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From 2014-05-12 to 2014-05-25

2014-05-25

13:50 Revision c2f0d813 (github): libcore|Scripting: Utilities for working with ArrayValue as a vector
skyjake
11:37 Revision 90d89ad7 (github): Fixed|UI|Client: Fatal error when activating splitscreen (viewgrid)
The "ui/background" material no longer exists, as the UI is being
drawn by libappfw and (at least presently) it has n...
skyjake
10:45 Revision b46ebe83 (github): Homepage: Updated Windows download page
No more support for Windows XP and OpenGL 2.0 required. skyjake
07:55 Revision c5c4b6ca (github): Merge branch 'master' into defs-v2
skyjake

2014-05-24

23:36 Revision 1825adc3 (github): World|ConvexSubspace|Client: ConvexSubspace no longer remembers last sprite projection frame
This info is redundant given that mobj_t remembers it. Also, because
the contact spreading algorithm is used for mobj...
danij
20:39 Revision f47aa1fe (github): Builder|OS X: Use command line tools to create installer package
PackageMaker is obsolete nowadays, the command line tools pkgbuild
and productbuild are supposed to be used instead.
skyjake
20:36 Revision ec08855c (github): Builder|OS X: Use command line tools to create installer package
PackageMaker is obsolete nowadays, the command line tools pkgbuild
and productbuild are supposed to be used instead.
skyjake
15:47 Revision 0f7114ab (github): Renderer|DrawList: More convenient methods for building a DrawList
danij
08:14 Revision aa06be37 (github): Refactor|Renderer|DrawList: Reimplemented DrawList internal Shard list (now QList based)
Plus some minor cleanup. danij
03:17 Revision 13625ab1 (github): Renderer: Cleanup following DrawList design changes
With DrawList no longer copying geometry data, fundamental design
changes are due in other related components. This c...
danij
01:43 Revision bad00d8c (github): World|SectorCluster: SectorCluster no longer provides access to it's subspace list
danij

2014-05-23

23:10 Revision 230967cd (github): Renderer|DrawList: DrawList is a list of Shards
As Shards contain all the information needed to draw geometries and
both the Shard and the vertex buffer(s) they util...
danij
15:34 Revision fce31b4b (github): World|Client: Continued drawable map geometry generation cleanup
Evidently we are already exhausting the duint16 vertex elements in
single world-wide vertex buffer in some not very c...
danij

2014-05-22

20:07 Revision f3ff783e (github): Merge branch 'defs-v2' of ssh://github.com/skyjake/Doomsday-Engine into defs-v2
skyjake
19:54 Revision 681a3007 (github): Renderer: Cleanup
danij
19:26 Revision cadcd6a1 (github): Refactor|Renderer: Moved geometry gen for ambient occlusion (walls) to SectorCluster
SectorCluster now prepares Shards for wall shadow geometry, which
are now drawn with the rest of the shards, in drawS...
danij
19:23 Revision f2218728 (github): Builder|Debian: Package name substituted in package control file
skyjake
19:21 Revision 25b42e4d (github): Builder|Debian: Package name substituted in package control file
skyjake
19:16 Revision 9d1fd175 (github): Builder|Fixed: Packaging stable source packages for Ubuntu
To allow stable packages to not be replaced by later builds in
the PPA, they are now named "doomsday-stable" rather t...
skyjake
19:13 Revision 56f1b764 (github): Builder|Fixed: Packaging stable source packages for Ubuntu
To allow stable packages to not be replaced by later builds in
the PPA, they are now named "doomsday-stable" rather t...
skyjake
18:35 Revision 9c9dd102 (github): Refactor|Renderer: Removed rendworldpoly_params_t
danij
18:09 Revision 2bde2085 (github): Builder|Ubuntu: Added a source-only builder for 14.04 LTS
The packages for Trusty are available via the sjke/doomsday PPA. skyjake
15:44 Revision ee0a3a67 (github): Refactor|Renderer: Began removing render state from geometry generation
When preparing subspace Shards, if the geometry for the middle wall
section fully covers the opening between floor an...
danij

