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From 2015-01-27 to 2015-02-09

2015-02-09

23:21 Bug #1906: Light decorations not changing on animated textures
With my latest fix in place, old style decoration definitions are being interpreted correctly.
However, there appe...
danij
21:17 Revision 8252f7bc (github): Definitions|libdoomsday: Working on interpretation of old style Decoration defs
Animation is now mostly working although there appears to be some
timing issues remaining...
IssueID #1906
danij
11:01 Bug #1954 (In Progress): Joining an MP game from a different game causes segfault (after version conflict)
skyjake
10:01 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
Thanks! That indicates the crash is caused by the UI widget, I'll look into it. skyjake
10:00 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
debug build output uploaded eunbolt
09:59 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
ok, here is debug build output eunbolt
08:51 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
From the .2 log:
> Reading symbols from doomsday...(no debugging symbols found)...done.
> Executable: Doomsday Engi...
skyjake
08:01 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
attached now is the output from a debug build
config_user.pri contained
CONFIG += deng_extassimp
CONFIG += den...
eunbolt
07:53 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
attached is from a 1500build that had debug as an option
config_user.pri contained...
eunbolt
06:54 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
That does show a crash occurring, however without debug symbols it doesn't help much. Any chance you could do a debug... skyjake
06:49 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
the above gdb output is the server and the client on the local machine, so both are build 1500.(not the nz/au servers... eunbolt
06:46 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
Attached is the gdb output of the crash on my system using build 1500.
not a debug build
eunbolt
11:00 Revision d93e3fe3 (github): Fixed|UI|Multiplayer: Potential crash when joining an MP game
Synchronous signal handling (game unload, MP join) may lead to the
widget being gone when it's time to check if there...
skyjake
09:04 Revision e8c0a261 (github): qmake|Documentation: Clarified debug build option
skyjake

2015-02-08

03:20 Revision 5741eafb (github): Fixed|libdoomsday|DED: Implicit Decoration.Light stage allocation while parsing
danij
02:50 Revision 77cd24e1 (github): Refactor|libdoomsday|DED: Reimplemented Decoration definitions using DED 2.0 components
danij
00:26 Revision 0227ce21 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
00:25 Revision 3c112791 (github): Refactor|libdoomsday|DED: Reimplemented Material definitions using DED 2.0 components
danij

2015-02-07

19:22 Revision 13b1b425 (github): Fixed|Multiplayer: Crash when joining a finished coop game
Joining a Doom II coop in MAP30 post-map state caused a fatal error
(no current map).
skyjake
16:49 Revision 806aafa9 (github): Definitions: Cleanup
danij
16:32 Revision 6a482b97 (github): Refactor|ResourceSystem: Implement Material(Scheme) iterations with C++11 lambdas
danij
00:05 Bug #1955 (Closed): [Hexen] Sherlock cheat gives wrong items
danij

2015-02-06

23:57 Bug #1956 (Closed): [Chex Quest] Incorrect level names
danij
19:53 Bug #1956: [Chex Quest] Incorrect level names
Evidently the reason this is an issue is because G_MapTitle() is looking in ded_t::texts for the map title rather tha... danij
19:25 Bug #1956 (In Progress): [Chex Quest] Incorrect level names
danij
23:28 Revision c56e0272 (github): Definitions: Cleanup
danij
23:06 Revision 43e0bbaf (github): API|Refactor: Lookup Text definitions via libdoomsday's ded_t
libdoomsday provides direct access to the ded_t API thereby rendering
the old Def_Get/Set functions for this purpose ...
danij
18:48 Revision bbef731b (github): libcommon: Print a session metadata banner when the game begins (log)
Including all pertinent info such as the episode ID and if verbose,
a breakdown of the game rule configuration.
danij
13:05 Revision b2a46516 (github): libcommon: Removed current episode ID from the map banner (log)
On second thoughts, lets not include this info in the map banner so
as not to potentially confuse the user when manua...
danij
12:48 Bug #1831 (Closed): Closing Updater Settings dialog leads to checking for updates
skyjake
11:48 Bug #1831 (Resolved): Closing Updater Settings dialog leads to checking for updates
danij
11:48 Bug #1831: Closing Updater Settings dialog leads to checking for updates
skyjake wrote:
> danij wrote:
> > if changing the updater settings via the gear button that appears following an up...
danij
10:42 Bug #1831 (Feedback): Closing Updater Settings dialog leads to checking for updates
skyjake
12:42 Bug #1734: Games' Help InFine scripts have no sounds
BTW, I postponed this to 1.16 because it needs some new code (for determining how the script was started). skyjake
12:32 Bug #1734: Games' Help InFine scripts have no sounds
In Vanilla Doom, opening the Help screen up from the menu plays the Pistol shooting sound.
I also happen to have a...
sonicdoommario
08:42 Bug #1734: Games' Help InFine scripts have no sounds
I have noticed a problem with these. For instance, in Ultimate Doom, if I select Help! from the main menu, it will pl... skyjake
11:50 Feature #1943: [Windows] Menu key should show task bar (now produces developer alerts when pressed)
I can confirm that the context-menu key on a Windows keyboard now works as expected. danij
10:40 Bug #1892 (Closed): Window incorrectly sized when display mode changes during startup (random)
skyjake
08:10 Revision 09006e0f (github): Pilot: Documentation generated by the 'dox' client
skyjake

