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# Project Tracker Status Priority Subject Assignee Updated % Done
2348 Doomsday Engine Bug Resolved Normal Translucent 3D model blending issue versus sprites skyjake 2019-10-27 17:49

1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

1678 Doomsday Engine Feature New Normal Optimize stereoscopic pixel formats 2013-12-23 12:32

1625 Doomsday Engine Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

1624 Doomsday Engine Feature Progressed Normal Render particles to textures 2016-07-05 23:55

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

1622 Doomsday Engine Feature New Urgent Vanilla depth shading 2016-03-27 08:40

1564 Doomsday Engine Feature New Normal Runtime option for enabling/disabling texture compression 2013-10-22 12:35

1548 Doomsday Engine Feature Progressed Normal Multi-monitor support 2016-07-05 23:56

1416 Doomsday Engine Feature New Urgent [Doom] Invisible "fuzz" effect 2017-04-03 18:43

1370 Doomsday Engine Feature New Normal Halos with fading trails (to go with the slowed occlusion) skyjake 2015-03-21 22:42

1357 Doomsday Engine Feature New Normal [InFine] More blending modes (add/mul/inv etc) 2013-10-22 08:16

7 Doomsday Engine Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2018-10-27 16:10

6 Doomsday Engine Feature Progressed Normal Draw lens flares using GL2 skyjake 2016-08-09 11:05

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