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skyjake's activity

From 2017-04-02 to 2017-04-15

2017-04-15

18:02 Doomsday Engine Bug #2246 (Resolved): Screen remains completely black after startup, even though console is accessible (random)
skyjake

2017-04-14

19:42 Doomsday Engine Bug #2246 (Closed): Screen remains completely black after startup, even though console is accessible (random)
In Windows, under seemingly random circumstances, Home does not appear after startup but instead the screen remains b... skyjake

2017-04-12

19:11 Doomsday Engine Feature #2244 (In Progress): Create an official portable Linux distribution
I've made some progress. I managed to create a functioning AppImage using the following steps:
* Do a normal build w...
skyjake

2017-04-11

19:52 Doomsday Engine Bug #2217 (Resolved): Fullscreen "Quit" button doesn't appear until after unloading a game
skyjake
10:18 Doomsday Engine Feature #2244: Create an official portable Linux distribution
Thanks for the links, they were informative. It looks like it should be pretty easy to make a YAML recipe that builds... skyjake

2017-04-10

20:11 Doomsday Engine Feature #2245 (Closed): Improved UI for data folder configuration
It is not really clear why IWAD folders are not recursed while add-on folders are. The configuration should be made m... skyjake

2017-04-09

20:27 Doomsday Engine Feature #2244: Create an official portable Linux distribution
AppImage sounds good to me. Doomsday is packaged using CMake + CPack. Do you have any insights into how an AppImage w... skyjake
19:29 Doomsday Engine Feature #2224 (Resolved): Preload all model textures to avoid stutters during gameplay
skyjake

2017-04-08

10:05 Doomsday Engine Bug #2240 (Closed): Test model packages present in stable release (net.dengine.client.testmodel, etc.)
skyjake
10:05 Doomsday Engine Bug #2242 (Closed): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
skyjake
10:05 Doomsday Engine Bug #2243 (Closed): [macOS] Error about not finding Savegame Tool
skyjake
10:05 Doomsday Engine Bug #2219 (Closed): Multiplayer tab only shows "unknown game" items after changes to Data Files settings
skyjake
10:05 Doomsday Engine Bug #2230 (Closed): Crash when trying to create a new profile when no games are playable in the game family
skyjake

2017-04-07

10:32 Doomsday Engine Bug #2243 (In Progress): [macOS] Error about not finding Savegame Tool
Using the correct path should fix the issue, although the tool should be tested again with old saves. skyjake
08:08 Doomsday Engine Bug #2243 (Closed): [macOS] Error about not finding Savegame Tool
@savegametool@ is included in the app bundle, however it could be that due to the recently introduced security featur... skyjake
08:09 Doomsday Engine Bug #2242 (Resolved): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
skyjake
08:09 Doomsday Engine Bug #2242 (Closed): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
skyjake

2017-04-06

17:15 Doomsday Engine Bug #2242 (Resolved): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
skyjake

2017-04-05

19:58 Doomsday Engine Bug #2242 (Closed): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
The FluidSynth audio plugin uses GLib libraries compiled for macOS 10.12. This naturally causes FluidSynth to fail to... skyjake
18:55 Doomsday Engine Feature #2241 (Progressed): Configure games via Home UI (advanced users, cf. autoexec.cfg)
Games have a multitude of options and settings that one may wish to configure on a per-profile basis instead of using... skyjake
09:00 Doomsday Engine Bug #2240 (Closed): Test model packages present in stable release (net.dengine.client.testmodel, etc.)
The test models should not be included in stable releases. They should be moved to a separate test package. skyjake
08:56 Doomsday Engine Bug #2181 (Closed): Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
From your description, I think things are working as designed. The Home screen only shows savegames when it can relia... skyjake
07:34 Doomsday Engine Bug #1810 (Closed): textures overlap in some wads
Marking as closed as it is not clear whether there is a bug here. skyjake

2017-04-04

11:05 Doomsday Engine Bug #2236: Hitscan issues
Vermil, I'm using the "unstable master" target to indicate that the issue is a recent regression (occurred after most... skyjake
08:18 Doomsday Engine Feature #2238 (Closed): Configure game rules in custom profiles
In addition to start map and skill, default game rules could be configured in a custom profile so it is not necessary... skyjake
08:12 Doomsday Engine Feature #2237 (Closed): Add "Max sound channels" option to Audio Settings
Instead of "-sfxchan", the number of sound channels should be configurable via Audio Settings. skyjake

