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From 2014-11-11 to 2014-11-24

2014-11-24

23:27 Bug #1866: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
Just wanted to confirm that with the recent builds, the E2 intermission screen is working properly again. sonicdoommario
20:04 Bug #1914: [1420 Doom] Doom cheat code issues?
Wanted to do some follow-ups on this, with the new build #1423.
1) I am still getting the crash when warping to E1...
sonicdoommario
00:24 Bug #1914 (In Progress): [1420 Doom] Doom cheat code issues?
danij

2014-11-23

21:55 Bug #1914: [1420 Doom] Doom cheat code issues?
1) Has been fixed along with IssueID #1910 - the FMOD driver plugin attempted to play a non-existent CD track which l... danij
21:45 Bug #1914 (Closed): [1420 Doom] Doom cheat code issues?
1) The biggest issue is that there is a crash when entering E1M8 of Ultimate Doom.
2) You are unable to warp to an...
sonicdoommario
21:47 Bug #1913: Custom Playpal messes up future font colours
After further testing and discussion with vermil, it turns out this was due to his use of -config conflicting with ru... danij
21:47 Bug #1913 (Rejected): Custom Playpal messes up future font colours
danij
21:06 Bug #1913 (Rejected): Custom Playpal messes up future font colours
If one loads a custom PLAYPAL into a game (i.e a mod) and then unloads back to Ring Zero, the menu font colours in al... vermil
21:20 Bug #1910 (Closed): [1420, Hexen] Record::operator [] Variable 'songLump' not found
danij
17:06 Bug #1910 (In Progress): [1420, Hexen] Record::operator [] Variable 'songLump' not found
danij
16:59 Bug #1910 (Closed): [1420, Hexen] Record::operator [] Variable 'songLump' not found
When attempting to play the Hexen expansion DKotDC, Doomsday quits with the following error message during startup:
...
danij
20:53 Bug #1909 (Closed): Mouse wheel events (pixel scroll vs. angle)
skyjake
12:22 Bug #1909 (Resolved): Mouse wheel events (pixel scroll vs. angle)
skyjake
11:43 Bug #1909 (Closed): Mouse wheel events (pixel scroll vs. angle)
At least on the Mac, Qt 5 mouse wheel events need to separately handle pixel and angle deltas. skyjake
17:42 Bug #1911 (Closed): Episode menu appearing when it shouldn't
The new custom episode feature was added in build 1420.
When only one episode is defined, Dday is meant to skip th...
vermil
13:51 Feature #1903 (Closed): "Clear Log" should actually remove entries from memory
skyjake
11:23 Feature #1903: "Clear Log" should actually remove entries from memory
The behavior of "Clear Log" has been to just reset the history widget height to zero ever since the task bar was intr... skyjake
11:28 Bug #1908 (Closed): fail to compile, -Wwrite-strings is deprecated (revision 0c8bf0d..a7d4169 )
skyjake

2014-11-22

07:41 Bug #1904 (Closed): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
skyjake
02:38 Bug #1904: fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
That fixed it. eunbolt
03:22 Bug #1908 (Closed): fail to compile, -Wwrite-strings is deprecated (revision 0c8bf0d..a7d4169 )
ubuntu 14.10 64bit
compiling with qtcreator
this is the output...
eunbolt

2014-11-21

22:50 Bug #1904: fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
I replaced the deprecated function, however this shouldn't be leading to a build failure. Are you sure you are not mi... skyjake
22:39 Bug #1904 (Resolved): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
skyjake
19:02 Bug #1856 (Closed): Alert on first launch because game.cfg not found
danij
13:14 Feature #1907 (Closed): Use native file picker to set "music-soundfont"
File paths that are currently configured using FS1 paths can be selected using a native file picker dialog. skyjake

2014-11-20

22:10 Bug #1906 (Closed): Light decorations not changing on animated textures
Light decorations on animated textures do not update as the texture animates; the dynamic lights of the first stage o... vermil
20:21 Feature #1770 (Closed): Tutorial improvements
skyjake
19:37 Feature #1905 (New): God mode console cheat that doesn't restore health
Pretty much what the subject states. I believe it would give the user more options, if they had access to a god mode ... vermil
08:26 Feature #1903 (In Progress): "Clear Log" should actually remove entries from memory
skyjake
00:01 Feature #1903 (Closed): "Clear Log" should actually remove entries from memory
The 'Clear Log' taskbar button no longer functions correctly in the latest unstable (1416); it merely makes the log i... vermil
08:25 Bug #1904 (In Progress): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
skyjake
07:23 Bug #1904 (Closed): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
ubuntu 14.10 64bit
compiling with qtcreator
this is the output...
eunbolt

