⚲
Project
General
Profile
Sign in
Home
Projects
Help
Search
:
Doomsday Engine
All Projects
Doomsday Engine
Overview
Activity
Roadmap
Issues
Wiki
Repository
«
Previous
|
Next
»
Revision 65a87733
Added by
skyjake
almost 5 years
ago
ID
65a8773391a332dccd706f2ef640307deb0601cb
Parent
6e2997ab
Child
42b823ae
Refactor|libcore: Renamed Map to KeyMap
Avoid confusion with game maps.
Files
added
modified
copied
renamed
deleted
View differences
doomsday
libs
core
include
de
KeyMap
Map
data
keymap.h
map.h
filesys
folder.h
(
diff
)
scripting
function.h
(
diff
)
src
c_wrapper.cpp
(
diff
)
data
bitfield_elements.cpp
(
diff
)
profiles.cpp
(
diff
)
net
beacon.cpp
(
diff
)
serverfinder.cpp
(
diff
)
scripting
function.cpp
(
diff
)
widgets
widget.cpp
(
diff
)
gui
include
de
text
nativefont.h
(
diff
)
src
childwidgetorganizer.cpp
(
diff
)
directorytreedata.cpp
(
diff
)
graphics
drawable.cpp
(
diff
)
glshaderbank.cpp
(
diff
)
gridlayout.cpp
(
diff
)
input
keyactions.cpp
(
diff
)
text
fontlinewrapping.cpp
(
diff
)
nativefont.cpp
(
diff
)
stbttnativefont.cpp
(
diff
)
widgets
browserwidget.cpp
(
diff
)
notificationareawidget.cpp
(
diff
)
windowsystem.cpp
(
diff
)
tools
savegametool
src
nativetranslator.cpp
(
diff
)
shell
src
opendialog.cpp
(
diff
)
statuswidget.cpp
(
diff
)
Loading...
Doomsday
Engine
2.3
⇣
Builds
Add-ons
Manual
·
Forums
Support
Bug
Tracker
Blog
Refactor|libcore: Renamed Map to KeyMap
Avoid confusion with game maps.