problem in the current SVN version or does it exist
in beta4? - 19:13 Bug #309: [HEXEN] Fighters Hammer unselectable without mana
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I've submitted a patch (1551123) to fix this and the similar
Axe bug.
- 14:25 Bug #336: D'sparil teleporting to incorrect location
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Fixed in SVN for 1.9.0-beta5 - 13:10 Bug #350: [Linux/Recent SVN] Segfault on TNT 02
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Yep, it's working now. Thanks.
- 12:35 Bug #350: [Linux/Recent SVN] Segfault on TNT 02
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This should now be fixed in SVN. Please give it a whirl and
see what happens. - 01:09 Bug #350 (Closed): [Linux/Recent SVN] Segfault on TNT 02
- I don't know if this goes back further than SVN 3799,
but I'm getting a segfault when I hit the skull switch
next t... - 01:09 Bug #350: [Linux/Recent SVN] Segfault on TNT 02
- GDB Backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a7d3ccc3/005a/attachment/gdb.txt
- 13:07 Bug #346: Overriding Map Info in addons (level par time; jdep)
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This has been semi fixed in SVN for 1.9.0-beta5.
The problem is that jDEP is missi... - 12:22 Bug #348: Hexen: Wings of Wrath activation persists after hub change
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Fixed in SVN for 1.9.0-beta5.
Thanks for the patch. - 03:58 Bug #348: Hexen: Wings of Wrath activation persists after hub change
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I've submitted Patch 1550881 to fix this bug. - 07:39 Bug #351 (Closed): Snowberry svn (3803) issues a traceback on startup
- jamie@doomguy:/tmp/snowberry$ python snowberry.py
entered confdb.py
entered conf.py
confdb init
addon paths: []
...
2006-09-01
- 21:08 Bug #349: Heretic E1M8: Killing boss(es) raises lava (or does nothing)
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Or, on occasion, nothing seems to happen at all. - 03:36 Bug #349 (Closed): Heretic E1M8: Killing boss(es) raises lava (or does nothing)
- Dunno if this is another 666 bug, or something left
over from the previous Heretic map bugs...
Eliminating the ir... - 00:35 Bug #348 (Closed): Hexen: Wings of Wrath activation persists after hub change
- For example, activate the Wings of Wrath before
entering the portal from Seven Portals to Shadowwood.
While you'll ...
2006-08-30
- 15:06 Bug #347 (Closed): getting stuck in walls (doom1)
- in E2M4, you are able to get stuck in the walls in the
part where there are a group of lost souls crammed
into a ... - 15:06 Bug #347: getting stuck in walls (doom1)
- demo
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/ea1f49a9/2ee6/attachment/ghostbug.lmp
2006-08-29
- 10:43 Bug #330: Crash bug in jdoom with 3d models enabled
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I have had further users confirm this problem. One was under
windows.
It looks li...
2006-08-28
- 20:21 Bug #346 (Closed): Overriding Map Info in addons (level par time; jdep)
- when playing with the jdep-20060601-1.pk3 addon when i
finish every level the par time is set at :05 seconds
just...
2006-08-26
- 13:34 Bug #341: Case sensitive resource loading
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Obviously this can be avoided by sticking the files in pk3/wad. - 05:21 Feature #1419: Map Rotates with player
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I see your point with this specific case.
The only options that are implemented in... - 05:07 Feature #1418: Melting Screen effect
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Maybe one day. This kind of thing is very low priority as it
has no negative impact ...
2006-08-24
- 10:36 Bug #344: Saving while dead
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Fixed in SVN for 1.9.0-beta5. - 02:19 Bug #344 (Closed): Saving while dead
- In the original Doom, it used to tell you "You can't
save when you're dead!"
I accidentally saved over my Hell Re... - 10:08 Bug #345 (Closed): Crash with 3D models on Mac OSX
- I'm posting this on behalf of jarida from the forums.
Details and crash report can be found here:
http://forums.new... - 09:50 Feature #1419: Map Rotates with player
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Not all console commands are intended to be used by players,
and if you really want... - 02:39 Feature #1419 (Closed): Map Rotates with player
- I was hoping this would be in the options menu under
"Automap..."
Unfortunately I had to bother to go to the sour... - 09:45 Feature #1417: Reserved characters in filenames and hires patches.
- - **status**: open --> closed
- 02:55 Feature #1418: Melting Screen effect
- Implemented for 1.9.0-Beta6.9
- 02:27 Feature #1418 (Closed): Melting Screen effect
- In the original doom, it had a little effect when you
started a new game, the screen would kinda wash away to
the n... - 02:22 Bug #343: Cyberdemon infights
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I tested and it does in fact do the same for the Spider
Mastermind as well.
2006-08-23
- 18:58 Bug #337: Problem with dedicated host
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Same symptoms, but different route to the gl.Fog() calls. The original report was
a... - 14:28 Bug #337: Problem with dedicated host
- doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b2ff61fc/fcf4/attachment/doomsday.out
- 14:26 Bug #337: Problem with dedicated host
- SVN 3691 Backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b2ff61fc/e816/attachment/gdb.... - 14:26 Bug #337: Problem with dedicated host
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This bug is still present it seems in svn. Attaching
backtrace and doomsday.out. - 12:57 Feature #1417 (Closed): Reserved characters in filenames and hires patches.
- In DOOM2.WAD there are eight archvile sprites named
VILE\1-8 and because of the backslash character '\' it
is not p... - 04:46 Bug #342: Crashes to Desktop/"Segmentation Violation" in Multiplayer
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In all likelihood these problems have been fixed for beta5. Unfortunately, there
is... - 01:29 Bug #342 (Closed): Crashes to Desktop/"Segmentation Violation" in Multiplayer
- I open Doomsday ver. 1.9.0 beta 4
and launch Ultimate Doom and begin to host a server on port 50000
I am running a ... - 01:29 Bug #342: Crashes to Desktop/"Segmentation Violation" in Multiplayer
- Friends .out file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/17336665/4ca2/attachment/Dooms... - 02:50 Bug #343 (Closed): Cyberdemon infights
- In the latest version of Doomsday, monsters are unale
to fight cyberdemons. This hasn't been tested with the
Spider...
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