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From 2020-01-05 to 2020-01-18

2020-01-18

12:52 Revision a5d1e5ca (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
# Conflicts:
# doomsday/apps/client/include/client/clientsubsector.h
# doomsday/apps/client/include/world...
skyjake
11:57 Revision 49761781 (github): Cleanup
skyjake
11:43 Feature #2379 (Resolved): HUD Weapon FOV 4:3 adaptation
skyjake
07:33 Revision e1e8d5ba (github): Scripting|World: Querying and changing thing flags
IssueID #2375 skyjake
07:33 Revision 22947ec4 (github): libcore|Scripting: Converting a number to uint32
skyjake

2020-01-17

19:57 Feature #2403 (New): User-provided particle texture flipbook (atlas)
Large collections of particle textures (perhaps animated) would be more convenient to provide as a user-prepared atla... skyjake
19:41 Revision 9a6842e9 (github): Renderer: Adjust fixed weapon FOV for 4:3 view aspect
IssueID #2379 skyjake
13:54 Feature #2379: HUD Weapon FOV 4:3 adaptation
tried on 2.3 Unstable [#3302] x64 and it works ok for me theleo_ua
13:13 Revision c8bc9e12 (github): Renderer: Better workaround for cubeshot
Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame t... skyjake
13:13 Revision 0478e816 (github): FIxed|Model Renderer: 3D models only partially visible
Incorrect clip plane distances for regular 3D models. Caused by an oversight in issue 2373.
IssueID #2400
skyjake
13:13 Revision cd09a054 (github): libcore: Added more Vec typedefs
# Conflicts:
# doomsday/sdk/libcore/include/de/core/vector.h
skyjake
07:27 Bug #2401 (Resolved): "cubeshot" does not render views for all directions
Marking as resolved, although might be worth finding out later where the GL state is being mismanaged. skyjake
07:25 Bug #2402 (Closed): [macOS] Doomsday.app notarization failed
Notarization was not successful because the server and tools executables were not all codesigned. skyjake
07:24 Bug #2400: Some models are not rendered (invisible) or rendered only partially
Found a regression due to implementation of #2373. skyjake
07:23 Revision 4fae7de8 (github): FIxed|Model Renderer: 3D models only partially visible
Incorrect clip plane distances for regular 3D models. Caused by an oversight in issue 2373.
IssueID #2400
skyjake

2020-01-16

20:29 Revision e2aa0647 (github): Renderer: Better workaround for cubeshot
Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame t... skyjake
19:53 Bug #2401: "cubeshot" does not render views for all directions
Got a workaround, but the real cause should be investigated. skyjake
13:43 Bug #2401 (Closed): "cubeshot" does not render views for all directions
It appears the "cubeshot" command is broken. Only one of the views is rendered into the output image.
Could be an ...
skyjake
17:34 Revision ab815587 (github): Freedesktop: Fixed typo in metainfo release date
skyjake
17:33 Revision 931c557f (github): Renderer: Workaround for cubeshot issue
Why is it necessary to reinitialize the framebuffer between faces?
IssueID #2401
skyjake
17:33 Revision 97243304 (github): libcore: Added more Vec typedefs
skyjake
13:36 Bug #2400 (In Progress): Some models are not rendered (invisible) or rendered only partially
I have a hunch about what could be wrong here, let me take a look... skyjake
05:01 Bug #2400: Some models are not rendered (invisible) or rendered only partially
> so I will send them via PM
>
> will mark as "ISSUE ID = 2400"
done: https://talk.dengine.net/messages/1737#It...
theleo_ua
04:56 Bug #2400: Some models are not rendered (invisible) or rendered only partially
> so I will send them via PM
will mark as "ISSUE ID = 2400"
theleo_ua
04:55 Bug #2400 (Closed): Some models are not rendered (invisible) or rendered only partially
Some models are not rendered (invisible) or rendered only partially
Testmod and cfg/logs are confidential, so I wi...
theleo_ua
12:14 Revision c8cd9fa3 (github): Freedesktop: Fixed typo in metainfo release date
skyjake
12:12 Revision 35a1d668 (github): Freedesktop: Fixed typo in metainfo release date
skyjake