2014-11-19

04:40 Bug #1898 (Closed): Multiplayer control issues
danij
03:42 Bug #1898: Multiplayer control issues
danij wrote:
> I'm now looking into the other issues, which I expect are due to some local/global player number mix ...
danij
02:39 Bug #1898: Multiplayer control issues
vermil wrote:
> right mouse button is incorrectly registered as the return key, when one tries to remap a control to...
danij
01:49 Bug #1898 (In Progress): Multiplayer control issues
danij

2014-11-18

20:33 Feature #1836 (Closed): External map progression, episode and hub definitions
danij
20:31 Bug #1899 (Rejected): [Heretic] MP client imediately seg faults (wrong WADs)
danij
12:38 Bug #1899: [Heretic] MP client imediately seg faults (wrong WADs)
Er, my apologies, I realize I forgot to uncheck a pwad I was running before starting Heretic.
The above crash was ...
vermil
12:35 Bug #1899 (Rejected): [Heretic] MP client imediately seg faults (wrong WADs)
Trying to join a Heretic MP server in the latest unstable (1416) produces a crash: P_Callbackp: Segmentation Violation vermil
15:06 Bug #1901: [Windows] Rendering glitches when switching FSAA/vsync
Now all platforms work the same way: enabling FSAA simply changes the Canvas's renderbuffers to multisampled ones — m... skyjake
15:04 Bug #1901 (Closed): [Windows] Rendering glitches when switching FSAA/vsync
On Windows, Doomsday has suffered from rendering errors when the user switches FSAA mode or vsync at runtime. skyjake
14:54 Feature #1900 (Closed): OpenGL 3.3 Core Profile
The OpenGL 2.1 Compatibility profile that Doomsday has been using hitherto is rapidly becoming a thing of the past. M... skyjake
12:34 Bug #1898 (Closed): Multiplayer control issues
In the latest unstable (1416).
Jumping no longer appears to work in HeXen MP (jumping works in HeXen SP) or Hereti...
vermil
12:32 Bug #1873 (Closed): [HeXen DK] multiplayer crash on Sump
skyjake
12:17 Bug #1873: [HeXen DK] multiplayer crash on Sump
Apologies for the delay in response. This issue appears to be fixed. However new issues have arisen since build 1374,... vermil

2014-11-17

20:05 Bug #1892 (Feedback): Window incorrectly sized when display mode changes during startup (random)
skyjake
13:11 Bug #1892: Window incorrectly sized when display mode changes during startup (random)
Tried this several times with the new build, looks fine on my end... sonicdoommario

2014-11-16

22:17 Bug #1832 (Closed): Vsync inconsistently applied in different games
skyjake
19:54 Bug #1831: Closing Updater Settings dialog leads to checking for updates
This isn't fully fixed yet. See my comments on the relevant commit. danij
19:54 Bug #1831 (In Progress): Closing Updater Settings dialog leads to checking for updates
danij
19:30 Bug #1831 (Closed): Closing Updater Settings dialog leads to checking for updates
skyjake

2014-11-15

22:11 Bug #1895 (Closed): [Windows] Pressing Alt+F4 during engine startup causes Dday to crash
skyjake
17:37 Bug #1892: Window incorrectly sized when display mode changes during startup (random)
I'm fairly certain this is now fixed, thanks to a slight delay before showing a window as fullscreen. Needs more exte... skyjake
17:37 Bug #1892 (Resolved): Window incorrectly sized when display mode changes during startup (random)
skyjake

2014-11-14

17:58 Bug #1863: [automap] line updating
I figure that I'll add this just for clarity.
"In Doom, if the player presses a locked door line type that doesn't...
vermil

2014-11-12

11:41 Bug #1897 (New): Slightly different sprite clipping in Dday versus vanilla
This is a very small thing, but it is a difference versus Vanilla.
Here is a pwad made to test clipping of sprites...
vermil

2014-11-11

11:01 Bug #1832: Vsync inconsistently applied in different games
I will remove any remaining game-specific vsync config and only use @de::Config@ for this setting. skyjake
11:00 Bug #1832 (In Progress): Vsync inconsistently applied in different games
skyjake
10:58 Feature #1852: Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
Closed this issue in the scope of 1.15. skyjake
10:58 Feature #1852 (Closed): Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
skyjake
 

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