2015-02-05

18:34 Bug #1734 (In Progress): Games' Help InFine scripts have no sounds
skyjake
18:33 Bug #1960 (Closed): Crash when handling input events during busy mode
skyjake
15:59 Bug #1960 (Closed): Crash when handling input events during busy mode
@G_EventSequenceResponder@ is erroneously being called during busy mode, even though the engine should not be offerin... skyjake
18:31 Revision 14a2d8fd (github): UI|Client: Clean up MP selection menu layout
MP games usually have varying amount of information in the load button,
so this cleans up the layout by using the tal...
skyjake
17:33 Bug #1884 (Closed): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
skyjake
17:33 Bug #1884 (Resolved): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
skyjake
16:25 Bug #1884: Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
The IP address is actually not the problem. The problem is that only a game mode change will automatically disconnect... skyjake
17:25 Revision 8cd05421 (github): UI|Client: Improved readability of MP selection menu
Also, always sort the MP sessions when they become available. skyjake
17:01 Revision bacb907a (github): Fixed|Multiplayer: Joining fails with a message "already joined"
If the game mode did not change, nobody was making sure that the
current MP game was disconnected.
IssueID #1884
skyjake
16:59 Revision 5be63ca3 (github): Debug|liblegacy: Crash when reading bad network packet data
Crash when attempting to read a 1.8Gb string (!). Occurred when joining
a server. Apparently the old network code is ...
skyjake
16:24 Bug #1954 (Feedback): Joining an MP game from a different game causes segfault (after version conflict)
skyjake
16:16 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
During my Windows debugging I discovered and fixed #1960, which may have been the primary culprit here, since it was ... skyjake
16:01 Revision 415acbd1 (github): Fixed|Input|Bindings: Do not offer events to game during busy mode
This was causing a fatal error, which may actually look like a crash
during busy mode.
IssueID #1960
skyjake

2015-02-03

19:54 Revision 1ae9c299 (github): Amethyst|Fixed: Compiling with Qt 4
skyjake
10:13 Revision 60a16060 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
10:12 Revision 7ef0a87e (github): libcommon|acs::Script: Cleanup
danij
08:45 Revision bd81f6c3 (github): Definitions|Client: Replaced use of qDebug from MAPINFO translation
These were causing plenty of spam from the cron-started MP test servers,
since cron mails all stdout/err output to th...
skyjake

2015-02-02

12:32 Revision 234a7f81 (github): Fixed|qmake: Deploy packages in a server-only build
skyjake
12:30 Revision c7b34513 (github): Host: Allow gzip to overwrite existing files during log cleanup
skyjake
11:56 Bug #1884 (In Progress): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
skyjake
11:52 Bug #1888 (Rejected): doomsday 1393 segfault ubuntu 14.10 radeon drivers
skyjake
11:52 Bug #1888: doomsday 1393 segfault ubuntu 14.10 radeon drivers
I don't see anything that suggests this is a bug in Doomsday's code. skyjake
11:45 Bug #1933 (Closed): doomsday-git linux compilation error: Makefile:546: recipe for target 'hu_pspr.o' failed
skyjake
11:17 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
I wasn't using any resource packs and was trying to join a non-local server.
Specifically, various ones of Kuri Ka...
vermil

2015-02-01

15:53 Revision af3b8d9f (github): Shell|GUI: Improved message in error log dialog
skyjake
15:52 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
Tried local servers on Windows (without resource packs), didn't get a crash. skyjake

2015-01-31

16:27 Bug #1953 (Closed): [Multiplayer] Enemy hitscan based attacks off target (co-op)
skyjake
16:08 Bug #1953: [Multiplayer] Enemy hitscan based attacks off target (co-op)
This appears to be in co-op only, and affected by this logic in @PTR_AimTraverse@:... skyjake
14:28 Bug #1953 (In Progress): [Multiplayer] Enemy hitscan based attacks off target (co-op)
skyjake
16:26 Revision ccbf0f0c (github): Fixed|Multiplayer|libcommon: Monsters aiming at players in co-op
The logic that prevented players from auto-aiming at other players
in co-op was erroneously being applied to all shoo...
skyjake
14:10 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
I tried this on OS X with two local servers, but it didn't trigger any problems. Next I'll have to set up suitable re... skyjake
13:54 Revision 702e96e5 (github): UI|Default Style|Client: Adjusted popup menu margin
skyjake

