Refactor|RenderSystem: Write to the map vertex buffer independently of DrawList
Rather than pass geometry data into DrawList to perform the vertex buffer write, perform the write first and then provide the vertex indices to DrawList::write()
As of this commit it is now possible to write to RenderSystems's world-wide vertex buffer without the need for extra working buffers (beside the indices, that is).
Todo: - Update all generation to use the world-wide vertex buffer directly - Cleanup
Refactor|RenderSystem: Write to the map vertex buffer independently of DrawList
Rather than pass geometry data into DrawList to perform the vertex
buffer write, perform the write first and then provide the vertex
indices to DrawList::write()
As of this commit it is now possible to write to RenderSystems's
world-wide vertex buffer without the need for extra working buffers
(beside the indices, that is).
Todo:
- Update all generation to use the world-wide vertex buffer directly
- Cleanup