skyjake's activity
From 2012-08-26 to 2012-09-08
2012-09-04
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18:53 Doomsday Engine Feature #1573 (New): Setting for number of samples used for antialiasing
- There should a way to configure the number of antialiasing samples for GL multisampling.
*Labels:* Graphics, Conso...
2012-09-03
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07:25 Doomsday Engine Bug #1089: [MP] Client cannot dismiss "Help/Info" finale
- - **milestone**: v1.9.10 --> v1.11
- **priority**: 6 --> 8
2012-08-30
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19:06 Doomsday Engine Bug #1087: Plugins loading problem
- This should now be fixed in commit 43a67ae.
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14:05 Doomsday Engine Bug #1087: Plugins loading problem
- - **labels**: --> Engine, Plugins, Unix
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **milestone... -
14:17 Doomsday Engine Bug #869: [Doom] E1M7 Comp Station column stuck
- - **assigned_to**: Jaakko Keränen
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13:30 Doomsday Engine Bug #1086: 'recorddemo' console command seg faults
- - **status**: open --> fixed
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12:05 Doomsday Engine Bug #1086: 'recorddemo' console command seg faults
- - **labels**: Demo, Console --> Console, Demo Mode
2012-08-28
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18:24 Doomsday Engine Feature #1520: Realistic switch sound origin (compatibility option)
- - **milestone**: Eventually --> Version 1.9
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18:17 Doomsday Engine Feature #1349: IWAD version number instead of ID number
- - **summary**: wad version number instead of code# --> IWAD version number instead of ID number
- **milestone**: -->... -
18:13 Doomsday Engine Feature #1342: Alpha/Beta/Prerelease support?
- - **status**: open --> closed
- **milestone**: --> Eventually
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18:10 Doomsday Engine Feature #1517: Autoselect missing interfaces from other audio plugins
- Making this an RFE since it is working currently as intended.
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18:10 Doomsday Engine Feature #1518: Save screenshots as png or jpeg
- - **status**: open --> closed
- **milestone**: --> Eventually
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18:06 Doomsday Engine Feature #1203: Additional save slots — revised save management
- _(originally posted by anonymous SF.net user)_
Logged In: NO
I'd actually like to see a more sophisticated save sy... -
18:02 Doomsday Engine Feature #1557: Jpeg support for model skins
- Thus far we haven't added JPEG support because of the hassle of managing the 3rd party dependency to libjpeg on all o...
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16:49 Doomsday Engine Feature #1557: Jpeg support for model skins
- JPG support for all graphics resources will be in version 1.9.9.
- **labels**: Data --> Data, Resources
- **status**... -
17:55 Doomsday Engine Feature #1572 (Rejected): Frameless window option (-noframe)
- Add a "-noframe" option to run in an undecorated window.
*Labels:* Window Manager -
17:53 Doomsday Engine Bug #1083 (New): In-game window contents resizing glitches
- In-game view window updating during resize has some glitches: psprite, viewport resizing are not perfectly in sync.
... -
17:46 Doomsday Engine Bug #1082 (Closed): [Font] Rendering missing glyphs
- Unprintable characters (those not present in the loaded font) are invisible in the console. Instead, the font rendere...
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17:41 Doomsday Engine Bug #1082: [Font] Rendering missing glyphs
- The new console in 1.11 uses system fonts, which provides a much fuller (Unicode) set of characters.
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17:41 Doomsday Engine Bug #1007: [Doom] Sound emitter overlap handling
- - **assigned_to**: Jaakko Keränen --> nobody
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17:32 Doomsday Engine Bug #1007: [Doom] Sound emitter overlap handling
- - **labels**: Sound Effects --> Sound Effects, Doom
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17:39 Doomsday Engine Bug #1081 (New): [Doom] Chainsaw sounds do not match original game
- The chainsaw "bring up" sound effect at map startup does not match the one in the original game.
P_BringUpWeapon i... -
10:54 Doomsday Engine Bug #329: [Heretic|Hexen] Afrit/Gargoyle death, endless frame loop
- - **labels**: Gameplay --> Gameplay, Heretic, Hexen
- **milestone**: --> v1.8.6
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10:46 Doomsday Engine Bug #1071: Incorrect sound playback
- _(originally posted by anonymous SF.net user)_
Hi I would like to look into these bugs. Please assign this to me. -
07:09 Doomsday Engine Feature #1541: Joystick axis settings (sensitivity, max speed)
- Isn't this pretty much done nowadays (1.9.9)?