2014-05-21

21:03 Revision 5cd82779 (github): libdoomsday: Comment
skyjake
20:59 Revision 078ecb9b (github): Debian: Updated package control file; use pkg-config for SDL2_mixer
skyjake
20:20 Revision 209e8297 (github): qmake: In a server-only build, don't link to the libassimp binary
skyjake
20:14 Revision 47c3f860 (github): qmake|OS X: Upgraded to SDL 2 and used @rpath for dynamic linking
skyjake
17:47 Revision 2ad5dda2 (github): Merge branch 'master' into revise-map-geometry-generation
danij
17:38 Revision 1a2739cd (github): Merge branch 'master' into defs-v2
skyjake
13:27 Revision d466df96 (github): Fixed|Windows|MinGW: Various build issues with MinGW
Pragmas and linker options. skyjake
07:29 Revision 657b740b (github): World|SectorCluster: SectorCluster no longer needs to provide access to WallEdges
danij
07:13 Revision da602717 (github): Refactor|Renderer: Moved geometry generation for dynlight/shadow into SectorCluster
danij
06:28 Revision b57c25d7 (github): Renderer: Removed var curSubspace from renderer state (redundant)
danij
05:23 Revision 244605f6 (github): Refactor|Renderer: Moved drawable geometry generation into SectorCluster
Todo: Remove all Rend_*() function calls in this module. Preparing
geometries should not affect the high level render...
danij
02:41 Revision 083706bd (github): Renderer: Separate drawable map geometry generation from drawing
Geometry Shards are now constructed from/for all map constructs and
projections (dynamic lights/shadows) independentl...
danij

2014-05-20

17:14 Revision 498514ff (github): Merge branch 'master' into defs-v2
skyjake
17:12 Revision e2375224 (github): libdoomsday|Uri: Use Path::withSeparators()
The previous implementation would swap separator characters decoded
from the percent encoding, too.
skyjake
15:13 Revision e86eab67 (github): Fixed|Windows|MinGW: Various issues when building with MinGW
Mostly regarding pragmas and compiler/linker options. skyjake
13:13 Revision fbd86c71 (github): Windows|qmake: Basic configuration for MinGW
Now that Doomsday is based on Qt, support for MinGW is within the
realm of possibility. This commit sets up the basic...
skyjake
07:04 Revision 0ceb6707 (github): Merge branch 'master' into defs-v2
skyjake
01:26 Revision 36db1d27 (github): Merge branch 'master' into revise-map-geometry-generation
danij
01:25 Revision 5228c93e (github): FMOD: DMFmod_Music_SetSoundFont() mishandled null
danij
01:24 Revision f07f242d (github): FMOD: DMFmod_Music_SetSoundFont() mishandled null
danij
00:35 Revision 2a6f61e8 (github): Merge branch 'master' into revise-map-geometry-generation
danij
00:29 Revision f462641e (github): Renderer: Updated sky-fix geometry generation (now uses WallEdge)
This component works a little differently to the old SkyFixEdge. With
WallEdge one must check the presence of Line::S...
danij
00:22 Revision ed3511c5 (github): Fixed|Hexen|ACScript: Deferred ACScript task management
Due to a refactoring oversight, the deferred ACS task list was being
mismanaged when attempting to run the tasks when...
danij
00:22 Revision 7de1b983 (github): Fixed|FMOD: Crash when starting a song
One must take a copy of the provided sound font file name.
IssueID #1807
skyjake
00:22 Revision 132334d5 (github): Fixed|Hexen: Extra artifacts given when jumping between hub maps
While the inventory is reset during map setup, a savegame is then
loaded, which restores inventory. The hub backup wo...
skyjake
00:14 Revision 86907599 (github): Fixed|Hexen|ACScript: Deferred ACScript task management
Due to a refactoring oversight, the deferred ACS task list was being
mismanaged when attempting to run the tasks when...
danij