2017-04-03

20:14 Doomsday Engine Bug #2235: Afrits sometimes become invisible when frozen
Do you know if this can happen without resource packs as well? skyjake
19:34 Doomsday Engine Feature #2069 (Rejected): Change renderer appearance profile using a command line option
skyjake
19:33 Doomsday Engine Feature #1811 (Closed): Turn on and off hi-res texture pack without quitting game in Doom
Marking this as done in 2.0. Resources can now be loaded and unloaded at runtime via the Packages sidebar. External t... skyjake
19:28 Doomsday Engine Bug #2086 (Closed): Armorexp.wav is not played when knight statue is killed
Ok, closing this then. :)
I was just cleaning up the tracker and assigning targets for issues that didn't have one...
skyjake
18:50 Doomsday Engine Feature #1859 (Rejected): Unified console command prompt
skyjake
15:10 Doomsday Engine Bug #346 (Closed): Overriding Map Info in addons (level par time; jdep)
skyjake
15:10 Doomsday Engine Bug #329 (Rejected): [Heretic|Hexen] Afrit/Gargoyle death, endless frame loop
skyjake
15:09 Doomsday Engine Bug #310 (Rejected): [Doom] Dead bodies do not stop sliding
skyjake
15:07 Doomsday Engine Bug #143 (Rejected): [Doom] Doom 2 Map30 lines across demon head
skyjake
15:00 Doomsday Engine Bug #606 (Closed): Shiny texture coordinate issues
On second thought, closed as obsolete. skyjake
14:54 Doomsday Engine Bug #993 (Rejected): [Doom] "DDT" doesn't initially show up on player's arrow
skyjake
14:46 Doomsday Engine Bug #1056 (Closed): Music does not restart after reloading
Closing as obsolete. skyjake
14:45 Doomsday Engine Bug #1046 (Closed): [Snowberry] No HeXen beta demo gamemode
skyjake
14:43 Doomsday Engine Bug #1097 (Closed): [Snowberry] Errors when running from a non-ASCII folder
skyjake
14:43 Doomsday Engine Bug #1102 (Closed): [Win XP] Windows taskbar visible over the main window
skyjake
14:43 Doomsday Engine Bug #1103 (Closed): [Win XP] Fatal error during windowed mode startup
skyjake
14:42 Doomsday Engine Bug #1107 (Closed): [GL] Ineffective gamma-correction
Closing as obsolete. skyjake
14:41 Doomsday Engine Bug #1113 (Closed): [Snowberry] Translation strings from wrong language
skyjake
14:41 Doomsday Engine Bug #1114 (Closed): [Snowberry] Runtime Error (Errno 22) on "Play"
skyjake
14:37 Doomsday Engine Bug #1717 (Closed): [Windows] Obsolete support and update links in Add / Remove Programs
Should be taken care of in CPack-generated packages. skyjake
14:34 Doomsday Engine Bug #1733 (Closed): Player control binding issue (input modifier vs key state)
Closing as obsolete. skyjake
14:26 Doomsday Engine Bug #1773 (Closed): Black screen with driver-overridden FSAA (AMD 24x)
skyjake
14:19 Doomsday Engine Bug #2181 (Feedback): Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
skyjake
14:13 Doomsday Engine Bug #1861 (Closed): [ATI] Line antialising vs crosshair opacity
skyjake
14:09 Doomsday Engine Bug #1881 (Closed): 350+ exceptions thrown during initial startup (prior to loading a game)
This will eventually be dealt with as the code gets cleaned up over time. skyjake
13:59 Doomsday Engine Bug #1981: Alerts can be opened in Busy mode, causing occasional visual artifacts
Ultimately, busy mode will be reshaped to be a series of background tasks, which will allow the UI thread to run inte... skyjake
13:57 Doomsday Engine Bug #1992 (Feedback): Load console command segfaults (needs retesting)
skyjake
13:53 Doomsday Engine Bug #2003 (Closed): Windows uninstaller leaves compiled Python files behind
This issue is obsolete because the Windows installer uses MSI packages and Snowberry/Python is no longer included. skyjake
13:34 Doomsday Engine Bug #2114 (Closed): doomsday-1.14.5 hard crash
skyjake

2017-04-02

22:39 Doomsday Engine Bug #2219 (Resolved): Multiplayer tab only shows "unknown game" items after changes to Data Files settings
skyjake
20:43 Doomsday Engine Bug #2146 (Feedback): [Hexen] Dragon Chapel - Game Breaking Bug (needs testing)
skyjake
19:12 Doomsday Engine Feature #2229 (Resolved): Game profile option to immediately start game in a specific map
skyjake
13:35 Doomsday Engine Feature #2229 (In Progress): Game profile option to immediately start game in a specific map
skyjake
13:31 Doomsday Engine Feature #1575 (Resolved): Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
skyjake
 

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