2020-01-15

21:22 Revision 3fa14fdb (github): Broke the world apart
ClientServerWorld is now split to ClientWorld and ServerWorld, and the common parts are in the libdoomsday base class... skyjake

2020-01-14

22:25 Revision 2328fa00 (github): Refactor|World: Preparing ClientServerWorld for splitting
skyjake
21:21 Revision ee1a9080 (github): Refactor|libdoomsday: World goes in the "world" namespace
world::World is the base class in libdoomsday, apps have a World class derived from it. skyjake
19:32 Revision cc6773d6 (github): Fixed|World: Plane heights not initialized
skyjake
18:29 Revision eb927d78 (github): Fixed|Map: Crash when changing map
Delete specialized map elements before the specialized Map is destroyed, destroying some of them may require function... skyjake
16:38 Revision 4ad51fc1 (github): World: Constructing map elements
skyjake
14:32 Revision dfa09820 (github): Bumped version number to 2.2.2 (RC)
skyjake
14:23 Revision 54d5d531 (github): Freedesktop: Added 2.2.1 to releases
skyjake
14:22 Revision eaa297d1 (github): Freedesktop: Added 2.2.1 to releases
skyjake
13:58 Revision 9696cbfb (github): macOS: Codesign all executables in Doomsday.app
skyjake
13:56 Revision 27ccd58e (github): macOS: Codesign all executables in Doomsday.app
skyjake

2020-01-13

22:30 Revision 42df5b5e (github): Fixed|macOS: Python 3 compatibility in deps deployment
skyjake
22:21 Revision 0d607b5e (github): Refactor|Cleanup: Map data divided to server/client specific classes
Next up: ClientServerWorld itself. skyjake
07:10 Bug #2399 (New): [Render hack] TNT map21: Transparent doors
Submitting this separately since I don't believe this was ever properly displayed in Doomsday.
Map21 of TNT has do...
sonicdoommario

2020-01-12

22:33 Bug #2370: [2.3 Unstable] Render Hack Regressions
Did some testing in Plutonia, in Map07, the cages in the central courtyard (in the map's starting area) no longer ren... sonicdoommario
13:02 Revision 8c0bf8d9 (github): Refactor|Cleanup: libdoomsday is cleared of app-specific code
skyjake
08:39 Revision dd505cf0 (github): Continuing to break the world apart
Client now builds and links. Added missing exports in libdoomsday. skyjake

2020-01-11

21:50 Revision 970815a1 (github): Continuing to break the world apart
Client now compiles but doesn't link yet. Some app code remains in libdoomsday and needs to be refactored out. Server... skyjake

2020-01-10

13:02 Bug #2370: [2.3 Unstable] Render Hack Regressions
Thanks! Edited the formatting a bit to remove the boxes, and added the remaining PL2 issues. skyjake
08:04 Bug #2370: [2.3 Unstable] Render Hack Regressions
I was able to edit the description and get all of the resolved issues added in. Only problem is that some of the issu... sonicdoommario
07:29 Bug #2386: [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector)
Here's a hack from Map23 of AV. Is this based off the same hack listed here from Map09? This is at -200, 1600, along ... sonicdoommario

2020-01-09

21:21 Revision fd7adef5 (github): Continuing to break the world apart
Moved the BSP builder to libdoomsday. Added more types to world::Factory. Split clientside code out of Sky. skyjake
14:45 Revision 77392fb7 (github): Continuing to break the world apart
Most of the world classes belong in libdoomsday, with some specialized functionality for the client. The server needs... skyjake
14:44 Revision 86868f53 (github): Cleanup
skyjake
14:43 Revision 759bb667 (github): Cleanup
skyjake
14:42 Revision ee8d707f (github): Cleanup
skyjake
14:42 Revision 3349f3ff (github): Cleanup
skyjake
14:41 Revision 42b823ae (github): Cleanup
skyjake
14:41 Revision 65a87733 (github): Refactor|libcore: Renamed Map to KeyMap
Avoid confusion with game maps. skyjake
14:40 Revision 6e2997ab (github): Updated ClangFormat configuration
skyjake
09:23 Revision b77c52cd (github): Moving world classes to libdoomsday; splitting for client
Work in progress. skyjake