2014-05-19

19:40 Revision f2a20735 (github): Fixed|FMOD: Crash when starting a song
One must take a copy of the provided sound font file name.
IssueID #1807
skyjake
09:05 Revision ba979058 (github): Fixed|Hexen: Extra artifacts given when jumping between hub maps
While the inventory is reset during map setup, a savegame is then
loaded, which restores inventory. The hub backup wo...
skyjake
07:20 Revision 95ebc297 (github): Bumped version number to 1.14.4
skyjake
02:03 Revision 407834ef (github): Cleanup|Renderer: Removed obsolete R_Div*() functions, renamed replacements
danij
01:39 Revision f0d9fdbb (github): Renderer: Cleanup
danij
01:19 Revision c359292c (github): Renderer: Finalized geometry generation changes (cleanup)
As of this commit, all drawable map geometry is now written directly
to the world-wide vertex buffer, using only Rend...
danij
01:03 Revision 442c2ce3 (github): RenderSystem|BufferPoolT: Cleanup
danij
01:00 Revision 2fe05c10 (github): RenderSystem: Removed unused work buffer pools
danij
00:53 Revision e75022b1 (github): Renderer: Fix geometry generation wiring for flats with shine
danij
00:25 Revision 30fd618f (github): Renderer: Fix geometry generation wiring for walls with shine
danij

2014-05-18

22:41 Revision 3d6787c6 (github): Refactor|Renderer: Reimplemented geometry generation for regular walls
Todo:
- Remove the now unused vertex coordinate work buffer pools
- Double check all geometry wiring is correct (shin...
danij
20:59 Revision 00c4a6f4 (github): Definitions: Added the "Defs" native module, updated Def API
skyjake
20:57 Revision 4aa1bd61 (github): Refactor|libdoomsday: Added DEDRegister and used it for DED flags
DEDRegister maintains a Doomsday Script namespace that stores and
indexes definitions. DED flags are now stored in De...
skyjake
20:47 Revision c74160d0 (github): libcore: Added more audiences in Record and Variable
Observing added/removed members and getting value changes with
old/new values.
skyjake
20:46 Revision 6e959cd0 (github): libcore|ArrayValue: Cleanup in printing records
Add newlines before a RecordValue. skyjake
20:45 Revision 4d7cf14a (github): libcore|ScriptSystem: Removing native modules
skyjake
20:44 Revision 268d5e4d (github): libcore|String: Added method to make only the first character uppercase
skyjake
20:44 Revision a850639a (github): libcore|Observers: Querying if an observer is part of the audience
skyjake
20:43 Revision 2e157448 (github): libcore|DictionaryValue: Removing values by key
skyjake
20:36 Revision ace5559c (github): Refactor|libcore: Apply pimpl in RecordValue
skyjake
19:58 Revision 56e345df (github): Renderer: Cleanup
danij
18:24 Revision 74642bfd (github): Refactor|Renderer: Reimplemented geometry generation for sky-masked walls
Its cleaner if these are handled separately in drawWallSection() danij
16:55 Revision 1f9adbcf (github): Renderer: Cleanup
danij
16:23 Revision 409542d0 (github): Renderer: Revised geometry generation for wall section => vissprite
danij
14:33 Revision e325ad00 (github): Refactor|Renderer: Began remodeling geometry generation for map constructs
Achieved so far:
- Separated the three main generation paths; flats, walls, vissprites
- Reimplemented flat geometry ...
danij

