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From 2015-01-13 to 2015-01-26

2015-01-26

00:46 Revision 63939ea6 (github): Fixed|Definitions|Doom: Ultimate Doom, episode 4 starting map (typo)
danij

2015-01-25

14:39 Bug #1950: Keyboard movement keys got stuck
Ah, nevermind. I found out how to map ctrl / alt to y / x. That is good enough for me. See you in a few hours, playin... bitboxer
13:53 Bug #1950: Keyboard movement keys got stuck
I tried to play around with what I actually do to trigger this. And it is the ctrl key. If I press the Ctrl and the c... bitboxer

2015-01-24

21:22 Bug #1950: Keyboard movement keys got stuck
I regularly run on Yosemite myself and I haven't had this issue.
* Are you pressing any other keys while the left/...
skyjake
12:13 Bug #1950 (Rejected): Keyboard movement keys got stuck
I tried the latest stable (1.14.5) and the unstable from yesterday to play Doom1.wad on my OSX 10.10.1 (14B25).
Sa...
bitboxer

2015-01-23

11:23 Feature #1949 (Rejected): Support for Windows Quick Launch bar
The subject says all.
Modern Windows has a quick launch bar and most programs these days have options to place a s...
vermil
10:07 Revision e3621a69 (github): Fixed|Host: Rebuild times can be omitted from configuration
IssueID #1948 skyjake
10:06 Bug #1948 (Closed): doomsday-host fails to start if rebuildTimes is missing in .doomsdayhostrc
<rebuildTimes> should be optional in the configuration. skyjake

2015-01-21

12:43 Bug #1947 (Rejected): Heretic Treasure Chest minor Mapinfo ded and lump reading errors
Rather than split this into multiple reports, I decided to combine them.
The Heretic Treasure Chest was a 3 episod...
vermil

2015-01-19

08:57 Feature #1943 (Closed): [Windows] Menu key should show task bar (now produces developer alerts when pressed)
skyjake

2015-01-18

21:17 Feature #1943: [Windows] Menu key should show task bar (now produces developer alerts when pressed)
Code committed, although I'll still need to verify that Qt's Menu key code works for us. skyjake
21:16 Feature #1943 (Resolved): [Windows] Menu key should show task bar (now produces developer alerts when pressed)
skyjake
21:16 Revision 1530dcb2 (github): Windows|Input: Menu key shows the task bar
This commit adds the Windows Menu key into the key mapping. The DDKEY
is bound to open/close the task bar in the defa...
skyjake
10:15 Bug #1946: after exiting, the scroll wheel on mouse gets messed on os x 10.9.5
I'm sorry but this really doesn't sound like a problem specific to Doomsday. We don't change the mouse/trackpad setti... skyjake
10:15 Bug #1946 (Rejected): after exiting, the scroll wheel on mouse gets messed on os x 10.9.5
skyjake

2015-01-17

09:47 Bug #1946 (Rejected): after exiting, the scroll wheel on mouse gets messed on os x 10.9.5
MBP early 2011 thunderbolt, os x 10.9.5.... I have played doom original, tnt, plutonium, ultimate DM, and after I ex... MadSc1

2015-01-16

13:29 Revision 089c1fd0 (github): Merge branch 'master' into opengl3.3
Conflicts:
doomsday/client/src/ui/clientwindow.cpp
skyjake

2015-01-15

18:31 Bug #1820: [MP] Heretic Hell Staff rain colors don't match player colors
In the original game, the four player skin and rain colours were hardcoded to player numbers. The colours of the rai... vermil
18:03 Feature #1943 (In Progress): [Windows] Menu key should show task bar (now produces developer alerts when pressed)
skyjake
18:02 Bug #1868 (Closed): [Doom] Revenant missiles randomly switch from non-homing to homing
skyjake
18:00 Bug #1940 (Closed): Key release ignored when it occurs during busy mode
skyjake
17:59 Bug #1940 (Resolved): Key release ignored when it occurs during busy mode
skyjake
17:58 Revision 9067ea19 (github): Fixed|Input: Clearing input device state during busy mode
Evidently there were a few oversights during the latest
InputSystem/InputDevice refactoring. When a button device was...
skyjake

2015-01-14

17:14 Revision 23a5957e (github): Refactor|Hexen: Clarified ACS state reading
Improved readability of the reading method. skyjake
17:14 Revision d15ba013 (github): Refactor|Hexen: Removed redundant code (DeferredTask deserialization)
Also print ACS world/map variables in the "scriptinfo" command. skyjake

2015-01-13

19:41 Feature #1627: Render game view to a texture
This has been implemented in 1.13 and is being used for the busy mode background/transition image. Also, a widget for... skyjake
19:39 Feature #1627 (Closed): Render game view to a texture
skyjake
19:34 Feature #1625: Per-pixel surface shading (bump/specular/reflection etc. mapping)
The new model renderer (#8) supports this via shaders. Local light vectors are provided to the model for determining ... skyjake
15:13 Revision 1e527566 (github): libassimp|Git: Updated submodule with ignored files
skyjake
14:56 Revision c2f59931 (github): qmake|Unix: Use pkg-config to determine flags for ncurses
This produces a proper error message during the qmake run if ncurses is
not available.
skyjake
13:44 Feature #1945 (Resolved): Efficient reuse of world geometry across multiple frames/passes
One of the most fundamental performance problems of the old 1.x renderer is that every time the player view is drawn,... skyjake
11:15 Bug #1940 (In Progress): Key release ignored when it occurs during busy mode
skyjake
08:28 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
details_after_pressing_y.txt:
> Error loading from save slot #2: [OffsetError] (Block::get) Out of range (268[+4] > ...
danij
 

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