danij's activity
From 2015-02-27 to 2015-03-12
2015-03-12
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16:36 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- Ah, I see. Thanks for the clarification; your original report now makes a lot more sense to me. I've a couple of work...
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13:25 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- A saved game is no good to me until we've decided this issue is related. As I said I cannot replicate any issue with ...
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01:37 Doomsday Engine Bug #1821 (Feedback): [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
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01:37 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- I built wakeuptest.wad (attached) to try out Chaos Serpent wakeup behavior and could find no issue in build 1528. Did...
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13:06 Doomsday Engine Bug #1993 (Feedback): Switching maps while XG lines are active causes seg fault
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13:06 Doomsday Engine Bug #1993: Switching maps while XG lines are active causes seg fault
- Please provide a copy of the mod in question and detail the steps to replicate the issue. The original report is too ...
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13:02 Doomsday Engine Bug #1992: Load console command segfaults (needs retesting)
- Most likely this is a specific issue triggered by something in the add-on, as I've been using the load command extens...
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03:09 Doomsday Engine Bug #1860 (Resolved): [Doom] Final Doom teleporter quirk broken
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02:59 Doomsday Engine Bug #1860 (In Progress): [Doom] Final Doom teleporter quirk broken
2015-03-11
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23:45 Doomsday Engine Bug #216 (Closed): Wrong model rendered (Model Selector/DED reader)
- It seems this issue was indeed resolved some time ago.
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23:21 Doomsday Engine Bug #1119 (Rejected): Non-functional secret exit (No Rest For The Living)
- BFG Edition and the extension episode No Rest For The Living are not presently supported (RFE #1575 covers this, also).
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18:53 Doomsday Engine Bug #1929: Sprite priority handling
- Evidently this is also sensitive to the load order. In the above example, if one provides an additional POSSA0 lump _...
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17:40 Doomsday Engine Bug #765 (Resolved): [Hexen] Korax teleport order
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17:30 Doomsday Engine Bug #765 (In Progress): [Hexen] Korax teleport order
2015-03-10
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17:51 Doomsday Engine Bug #1990 (Resolved): Qt 4 incompatibility in ResourceSystem::initSprites()
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16:01 Doomsday Engine Bug #1990 (In Progress): Qt 4 incompatibility in ResourceSystem::initSprites()
2015-03-08
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00:36 Doomsday Engine Bug #1968 (New): [Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly)
2015-03-07
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17:31 Doomsday Engine Bug #1968: [Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly)
- Fixing those kind of camera clipping issues is actually quite tricky. Simply checking the sector plane heights at the...
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03:55 Doomsday Engine Bug #1968 (Feedback): [Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly)
- When the player dies, their view height is lowered to the floor and we don't want the player looking under the floor,...
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14:39 Doomsday Engine Bug #1947: Heretic Treasure Chest minor Mapinfo ded and lump reading errors
- The mif_nointermission flag was implemented during the old 1.9.0-beta days, so 1.8.6 would have baulked at its presce...
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03:07 Doomsday Engine Bug #1947 (Rejected): Heretic Treasure Chest minor Mapinfo ded and lump reading errors
- This mod depends on various ZDoom specific features, which are not currently supported; extended MAPINFO syntax and f...
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14:31 Doomsday Engine Bug #1026: Load console command music oversight
- Sounds like we're looking at different versions of AV since the one I'm using has seven files including two .WADs (OT...
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08:08 Doomsday Engine Bug #1026: Load console command music oversight
- sonicdoommario wrote:
> I typed in load av.wad into the title screen...
Note that Alien Vendetta is comprised of ... -
04:05 Doomsday Engine Bug #1026 (Feedback): Load console command music oversight
- This needs testing again with a current version of Doomsday.
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09:34 Doomsday Engine Feature #1280 (Closed): Stages for decorations
- This was actually implemented some time ago now, for Doomsday 1.10 in fact.
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09:23 Doomsday Engine Feature #1387 (Rejected): Use GL_POINT_SPRITE_ARB for tex particle rendering
- Closing as nowadays there are better algorithms for drawing particles.
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07:43 Doomsday Engine Feature #1525: Allow gaps in Sprite animation frame sets
- As of commit f4ab2ee Doomsday now supports gaps in Sprite frame animation sets and mimics ZDoom by hiding the sprite ...
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07:40 Doomsday Engine Feature #1525 (Closed): Allow gaps in Sprite animation frame sets
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04:11 Doomsday Engine Feature #1369 (Closed): Dynamic map lists (episode structure)
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01:04 Doomsday Engine Feature #1369 (Resolved): Dynamic map lists (episode structure)
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04:11 Doomsday Engine Bug #1896 (Closed): Validating Group def tic durations (value -1 is mishandled/unsupported)
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04:02 Doomsday Engine Bug #1093 (Rejected): Single Use Teleporter Malfunction
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03:43 Doomsday Engine Bug #1915 (New): Click-to-focus also handled as UI click
- Further testing shows there is indeed an issue here - if one clicks to focus a presently unfocused window, while the ...