2020-01-08

19:08 Bug #2370: [2.3 Unstable] Render Hack Regressions
@sonicdoommario: You should be able to edit the issue description. Could you add all the remaining cases to the main ... skyjake
19:06 Bug #2370: [2.3 Unstable] Render Hack Regressions
Next build has a significantly improved missing texture detection for render hacks, so it works in all the cases of f... skyjake
08:16 Bug #2370: [2.3 Unstable] Render Hack Regressions
Thanks again for testing. Looks like many of these black spots are actually floors that appear at the incorrect heigh... skyjake
03:52 Bug #2370: [2.3 Unstable] Render Hack Regressions
Did some testing with the latest build. Mostly looking into Plutonia 2, but there were a couple of things remaining f... sonicdoommario
19:03 Revision b07555ea (github): Map Importer: Improved render hack detection
If a sector has self-referencing lines, they do not interfere with missing texture detection in the regular lines.
I...
skyjake
18:54 Revision 8acc3bcc (github): Map Importer|World: Improved missing texture render hacks
Plane linking due to missing textures is now checked dynamically with regard to plane heights at any given time.
The...
skyjake
18:43 Revision 0b504519 (github): libcore: Future-proofing
skyjake
18:43 Revision a3e36483 (github): Updaed ClangFormat configuration
skyjake

2020-01-07

15:57 Bug #2398 (New): Incorrect texture mapping
If the wall has a middle and upper texture, and the upper texture has transparency and the ceiling is a sky texture, ... svl1
14:31 Bug #2396: TGA images have red and blue channels swapped (3D model skin)
wand-splash0.tga
wand-splash1.tga
wand-splash2.tga
gwand0.tga
gwandpuff1.tga
gwandpuff2.tga
gwandpuff3.tga
gwa...
svl1
12:33 Bug #2396 (Resolved): TGA images have red and blue channels swapped (3D model skin)
The reported Wight texture is now fixed. Let me know if you see other incorrectly loaded TGA images. skyjake
05:02 Bug #2396 (In Progress): TGA images have red and blue channels swapped (3D model skin)
skyjake
12:39 Feature #1553 (Rejected): Align crosshair with actual line of fire
skyjake
12:24 Revision 6526d31c (github): Fixed|libgui: Red/blue channel swapping in TGA loader
IssueID #2396 skyjake
07:46 Bug #2397 (Resolved): Setting "no monsters" in custom profile is not saved
The "noMonsters" variable became "nomonsters" when reading the profile from disk, and was no longer recognized. skyjake
07:44 Revision bceb72da (github): Fixed|libcore|Info: Retain original element names
When converting an Info block to a Record, the created variables use the unmodified letter case of the Info element n... skyjake
07:44 Revision 975a1137 (github): Fixed|libcore|Info: Retain original element names
When converting an Info block to a Record, the created variables use the unmodified letter case of the Info element n... skyjake