2014-05-17

17:44 Revision 6f68a888 (github): Refactor|Renderer: Reimplemented geometry generation for ambient occlusion (walls)
danij
17:18 Revision 599d46c2 (github): Refactor|Renderer: Reimplemented geometry generation for dynlight projection
danij
15:47 Revision f199c9af (github): Refactor|Renderer: Reimplemented geometry generation for shadow projection
Now writes directly to the world-wide vertex buffer, using only a
vertex indice buffer (from RenderSystem's buffer po...
danij
15:43 Revision af03b328 (github): Renderer: Added R_Div*() variants for working with WorldVBuf
Plus some minor cleanup. danij
11:00 Revision 451466b5 (github): Renderer: Cleanup geometry generation for ambient occlusion
danij
10:29 Revision 0b5967ff (github): Renderer: Sky-masked geometries have no color coords in sky debug mode
danij
09:35 Revision bb7ebd39 (github): RenderSystem|WorldVBuf: Removed the current WorldVBuf::setVertices()
danij
08:52 Revision f21f08e7 (github): RenderSystem|WorldVBuf: Don't clear colors in WorldVBuf::setVertices()
danij
08:33 Revision 77d220c0 (github): RenderSystem|DrawList: Moved world vertex color coord clamping to DrawList
It makes more sense to perform the clamp here, just before the data
is handed to GL.
danij
08:19 Revision 867b5076 (github): Renderer: Cleanup
danij

2014-05-16

21:41 Revision 3fb5342d (github): Refactor|RenderSystem|DrawList: Reordered DrawList::write()
danij
16:40 Revision 59edf4f0 (github): Refactor|RenderSystem: Write to the map vertex buffer independently of DrawList
Rather than pass geometry data into DrawList to perform the vertex
buffer write, perform the write first and then pro...
danij
14:55 Revision 5178c1c7 (github): Changed libdoomsday's target name
The library should be called "deng_doomsday" so that there aren't
two targets called "doomsday". This would be a prob...
skyjake
14:06 Revision abc9b989 (github): RenderSystem: Added WorldVBuf::Index, IndicePool work buffers
An efficient work buffer will be needed for preparing vertex buffer
indices during geometry generation outside of Dra...
danij
13:21 Revision 08984136 (github): Merge remote-tracking branch 'remotes/origin/master' into revise-map-geometry-generation
danij
13:07 Revision 54709b0a (github): Renderer|DrawList: Cleanup
danij
12:35 Revision 321b1836 (github): Optimize|Renderer|DrawList: Support sequential vertex indices in DrawList
Currently the map renderer will always allocate vertex elements from
the world vertex buffer in a linear sequence. Th...
danij
10:36 Revision 63143669 (github): Cleanup|libcore: Typo in apidoc
skyjake
10:20 Revision 6f4f2314 (github): Log|libcore|libgui: Set names for individual bank classes
The log entries are more informative when it is clear that which bank is
doing the loading.
skyjake
09:32 Revision 7adf9d87 (github): Fixed|Client|Unix: Incorrect header name in include
skyjake

2014-05-15

19:32 Revision 7d7c7cc3 (github): RenderSystem|VBufPoolT: Ensure VBufPoolT does not leak
danij
19:13 Revision ccbd8f67 (github): Refactor|RenderSystem: Replace RenderSystem's "rend poly buffers" with VBufPoolT
Functionally a VBufPoolT is pretty much the same as the old mechanism
as far as the public API is concerned, however ...
danij
14:20 Revision cdfa09eb (github): Refactor|RenderSystem: Replace RenderSystem's Store with WorldVBuf
Effectively QVector<de::Vertex3Tex3Rgba> plus a reserveElements()
logic and a set of texCoord mnemonics. On the road ...
danij
11:59 Revision f97bd53c (github): Renderer: Revert to using local WallEdges in writeAllWallSections
On second thoughts, the existing map renderer is simply not ready to
support such a fundamental design change. Until ...
danij
09:59 Revision 7763aaad (github): Refactor|World|Map|Client: Added Map::SkyPlane
A simple class to encapsulate map sky plane functionality and provide
interested parties with height change notificat...
danij
08:19 Revision 3c1bd044 (github): Fixed|Client: Crash when handling an empty definition array
If std::vector is empty, one cannot take a reference to element zero. skyjake
08:18 Revision c5fb6fa0 (github): Fixed|Windows: MSVC solution generator script
skyjake

