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From 2012-12-09 to 2012-12-22

2012-12-20

13:07 Doomsday Engine Feature #1579 (New): Dehacked 2.0 support
Dehacked 2.0 support.
There are pwads out there that use Dehacked v2.0 patches; this are a very different format t...
vermil

2012-12-19

09:50 Doomsday Engine Bug #870: possible index-out-of-bounds? (dgl_texture.c)
Fixed for 1.9.0-beta6.9 danij
09:34 Doomsday Engine Bug #869: [Doom] E1M7 Comp Station column stuck
> jumps up to the lift's higher floor
That sounds like a different issue. Please submit a new bug report, as this ...
skyjake

2012-12-18

15:53 Doomsday Engine Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- **labels**: Gameplay --> Doom, Cheats
- **assigned_to**: Daniel Swanson
danij
14:54 Doomsday Engine Bug #1104: Replacement flats VS texture animations
Not directly affected but that work will make addressing this a little easier. danij
14:52 Doomsday Engine Bug #1104: Replacement flats VS texture animations
Affected by the recent work on material animations? skyjake
14:50 Doomsday Engine Bug #1104 (Progressed): Replacement flats VS texture animations
Due to the way texture animations are built by the original game algorithm there can be two versions of a flat with a... danij

2012-12-17

19:29 Doomsday Engine Bug #1103 (Closed): [Win XP] Fatal error during windowed mode startup
Fatal error starting in windowed mode (last line in doomsday.out is “Initializing Fonts collection...”).
(Still re...
skyjake
19:27 Doomsday Engine Bug #1102 (Closed): [Win XP] Windows taskbar visible over the main window
Main window does not open as the topmost window: the Windows taskbar appears over it.
(Support for Windows XP is b...
skyjake
19:25 Doomsday Engine Bug #1101 (Closed): [Windows] Closing dedicated server console window => instant exit
Closing a text-only console window using the close button results in instant exit.
(This is planned to be addresse...
skyjake
12:54 Doomsday Engine Bug #1101: [Windows] Closing dedicated server console window => instant exit
- **status**: open --> fixed
- **milestone**: v1.9.7 --> v1.10.0
danij
12:55 Doomsday Engine Bug #1104: Replacement flats VS texture animations
Handling this correctly therefore requires the engine to implement some special case handling to allow both versions ... danij
12:54 Doomsday Engine Bug #1100: Doomsday needs a "doom-all" folder
- **status**: closed --> wont-fix
skyjake
11:28 Doomsday Engine Bug #1100 (Rejected): Doomsday needs a "doom-all" folder
There is a "doom-ult" folder, "doom1" folder, and "doom-shareware" folder, but there is missing a doom1-all folder fo... kurikai
12:53 Doomsday Engine Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Indeed, it appears the Doom2 wad included with the BFG edition is derived from the XBLA Iwad rather than the PC wad.
...
vermil
12:52 Doomsday Engine Feature #1578 (Rejected): "doom-all" folder
(Feature request from KuriKai.)
There is a "doom-ult" folder, "doom1" folder, and "doom-shareware" folder, but the...
skyjake

2012-12-13

07:54 Doomsday Engine Bug #1099: [MP] chat messages don't show Ubuntu
- **status**: open --> fixed
skyjake
07:53 Doomsday Engine Bug #1099: [MP] chat messages don't show Ubuntu
- **labels**: --> Multiplayer, Ubuntu
- **summary**: multiplayer chat messages don't show Ubuntu --> [MP] chat messa...
skyjake
07:53 Doomsday Engine Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
- **assigned_to**: Jaakko Keränen
skyjake

2012-12-12

18:46 Doomsday Engine Bug #1080: [Hexen] Hi-res Patch replacements off-center
Where can we find a copy of this add-on to debug it? danij
18:46 Doomsday Engine Bug #878: Automap visual nitpicks
I think the best solution here is to change the kill/item/secret counters so they are regular HUD elements and visibl... danij

2012-12-10

23:23 Doomsday Engine Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
This should now be fixed for 1.9.10. On Windows, there was a problem destroying the main window that caused a null po... skyjake
23:20 Doomsday Engine Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
- **labels**: --> Display Mode, Windows, Window Manager
- **status**: open --> fixed
- **priority**: 1 --> 7
skyjake
01:41 Doomsday Engine Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
To be further specific, I will only get this error if I change the resolution in Doomsday. I set the resolution down ... sonicdoommario
09:17 Doomsday Engine Bug #1079: [Doom] 'idbehold' cheat missing the menu/prompt
Closing as duplicate of [#983]
- **status**: open --> closed
danij
09:17 Doomsday Engine Bug #1082: [Font] Rendering missing glyphs
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.7 --> v1.11
skyjake
09:16 Doomsday Engine Bug #877: Texture offset anomaly
- **status**: fixed --> open
- **milestone**: v1.9.10 --> v1.8.6
- **priority**: 3 --> 7
danij
07:50 Doomsday Engine Bug #877: Texture offset anomaly
- **milestone**: v1.8.6 --> v1.9.10
skyjake
07:43 Doomsday Engine Bug #1081: [Doom] Chainsaw sounds do not match original game
- **labels**: Sound Effects --> Sound Effects, Doom
skyjake
07:42 Doomsday Engine Bug #1078: Patch texture composition logic errors
- **status**: fixed --> open
- **milestone**: v1.9.10 --> v1.8.6
danij

2012-12-09

20:41 Doomsday Engine Bug #1094: [Win32] RSP not passed to Doomsday with non-ASCII username
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -1,3 +1,5 @@
It seems that on Windows, a username with n...
skyjake
20:41 Doomsday Engine Bug #1094: [Win32] RSP not passed to Doomsday with non-ASCII username
- **summary**: [Win32] RSP not passed to Doomsday with non-ANSI username --> [Win32] RSP not passed to Doomsday with ... skyjake
20:35 Doomsday Engine Bug #1091: No sound effect played when pressing F7 or F8
Decreasing priority as this is a minor flaw.
It is relatively simple to play a feedback sound at the appropriate t...
skyjake
20:33 Doomsday Engine Bug #1091: No sound effect played when pressing F7 or F8
- **labels**: --> Bindings, Menu, Shortcuts
- **priority**: 5 --> 3
skyjake
20:33 Doomsday Engine Bug #1090: Sv_RateDelta return code doesn't typecheck
- **priority**: 5 --> 7
skyjake
20:26 Doomsday Engine Bug #566: [Resampler] Low quality sound samples play distorted
- **status**: open --> accepted
- **milestone**: v1.9.0-beta6 --> v1.9.10
skyjake
20:25 Doomsday Engine Bug #1016: FF_START marker issue
@danij: How are special lumps like FF_START being handled in the revised *directory classes? skyjake
20:22 Doomsday Engine Bug #1014: [Infine] Combining scale+angle broken ("Imp" example)
Fixed for the 1.9.10 release (build 710 onwards). A test infine script called "gyrations" is now included in libdoom ... skyjake
20:22 Doomsday Engine Bug #1014: [Infine] Combining scale+angle broken ("Imp" example)
- **milestone**: v1.9.7 --> v1.9.10
skyjake
14:07 Doomsday Engine Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
Yes, to follow up, this issue has re-appeared in Build 710. sonicdoommario
13:47 Doomsday Engine Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/75299c8a/592d/attachment/sg.jpg
sonicdoommario
13:47 Doomsday Engine Bug #994: Input box is too narrow in Save menu
- **priority**: 5 --> 4
skyjake
 

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