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From 2004-08-19 to 2004-09-01

2004-09-01

17:29 Feature #1362 (New): Smoothing of dynlights & halos
I'm not sure if this has been mentioned before (or if this
should be an RFE instead of a bug) but currently there i...
danij
05:44 Bug #195: Background Translucency
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Yes, "opacity" is good.
skyjake
04:26 Bug #195 (Closed): Background Translucency
The slider under Control Panel\ Console\ Background
Translucency works back to front. When set to 100 the
console...
robinpalmer

2004-08-31

17:33 Bug #194 (Closed): Demo Playback "Choppy"
Choppy playback being experienced. tolwyn
17:26 Feature #1360: Correct dynamic lights
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Don't worry about the duplicate (can't delete it, tho:-)).

There is no way to ge...
skyjake
16:53 Feature #1361 (Progressed): Rotation of objects away from walls during map load
Now that we have 3D models representing the game
objects it often occurs where the models are facing the
wrong wa...
danij

2004-08-30

19:58 Feature #1359: Turning off texture resizing
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OpenGL hasn't supported non-power-of-two textures (until 2.0). I am not
sure about ...
skyjake
18:40 Feature #1359 (Closed): Turning off texture resizing
Why texture resizing to power of two size can't be
turned off? I understad that this is for compatibility,
but it s...
killerzero
19:54 Feature #1356: MP3 Playlists
_(originally posted by anonymous SF.net user)_
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poip
skyjake
18:51 Feature #1360 (Closed): Correct dynamic lights
I think that dynamic lights aren't bledned correctly.
It seems that you multiply texture with lightmap and
then mul...
killerzero
15:45 Bug #193 (Closed): Problem with clipping in Multiplayer
Doomsday fresh installed. Multiplayer game. Any map
that has for example an item on top of a tall sector
adjacent...
carlos_ed
15:32 Bug #192 (Closed): Ocasional Graphic Card crashes
Running on hardware:
CPU: AMD Athlon XP 1800+
RAM: 768Mb DDR266
Mobo: ASUS A7N8X-E Deluxe
Driver Version...
carlos_ed
15:11 Bug #191 (Closed): Random ocasional crashes on multiplayer.
Sometimes after playing multiplayer for a while
Doomsday just crashes: "Doomsday.exe has encoutered
an unknown er...
carlos_ed
15:11 Bug #191: Random ocasional crashes on multiplayer.

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/52007c19/2000/attachment/Doomsday.out
carlos_ed
15:06 Bug #190 (Closed): Client crashes when another client joins.
Ocassionally, but not always, on a 3 player game
(including the host) when player 3 joins player 2 crashes
to the...
carlos_ed
12:49 Bug #189 (Closed): Multiplayer Game-Pausing Bug.
This bug can be reproduced like this:
- Start a game server.
- Client joins game.
- Server pauses the game.
...
carlos_ed

2004-08-27

19:13 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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Looks like it's happening in Hexen as well. If necessary
I've got a save file in th...
zachkeene

2004-08-22

00:17 Bug #175: Doom II | Level 6. Z_Free: freed a pointer without ZONEID
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err, Topologi Linux, that is.
tux0rz
00:16 Bug #175: Doom II | Level 6. Z_Free: freed a pointer without ZONEID
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Well then most likely it's a bug with different hardware.
P4 1.6ghz
GeForce 4 MX 6...
tux0rz

2004-08-21

10:19 Bug #111: monsters falls into other monsters
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This behaviour has been inhereted from the original Doom.
skyjake
10:16 Bug #135: Halos associated to mobj's outside the game world
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Things should never be outside the world. :-)
skyjake
10:12 Bug #149: Unable to use plasma gun
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I have been unable to reproduce this bug.
skyjake
10:11 Bug #153: External window size on exit
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This is a Windows problem. :-)
skyjake
08:51 Bug #157: Texture Error
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This is an intentional 'feature'. The best solution would be to
clamp the texture v...
skyjake
08:47 Bug #161: Doomsday crashes at startup when using external audio.
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This has probably been fixed already?
skyjake
08:43 Bug #171: pauses when entering new area
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It sounds like an ATI problem. Try changing the renderer or its
options (like -nosg...
skyjake
08:40 Bug #175: Doom II | Level 6. Z_Free: freed a pointer without ZONEID
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I was unable to reproduce this bug.
skyjake
08:39 Bug #177: Reqieum WAD no longer works
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Does Doomsday 1.8.1 work any better?
skyjake
08:33 Bug #180: Exiting 1.8.x segfault
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Closing this bug for now, as it probably isn't entirely
Doomsday's fault.
skyjake
08:33 Bug #182: more segfaults with cvs
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Closing this bug for now, as it probably isn't entirely
Doomsday's fault.
skyjake
08:30 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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I don't see this bug happening on Windows. It might be a
compiler bug, or some glit...
skyjake

2004-08-20

22:42 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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Still acting up on 1.8.1 Linux.
zachkeene

2004-08-19

13:02 Feature #1358 (Rejected): Object oriented fog
A doomobject casting fog
*Labels:* Game Objects
resurrection
 

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