2020-01-06

22:27 Bug #2397 (In Progress): Setting "no monsters" in custom profile is not saved
I can reproduce this. Probably the variable is being written or restored incorrectly (or has been omitted). skyjake
19:55 Bug #2397 (Closed): Setting "no monsters" in custom profile is not saved
When you close doomsday and then open it, this setting is turned off svl1
18:43 Bug #2396: TGA images have red and blue channels swapped (3D model skin)
I changed TGA files to PNG in the wand flash model. It has become normal. Is it time to abandon this vintage TGA svl1
18:04 Bug #2396: TGA images have red and blue channels swapped (3D model skin)
Thanks. Could be the TGA image loader swapping or not swapping the R/B channels as needed. skyjake
17:17 Bug #2396: TGA images have red and blue channels swapped (3D model skin)
The color of the cloak of the undead warrior has become blue, the body also has a bluish tint. The color of the elven... svl1
16:55 Bug #2396: TGA images have red and blue channels swapped (3D model skin)
Please add some more details, I'm not sure what I'm looking at here. skyjake
16:53 Bug #2396 (Closed): TGA images have red and blue channels swapped (3D model skin)
In doomsday version 2.3.0 (3287) svl1
17:07 Bug #2370: [2.3 Unstable] Render Hack Regressions
I addressed the Hexen map01 issue by disabling self-referencing line detection in case the lines have middle textures... skyjake
16:46 Bug #2370: [2.3 Unstable] Render Hack Regressions
Noticed a new regression in Hexen map01, where the portal is leaking out... ☑️ skyjake
17:05 Revision 9eca1f44 (github): Map Importer: Detecting self-referencing lines
Check for the use of middle textures.
IssueID #2370
skyjake

2020-01-05

22:34 Revision 1d92846d (github): libgui|Font: Workaround for vertical metrics
The fonts' vertical spacing seems excessive, scaling it seems sufficient for now. This could be a parameter in fonts.... skyjake
21:51 Bug #2364 (Resolved): Single color transparancy background edges
skyjake
21:30 Bug #2364 (In Progress): Single color transparancy background edges
I noticed that the outlines disappear if you set "rend-tex-filter-sprite" to zero.
This means it's the alpha blend...
skyjake
09:10 Bug #2364: Single color transparancy background edges
Thanks. Yeah I can see the outlines, will have to investigate exactly what is causing them. skyjake
21:51 Revision 11bdcc38 (github): Fixed|GL|Textures: Outline visible on external images
External images did not undergo bilinear filtering outline reduction. Now the RGB values of transparent pixels is set... skyjake
18:10 Bug #2370: [2.3 Unstable] Render Hack Regressions
Made some tweaks again, the Plutonia 2 map11 issues should be resolved. skyjake
18:09 Revision 341ddc22 (github): Map Importer: Adjusted self-referencing loop detection
IssueID #2370 skyjake
17:19 Bug #2386: [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector)
Haven't investigated this yet, but it could also be an issue in Doomsday's BSP builder. Another possibility is that s... skyjake
17:12 Bug #2384: [FluidSynth] Music volume setting has no effect
Latency issue addressed by commit:a2525878. skyjake
13:09 Revision aa14c21c (github): Fixed|FluidSynth|Audio: Excessive lag on music volume setting
Apply changes to music volume immediately if possible.
IssueID #2384
skyjake
13:09 Revision 92d8a28d (github): Cleanup: Naming of vector types
skyjake
13:08 Revision a2525878 (github): Fixed|FluidSynth|Audio: Excessive lag on music volume setting
Apply changes to music volume immediately if possible.
IssueID #2384
skyjake
12:52 Feature #2394: Episodes defined in game profile
In practice, having Episode definitions in the game profile means that those will have to be dumped to a temporary DE... skyjake
09:00 Feature #2394 (New): Episodes defined in game profile
@Drako:
> There should be an easy way to organize PWAD files as episodes in profiles. The PWAD files in such profile...
skyjake
12:48 Feature #2393: Map selection UI for Master Levels for Doom II (Episode with additional packages)
Drako wrote:
> It seems to me that it is worth to implement something slightly more general.
Added #2394 and #2395 ...
skyjake
09:07 Feature #2395 (New): Exporting and importing game profiles (files and dengine.net)
Custom game profiles should be exportable/importable. The exported profile could simply be a .dei file with just one ... skyjake
08:29 Revision a9a67020 (github): libgui|DialogWidget: Minimum width for buttons
The "OK" button has been a bit too narrow, especially usually being the default button. skyjake
08:28 Revision 132a79f2 (github): Fixed|UI: List of maps not shown in package info
skyjake
08:28 Revision 0866503f (github): Cleanup: Post merge
skyjake
07:26 Revision 0c040b58 (github): Cleanup: Post merge
skyjake
 

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