2014-05-14

20:44 Revision db563f04 (github): Fixed|Windows|libdoomsday: MSVC specific build problems and exports
skyjake
17:04 Revision 4d4bb605 (github): Refactor|Renderer|WallEdge: Removed viewer-dependent flags from WallSection
danij
16:39 Revision 809074c9 (github): Refactor|Renderer|WallEdge: Moved R_SideBackClosed() into WallEdge (to be assimilated)
danij
15:21 Revision 2da8591f (github): Renderer|SectorCluster: SectorCluster provides WallEdges for writeAllWallSections()
The owned edges exist over multiple render frames and are currently
allocated on the fly as needed. This is the very ...
danij
14:36 Revision de294f3c (github): Renderer|WallEdge: Minor cleanup
danij
14:02 Revision c1bb3f97 (github): Refactor|Renderer|WallEdge: Removed WallEdge internal behaviors from WallSection::Flags
danij
13:08 Revision ba1ae199 (github): Renderer|WallEdge: Cleanup
danij
11:59 Revision e1789649 (github): Refactor|Renderer|WallEdge: Merged WallSpec into WallEdge::Section
danij
11:16 Revision db5f605f (github): Refactor|Renderer: Relocated IEdge, AbstractEdge and WallSpec
danij
10:20 Revision a6b4d760 (github): Refactor|Renderer|SkyFixEdge|WallEdge: Merged SkyFixEdge into WallEdge
Todo: Cleanup. danij

2014-05-13

15:01 Revision d03da882 (github): Merge remote-tracking branch 'remotes/origin/master' into revise-map-geometry-generation
danij
14:59 Revision f55d3166 (github): Refactor|Renderer|SkyFixEdge|WallEdge: Revised WallEdge and SkyFixEdge to prepare for merge
WallEdge and SkyFixEdge now manage surface sectioning internally.
This presently means that all sections for an edge ...
danij
12:09 Revision 8bb8b995 (github): Fixed|All Games: Read-only cvar "game-save-last-slot" incorrect
The last-used slot number should be determined from the slot id. danij
12:08 Revision 9fc0e5b7 (github): Fixed|libcore|libcommon: File already exists when trying to save game
Two issues were fixed:
- ArchiveFeed would abort a repopulation prematurely due to a
"return" in place of "continu...
skyjake
12:07 Revision 5963904c (github): Bumped version number to 1.14.3
skyjake
12:04 Revision 9baae498 (github): Merge branch 'master' into defs-v2
skyjake
11:47 Revision 6e8c9f24 (github): Fixed|libcore|libcommon: File already exists when trying to save game
Two issues were fixed:
- ArchiveFeed would abort a repopulation prematurely due to a
"return" in place of "continu...
skyjake
11:40 Revision 2a4d0481 (github): Fixed|Windows|MSVC: Build and deployment with Qt 5 and VS 2013
skyjake
11:37 Revision b898e6e1 (github): libcore|FS: Added more log entries about file pruning
skyjake

2014-05-12

10:56 Revision 905c6008 (github): Cleanup
skyjake
09:55 Revision 6f97c17b (github): API|DEH Reader: Use revised DED structs, dropped deprecated API functions
The DED_AddValue and DED_NewEntries functions are no longer relevant
now that one can link against libdoomsday and ac...
skyjake
09:52 Revision c12b4e63 (github): Refactor|Client|Server: Use revised libdoomsday DED structs
Also, the various definitions intended to be shared between the
engine and the game plugins have been collected to an...
skyjake
09:45 Revision 25fe084b (github): Refactor|libdoomsday|DED: Definition memory management
This commit applies some C++ sugar so ease the handling of the DED v1
definitions. Since these are C POD structs, a D...
skyjake
09:31 Revision f1ce4b7f (github): liblegacy: Added a C-string duplication function
skyjake
08:11 Revision 30e9e63b (github): Fixed|All Games: Read-only cvar "game-save-last-slot" incorrect
The last-used slot number should be determined from the slot id. danij
03:26 Revision 9fd0a298 (github): World|ConvexSubspace: Cleanup
danij
 

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