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03:38 Doomsday Engine Bug #1915 (Feedback): Click-to-focus also handled as UI click
- I cannot replicate this on my Windows 7 dev system. As skyjake pointed out, it would be very helpful to know the step...
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03:29 Doomsday Engine Bug #1124 (Closed): Skybox bug
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03:27 Doomsday Engine Bug #1137 (Closed): [Deathkings] Inventory navigation
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03:26 Doomsday Engine Bug #1681 (Closed): Garbled screen build 1080
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03:22 Doomsday Engine Bug #1857 (Rejected): Visual corruption on transparent textures
- Looks like a problem with that grate texture's alpha mask, rather than a problem in Doomsday itself. Id suggest repor...
2015-03-06
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22:04 Doomsday Engine Bug #1896 (Resolved): Validating Group def tic durations (value -1 is mishandled/unsupported)
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20:03 Doomsday Engine Bug #1896 (In Progress): Validating Group def tic durations (value -1 is mishandled/unsupported)
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19:59 Doomsday Engine Bug #1896: Validating Group def tic durations (value -1 is mishandled/unsupported)
- I see. Yeah a duration of Group.Flat/Texture.Tics = -1 has never been supported as there is no "infinite" concept at ...
2015-03-05
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13:16 Doomsday Engine Bug #1969: [Doom] Multiplayer intermission using incorrect header graphics
- Ah so the report is actually about the text replacement strings not being abbreviated, rather than their replacing th...
2015-03-04
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13:41 Doomsday Engine Feature #1986: [MP] Configure what the server does when an episode ends
- danij wrote:
> If the exit conditions are converted to game rules and the cycle itself is defined in an Episode def,... -
13:02 Doomsday Engine Feature #1986: [MP] Configure what the server does when an episode ends
- Thinking about the "timed exit conditions" of the map cycle - these are actually game rules. If the exit conditions a...
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12:52 Doomsday Engine Feature #1986: [MP] Configure what the server does when an episode ends
- I agree that the most logical course of action would be to simply restart the current episode once the finale has end...
2015-03-03
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22:03 Doomsday Engine Feature #1986: [MP] Configure what the server does when an episode ends
- I'm struggling to see a tangible benefit in implementing such cycles as scripts in and of themselves. Conceptually, a...
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12:58 Doomsday Engine Feature #1986: [MP] Configure what the server does when an episode ends
- I sincerely hope you are joking re using Episodes to represent a cycle of episodes. It makes zero sense other than in...
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06:57 Doomsday Engine Feature #1986: [MP] Configure what the server does when an episode ends
- Perhaps this functionality should be combined into the map cycle expression? The map cycle is already functioning at ...
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12:49 Doomsday Engine Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- I didn't state or assume otherwise. My only intention was to draw attention to a point raised earlier - the apparent ...
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00:10 Doomsday Engine Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- The only remaining issue that I'm seeing from the original report is the delayed minimum OpenGL version check. You ar...
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06:08 Doomsday Engine Bug #1896 (Feedback): Validating Group def tic durations (value -1 is mishandled/unsupported)
- @vermil: How are you specifying a duration of -1 tics? Using the old Group method? (I don't believe a duration of -1 ...
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05:52 Doomsday Engine Bug #1963: [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)
- Most likely the reported behavior is symptomatic of a more general issue concerning player state updates in multiplay...
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05:36 Doomsday Engine Bug #1969 (Feedback): [Doom] Multiplayer intermission using incorrect header graphics
- All current versions of libdoom's inlude.ded seemingly use the correct names for these patches. Maybe this is a repor...
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05:31 Doomsday Engine Bug #1983: [Doom] "Finished" graphic placed too low
- This issue occurs only if a replacement text is found for the map title patch and replacements are actually enabled. ...
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05:20 Doomsday Engine Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- Now that the map progression is described in Episode definitions it follows that the interlude to be played during a ...
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05:12 Doomsday Engine Bug #1941: UI cursor illegible in stereoscopic 3D
- Changing things so that the project-cursor-on-UI-plane logic is used in all stereoscopic 3D modes does indeed solve t...
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03:33 Doomsday Engine Bug #1729: Repeat loading of DEHACKED patches specified on the command line following a game change
- To fix the underlying issue the Right Way, requires implementing a new mechanism for describing game sessions; includ...
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03:14 Doomsday Engine Bug #1964 (Closed): Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
2015-03-02
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23:45 Doomsday Engine Bug #1982 (Closed): Crash warping to a map without MapInfo data
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19:29 Doomsday Engine Bug #1982 (In Progress): Crash warping to a map without MapInfo data
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