2015-01-30

23:54 Bug #1958 (New): Help infine clash with already playing infine
Entering the help infine while in map infine is already playing causes the screen to go black until the in map infine... vermil
22:38 Revision 2ee8382d (github): Fixed|libcommon: Compiler warning (unused variable)
skyjake
21:52 Bug #1954 (In Progress): Joining an MP game from a different game causes segfault (after version conflict)
skyjake
20:30 Bug #1957: [Doom] God Mode cheat doesn't respect Values def
To add a little, whatever the obscure element of the god mode cheat that still thinks 100 over what is in the values ... vermil
20:18 Bug #1957 (New): [Doom] God Mode cheat doesn't respect Values def
An element of the god mode cheat (IDDQD or 'god') still appears to set some internal element of the players health to... vermil
05:13 Revision 580c8230 (github): libcommon: Missing switch default case in acs::Script::isWaiting()
Plus some cleanup. danij
00:12 Revision 0fd3a345 (github): Fixed|Server|All Games: Spurious warnings re unknown "resetctlaccum" command
danij

2015-01-29

23:59 Bug #1955 (Resolved): [Hexen] Sherlock cheat gives wrong items
danij
02:12 Bug #1955 (In Progress): [Hexen] Sherlock cheat gives wrong items
danij
01:22 Bug #1955 (Closed): [Hexen] Sherlock cheat gives wrong items
The SHERLOCK cheat code in HeXen is incorrectly giving all artefacts instead of all puzzle pieces. vermil
23:59 Revision caa6df59 (github): Fixed|Hexen: 'Sherlock' cheat gives wrong items in Hexen (typo)
IssueID #1955 danij
23:36 Revision ad219e00 (github): Fixed|World: Error attempting player reborn in Hexen
When attempting player reborn in Dark Crucible after unleashing
Korax, Mobj_Sector() was called on an unlinked player...
danij
20:02 Revision 9e538bb1 (github): libcommon|acs::System: Cleanup
danij
19:35 Revision 3d7658a8 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
19:34 Revision 11ef7e39 (github): Refactor|libcommon: Use an object-oriented model for ACScript system components
Now uses a common, OO model for all ACScript system components, in
"acs" namespace. Functionality is separated into I...
danij
12:46 Bug #1956 (Closed): [Chex Quest] Incorrect level names
Chex Quest is incorrectly using the Doom1 level names. Seems to have started occurring in build 1427-1432. vermil
00:34 Bug #1954 (Closed): Joining an MP game from a different game causes segfault (after version conflict)
Attempting to join an MP game from a different game causes a seg fault in the latest unstable (1486). For instance at... vermil

2015-01-28

21:52 Bug #1953 (Closed): [Multiplayer] Enemy hitscan based attacks off target (co-op)
Evidently all enemy hitscan -based attacks are currently off target on the world up axis, in multiplayer. danij

2015-01-27

20:57 Bug #1952 (Progressed): Eternal Doom MAP26 malformed map hack causing memory release error
See: "forum thread":http://dengine.net/forums/viewtopic.php?f=7&t=1865&sid=bd5135890b31de9acf4c52a7cdfa2b09#p12278
...
skyjake
18:53 Revision 7feab434 (github): UI|Client|Default Style|libappfw: Item alignment in popup menus
This commits cleans up the layout of popup menu items to reduce visual
noise. The idea is that items are aligned by t...
skyjake
17:05 Bug #546: Spider Boss shoots too high
I've just tested this in multiplayer and its not just the Spider Mastermind that is affected, all enemy hitscans are ... danij
12:43 Bug #546: Spider Boss shoots too high
This seems to be a problem again.
I have just noticed it on the nz/au plutonia co-op server
eunbolt
16:57 Revision c457eecf (github): UI|Client: Minor improvements
The native path chooser widget now has a popup menu for actions. This
allows clearing the selected path.
Minor clean...
skyjake
16:41 Revision d1479d12 (github): UI|Client: Only allow selecting soundfont files in Audio Settings
Also clarified the language used in the dialog a little.
IssueID #1951
skyjake
16:35 Bug #1950 (Rejected): Keyboard movement keys got stuck
skyjake
16:34 Bug #1951 (Closed): Soundfont picker GUI not limited to soundfont files
skyjake
10:26 Bug #1951 (In Progress): Soundfont picker GUI not limited to soundfont files
skyjake
10:25 Bug #1951: Soundfont picker GUI not limited to soundfont files
Well, obviously, I meant no music, rather than no sound, above. vermil
10:24 Bug #1951 (Closed): Soundfont picker GUI not limited to soundfont files
The soundfont picker currently lacks the ability to show only suitable files.
It also 'appears' to take any file, ...
vermil
 

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