Activity
From 2004-08-19 to 2004-09-01
2004-09-01
- 17:29 Feature #1362 (New): Smoothing of dynlights & halos
- I'm not sure if this has been mentioned before (or if this
should be an RFE instead of a bug) but currently there i... - 05:44 Bug #195: Background Translucency
- Logged In: YES
user_id=717323
Yes, "opacity" is good. - 04:26 Bug #195 (Closed): Background Translucency
- The slider under Control Panel\ Console\ Background
Translucency works back to front. When set to 100 the
console...
2004-08-31
- 17:33 Bug #194 (Closed): Demo Playback "Choppy"
- Choppy playback being experienced.
- 17:26 Feature #1360: Correct dynamic lights
- Logged In: YES
user_id=717323
Don't worry about the duplicate (can't delete it, tho:-)).
There is no way to ge... - 16:53 Feature #1361 (Progressed): Rotation of objects away from walls during map load
- Now that we have 3D models representing the game
objects it often occurs where the models are facing the
wrong wa...
2004-08-30
- 19:58 Feature #1359: Turning off texture resizing
- Logged In: YES
user_id=717323
OpenGL hasn't supported non-power-of-two textures (until 2.0). I am not
sure about ... - 18:40 Feature #1359 (Closed): Turning off texture resizing
- Why texture resizing to power of two size can't be
turned off? I understad that this is for compatibility,
but it s... - 19:54 Feature #1356: MP3 Playlists
- _(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=1336241
poip - 18:51 Feature #1360 (Closed): Correct dynamic lights
- I think that dynamic lights aren't bledned correctly.
It seems that you multiply texture with lightmap and
then mul... - 15:45 Bug #193 (Closed): Problem with clipping in Multiplayer
- Doomsday fresh installed. Multiplayer game. Any map
that has for example an item on top of a tall sector
adjacent... - 15:32 Bug #192 (Closed): Ocasional Graphic Card crashes
- Running on hardware:
CPU: AMD Athlon XP 1800+
RAM: 768Mb DDR266
Mobo: ASUS A7N8X-E Deluxe
Driver Version... - 15:11 Bug #191 (Closed): Random ocasional crashes on multiplayer.
- Sometimes after playing multiplayer for a while
Doomsday just crashes: "Doomsday.exe has encoutered
an unknown er... - 15:11 Bug #191: Random ocasional crashes on multiplayer.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/52007c19/2000/attachment/Doomsday.out
- 15:06 Bug #190 (Closed): Client crashes when another client joins.
- Ocassionally, but not always, on a 3 player game
(including the host) when player 3 joins player 2 crashes
to the... - 12:49 Bug #189 (Closed): Multiplayer Game-Pausing Bug.
- This bug can be reproduced like this:
- Start a game server.
- Client joins game.
- Server pauses the game.
...
2004-08-27
- 19:13 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
- Logged In: YES
user_id=1103163
Looks like it's happening in Hexen as well. If necessary
I've got a save file in th...
2004-08-22
- 00:17 Bug #175: Doom II | Level 6. Z_Free: freed a pointer without ZONEID
- Logged In: YES
user_id=1071254
err, Topologi Linux, that is. - 00:16 Bug #175: Doom II | Level 6. Z_Free: freed a pointer without ZONEID
- Logged In: YES
user_id=1071254
Well then most likely it's a bug with different hardware.
P4 1.6ghz
GeForce 4 MX 6...
2004-08-21
- 10:19 Bug #111: monsters falls into other monsters
- Logged In: YES
user_id=717323
This behaviour has been inhereted from the original Doom. - 10:16 Bug #135: Halos associated to mobj's outside the game world
- Logged In: YES
user_id=717323
Things should never be outside the world. :-) - 10:12 Bug #149: Unable to use plasma gun
- Logged In: YES
user_id=717323
I have been unable to reproduce this bug. - 10:11 Bug #153: External window size on exit
- Logged In: YES
user_id=717323
This is a Windows problem. :-) - 08:51 Bug #157: Texture Error
- Logged In: YES
user_id=717323
This is an intentional 'feature'. The best solution would be to
clamp the texture v... - 08:47 Bug #161: Doomsday crashes at startup when using external audio.
- Logged In: YES
user_id=717323
This has probably been fixed already? - 08:43 Bug #171: pauses when entering new area
- Logged In: YES
user_id=717323
It sounds like an ATI problem. Try changing the renderer or its
options (like -nosg... - 08:40 Bug #175: Doom II | Level 6. Z_Free: freed a pointer without ZONEID
- Logged In: YES
user_id=717323
I was unable to reproduce this bug. - 08:39 Bug #177: Reqieum WAD no longer works
- Logged In: YES
user_id=717323
Does Doomsday 1.8.1 work any better? - 08:33 Bug #180: Exiting 1.8.x segfault
- Logged In: YES
user_id=717323
Closing this bug for now, as it probably isn't entirely
Doomsday's fault. - 08:33 Bug #182: more segfaults with cvs
- Logged In: YES
user_id=717323
Closing this bug for now, as it probably isn't entirely
Doomsday's fault. - 08:30 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
- Logged In: YES
user_id=717323
I don't see this bug happening on Windows. It might be a
compiler bug, or some glit...
2004-08-20
- 22:42 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
- Logged In: YES
user_id=1103163
Still acting up on 1.8.1 Linux.
2004-08-19
- 13:02 Feature #1358 (Rejected): Object oriented fog
- A doomobject casting fog
*Labels:* Game Objects
Also available in: Atom