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07:07 Doomsday Engine Bug #1044: Hexen 1.1 Demo crash
- - **labels**: Hexen --> Hexen, Hexen Demo
- **status**: pending --> wont-fix
- **assigned_to**: Jaakko Keränen
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07:05 Doomsday Engine Bug #867: Can't adjust midi music volume in WINDOWS XP
- Closing as an obsolete issue. IMO we should start ramping down Windows XP support.
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07:02 Doomsday Engine Bug #735: [ATI] OpenGL crash upon starting map (Catalyst AI)
- - **status**: pending --> wont-fix
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07:00 Doomsday Engine Bug #601: [Doom] jDRP + Intel Graphics chipset = Instant shutdown
- - **status**: pending --> wont-fix
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06:59 Doomsday Engine Bug #229: 4 sound channels used by game menu
- - **status**: pending --> wont-fix
- **milestone**: --> v1.8.6
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06:59 Doomsday Engine Bug #174: Particles sticking to sky walls
- - **status**: pending --> closed
- **milestone**: v1.7.15 --> v1.8.6
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05:12 Doomsday Engine Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- _(originally posted by anonymous SF.net user)_
This bug has been marked closed for milestone 1.9.8, but it is still ... -
04:58 Doomsday Engine Bug #937: [Heretic] Wrong color default dynamic light on sprite
- - **status**: pending --> closed
2012-08-27
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20:32 Doomsday Engine Bug #1052: [Heretic] Torch artifact doesn't work properly
- - **labels**: Heretic --> Heretic, Renderer, Powerup
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
-... -
20:32 Doomsday Engine Bug #1033: [OS X] Games don't run from case sensitive file system
- The Mac build/bundling scripts should be updated to set the proper letter cases for the files. I believe the resource...
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20:29 Doomsday Engine Bug #973: [Map Converter] Crashes on linedefs with no front or back
- Is this related to the "one-sided window" effect that danij has recently been working on for 1.9.8?
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20:28 Doomsday Engine Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- Is the "bad cycle" error fixed/obsolete now (1.11)? At least I successfully played a few levels using the current Fre...
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20:19 Doomsday Engine Bug #998: Detail texture appearance incorrect (vs. #364)
- Related discussion:
http://dengine.net/forums/viewtopic.php?f=9&t=992&start=10#p6641 -
20:15 Doomsday Engine Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- - **summary**: [Hexen] Interludes can no longer be moved --> [Hexen] Interludes can no longer be moved (MAPINFO vs. I...
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20:13 Doomsday Engine Bug #1067: White player arrow missing on automap
- - **priority**: 5 --> 2
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20:10 Doomsday Engine Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- I have only tested it with cheat code items... The recent change regarding this was to change the cvar to 1 by default.
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20:09 Doomsday Engine Bug #1080: [Hexen] Hi-res Patch replacements off-center
- - **labels**: Hexen, Addons --> Addons, Resources, Renderer
- **priority**: 5 --> 8
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19:16 Doomsday Engine Bug #1029: Switch sound origin
- I recall this was partially addressed recently by danij. What's the status?
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19:13 Doomsday Engine Bug #511: [Heretic|Hexen] Torch fix not applied (low ceiling)
- - **milestone**: v1.9.0-beta5 --> v1.9.0-beta6
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18:42 Doomsday Engine Bug #937: [Heretic] Wrong color default dynamic light on sprite
- - **milestone**: v1.8.5 --> v1.8.6
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18:14 Doomsday Engine Bug #505: Win32 crash. Disable texture compression to fix
- - **status**: pending --> wont-fix
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12:57 Doomsday Engine Bug #666: [Hexen] Inefficient "kill" command and massacre cheat
- Improved the "kill" command for 1.9.9 so that swimming Stalkers and buried Wraiths are killed, too.
The Heretic is...
2012-08-26
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15:51 Doomsday Engine Bug #637: [Hexen] Class change in-game causes instability, issues
- Note that since commit d407b76c, Hexen's player class changes only occur when players respawn.
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